[ZM] [LIB] Custom Ragdoll Death Animations (gore mod)
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now thats what im talking about it feels like left for dead now sickk mod man
so should i but the gsc in the script folder of t5? -
GhostRider0125 said in [ZM] [LIB] Custom Ragdoll Death Animations (gore mod):
now thats what im talking about it feels like left for dead now sickk mod man
so should i but the gsc in the script folder of t5?Thank you! I appreciate it a lot
the content of the zip file can be drag and dropped into the
zom
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ah i thought so appreciate it
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doesnt work : (
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GhostRider0125 Only works in private matches, go into one and type in the console
xpartygo
to bypass the minimum player requirement -
bhfff You get zom folder scripts loaded for solo if you press first online and then go back and press solo.
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dontknowletspl crazy, I never knew about this trick, thanks !
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very nice... is this possible to have on steam as well and is the hit box collision still there after killing them
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FaZe Flick Thank you! The example mod uses
self SetPlayerCollision(0);
so no the hitbox isn't there, but the library itself does not change this as other modders may prefer to keep it thereAs for steam, I haven't loaded gsc via the raw method in years, so I might be rusty on the subject, but since the lib uses vanilla imports I think the only things that needs to be changed is the following import:
#include scripts\sp\zom\lib\d_lib_gore;
to
#include maps\d_lib_gore;
(assuming you put your mods into the maps folder) -
would you mind making it into a script for steam or as like some sort of ragdoll patch?
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FaZe Flick Put both the lib in the maps folder and this modified _zombiemode.gsc https://pastebin.com/7FYT6wq0
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Is this highly compatible?
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SidewaysGamer69 I have not tested any mod with it, so I can not tell. The only thing I can assure is that it's easy to add to any mod
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What file is actor_killed_override in?