[Release] (ZM) - Origins Enhanced Version
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Cobayero if there is any skybox iwi file, then delete it.
Otherwise I've got an other Skybox texture that comes from Bo3, but it doesn't have a great difference... Unless you change the sky intensityAnd I'm sure your version isn't up to date.
Make sure you only downloaded the file from the first message in this topic and ignore Update messages. It is updated automatically. -
I took out the skybox_zm_tomb_ft.iwi file and this is what it looks like now as you can see that part of the sky is like the bo2 one now and if i take out any vortex files it comes back to the normal sky. I only downloaded the files from the first post
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Cobayero I never released Black Ops 3 Skybox because it wouldn't have been visible without just typing one or two commands each time you're starting your game.
And the vortex is completely fine.
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so then how do i fix the skybox thing so that the full sky is like the bo3 one?
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Cobayero It's not working the same way.
I already tried to make it work like BO3 by replacing the skybox. But the clouds all around the map cannot be removed. That means the skybox is almost invisible by default. -
i leave it as it is then?
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i just wanna ask if this stable to do and i need to know if it work for online server or just for costume game or solo ?
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Themorocan08 If you know how custom textures and sounds work, then you know it is loaded regardless of the type of server or game you're trying to play, since my work doesn't use any GSC script.
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LKurama good but i want to do it but keep origins sound and i wanna ask u if it need god graphics to load this mod
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Themorocan08 It works fine with an RTX 2060 portable... You can download the images without takin' the sounds no worries. However, I do recommend trying the custom sounds.
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LKurama do u have enhanced version for mob of the dead
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Themorocan08 nah bro
I was thinking about it, I'll have to wait a Remastered MOTD version on BO3, with new custom textures such as Die Rise... After Origins and MoTD, this will be my next release -
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LKurama is there any particular reason the textures are lower quality? Why not just port them as they are in bo3?
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Astronia Which one exactly ?
If you're talking about weapons or complex models, keep in mind that Black ops III uses multiples files for different weapon parts, instead of one like Black Ops II
For the robot, it works in a different way. Multiple materials are applied on it... With many decals etc. My texture resolution can't go higher than 4k (16MB to be more precise), which means I'm supposed to make the things in a lower resolution than BO3 offers.
BO3 has 2k textures, that's a fact. But keep in mind that mipmaps are often used in the game, and I don't (unless it is necessary)
Last but not least, this project is very very old. Since I started it, I learned a lot of things about modding and importing bo3 assets. I gotta fix my past mistakes in order to give the best visual experience with the mod.
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Oh, are you not working on it anymore? Apologies for bothering you if so.
Anyways, here are two screenshots of the trial board (nikolai is normal bo2, takeo is your texture pack)
Looking at it again, I'm realizing that perhaps it's not so much that the bo3 textures are more pixellated, but rather that they are higher contrast (this is most easily seen by the lines in the cement. They're much darker in the bo3 textures), which makes the inherent pixellation more apparent?
(I'm really not very knowledgeable with this stuff lol)
Is there any particular reason you don't also use the mipmaps from the bo3 files? The Moire patterns created without them take away quite a bit from the experience.
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Astronia I'm still working on it
But i've not done that yetBO3's challenge slab looks like this
But yeah this could be interesting to see this slab improved
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Good work, keep it up
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uuuh yeah I'm still on the move