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  3. [Release] (ZM) - Origins Enhanced Version

[Release] (ZM) - Origins Enhanced Version

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • LKuramaundefined Offline
    LKuramaundefined Offline
    LKurama
    replied to Cobayero on last edited by LKurama
    #235

    Cobayero if there is any skybox iwi file, then delete it.
    Otherwise I've got an other Skybox texture that comes from Bo3, but it doesn't have a great difference... Unless you change the sky intensity

    And I'm sure your version isn't up to date.
    Make sure you only downloaded the file from the first message in this topic and ignore Update messages. It is updated automatically.

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    • Cobayeroundefined Offline
      Cobayeroundefined Offline
      Cobayero
      wrote on last edited by Cobayero
      #236

      I took out the skybox_zm_tomb_ft.iwi file and this is what it looks like nowCaptura de pantalla (4).png as you can see that part of the sky is like the bo2 one now and if i take out any vortex files it comes back to the normal sky. I only downloaded the files from the first post

      LKuramaundefined 1 Reply Last reply
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      • LKuramaundefined Offline
        LKuramaundefined Offline
        LKurama
        replied to Cobayero on last edited by LKurama
        #237

        Cobayero I never released Black Ops 3 Skybox because it wouldn't have been visible without just typing one or two commands each time you're starting your game.

        And the vortex is completely fine.

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        • Cobayeroundefined Offline
          Cobayeroundefined Offline
          Cobayero
          wrote on last edited by
          #238

          so then how do i fix the skybox thing so that the full sky is like the bo3 one?

          LKuramaundefined 1 Reply Last reply
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          • LKuramaundefined Offline
            LKuramaundefined Offline
            LKurama
            replied to Cobayero on last edited by
            #239

            Cobayero It's not working the same way.
            I already tried to make it work like BO3 by replacing the skybox. But the clouds all around the map cannot be removed. That means the skybox is almost invisible by default.

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            • Cobayeroundefined Offline
              Cobayeroundefined Offline
              Cobayero
              wrote on last edited by
              #240

              i leave it as it is then?

              1 Reply Last reply
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              • Themorocan08undefined Offline
                Themorocan08undefined Offline
                Themorocan08
                wrote on last edited by
                #241

                i just wanna ask if this stable to do and i need to know if it work for online server or just for costume game or solo ?

                LKuramaundefined 1 Reply Last reply
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                • LKuramaundefined Offline
                  LKuramaundefined Offline
                  LKurama
                  replied to Themorocan08 on last edited by
                  #242

                  Themorocan08 If you know how custom textures and sounds work, then you know it is loaded regardless of the type of server or game you're trying to play, since my work doesn't use any GSC script.

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                  • Themorocan08undefined Offline
                    Themorocan08undefined Offline
                    Themorocan08
                    wrote on last edited by
                    #243

                    LKurama good but i want to do it but keep origins sound and i wanna ask u if it need god graphics to load this mod

                    LKuramaundefined 1 Reply Last reply
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                    • LKuramaundefined Offline
                      LKuramaundefined Offline
                      LKurama
                      replied to Themorocan08 on last edited by
                      #244

                      Themorocan08 It works fine with an RTX 2060 portable... You can download the images without takin' the sounds no worries. However, I do recommend trying the custom sounds.

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                      • Themorocan08undefined Offline
                        Themorocan08undefined Offline
                        Themorocan08
                        wrote on last edited by
                        #245

                        LKurama do u have enhanced version for mob of the dead

                        LKuramaundefined 1 Reply Last reply
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                        • LKuramaundefined Offline
                          LKuramaundefined Offline
                          LKurama
                          replied to Themorocan08 on last edited by
                          #246

                          Themorocan08 nah bro
                          I was thinking about it, I'll have to wait a Remastered MOTD version on BO3, with new custom textures such as Die Rise... After Origins and MoTD, this will be my next release

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                          • LKuramaundefined Offline
                            LKuramaundefined Offline
                            LKurama
                            wrote on last edited by LKurama
                            #247

                            image.png
                            4f3da964-80a9-4b79-9993-a3b2a3bef6bb-image.png
                            👀

                            1 Reply Last reply
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                            • LKuramaundefined Offline
                              LKuramaundefined Offline
                              LKurama
                              wrote on last edited by LKurama
                              #248

                              3bd613d3-4bd9-44d7-ba2c-326d163deb79-image.png
                              💤

                              1 Reply Last reply
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                              • Astroniaundefined Offline
                                Astroniaundefined Offline
                                Astronia
                                wrote on last edited by
                                #249

                                LKurama is there any particular reason the textures are lower quality? Why not just port them as they are in bo3?

                                LKuramaundefined 1 Reply Last reply
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                                • LKuramaundefined Offline
                                  LKuramaundefined Offline
                                  LKurama
                                  replied to Astronia on last edited by LKurama
                                  #250

                                  Astronia Which one exactly ?

                                  If you're talking about weapons or complex models, keep in mind that Black ops III uses multiples files for different weapon parts, instead of one like Black Ops II

                                  For the robot, it works in a different way. Multiple materials are applied on it... With many decals etc. My texture resolution can't go higher than 4k (16MB to be more precise), which means I'm supposed to make the things in a lower resolution than BO3 offers.

                                  BO3 has 2k textures, that's a fact. But keep in mind that mipmaps are often used in the game, and I don't (unless it is necessary)

                                  Last but not least, this project is very very old. Since I started it, I learned a lot of things about modding and importing bo3 assets. I gotta fix my past mistakes in order to give the best visual experience with the mod.

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                                  • Astroniaundefined Offline
                                    Astroniaundefined Offline
                                    Astronia
                                    wrote on last edited by
                                    #251

                                    LKurama

                                    Oh, are you not working on it anymore? Apologies for bothering you if so.

                                    Anyways, here are two screenshots of the trial board (nikolai is normal bo2, takeo is your texture pack)
                                    Screenshot 2024-07-06 093453.png
                                    Screenshot 2024-07-06 093812.png

                                    Looking at it again, I'm realizing that perhaps it's not so much that the bo3 textures are more pixellated, but rather that they are higher contrast (this is most easily seen by the lines in the cement. They're much darker in the bo3 textures), which makes the inherent pixellation more apparent?

                                    (I'm really not very knowledgeable with this stuff lol)

                                    Is there any particular reason you don't also use the mipmaps from the bo3 files? The Moire patterns created without them take away quite a bit from the experience.

                                    LKuramaundefined 1 Reply Last reply
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                                    • LKuramaundefined Offline
                                      LKuramaundefined Offline
                                      LKurama
                                      replied to Astronia on last edited by LKurama
                                      #252

                                      Astronia I'm still working on it
                                      But i've not done that yet 🤷

                                      BO3's challenge slab looks like this
                                      db5fe4d9-733b-4514-9e4e-011b335fa58d-image.png
                                      But yeah this could be interesting to see this slab improved
                                      5fcd7f6c-5ef3-4535-9695-14c99e875880-image.png

                                      1 Reply Last reply
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                                      • KingGojoundefined Offline
                                        KingGojoundefined Offline
                                        KingGojo
                                        wrote on last edited by
                                        #253

                                        Good work, keep it up
                                        image.png

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                                        • LKuramaundefined Offline
                                          LKuramaundefined Offline
                                          LKurama
                                          wrote on last edited by
                                          #254

                                          image.png

                                          uuuh yeah I'm still on the move

                                          image.png

                                          Izi selvaundefined 1 Reply Last reply
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