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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • dontknowletspl dontknowletspl

    @IcedVenom On ps3 bo2 it has it like that but alot smoother which i don't think is possible with gsc but if you want to remove it here is the code.

    //Call of Duty Black ops 1 Aim Assist
    
    #include maps\_utility;
    #include common_scripts\utility;
    
    init()
    {
        if ( GetDvar( #"zombiemode" ) == "1" )
    	{
    		level thread onPlayerConnect();
    	}
    }
    
    onPlayerConnect()
    {
        level endon( "end_game" );
    	for ( ;; )
    	{
            if(isDefined(level.player_out_of_playable_area_monitor) && level.player_out_of_playable_area_monitor) //disable death barriers
    			level.player_out_of_playable_area_monitor = 0;
            if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor) //disable too many weapons check
    			level.player_too_many_weapons_monitor = 0;
    
    		level waittill( "connected", player );
            player thread AimAssist();
    		player thread onSpawn();
    	}
    }
    
    onSpawn()
    {
    	self endon( "disconnect" );
        self waittill( "spawned_player" );
        wait 5;
        iprintln( "aim assist enabled" );
    }
    
    AimAssist()
    {
    	level endon("end_game");
    	self endon("disconnect");
    	for(;;)
    	{
    
    		if(isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk && self hasperk("specialty_deadshot")) //original perk check
    			tag = "j_head";
    		else
    			tag = "j_spine4";
    
    		view_pos = self GetWeaponMuzzlePoint();
    		zombies = get_array_of_closest( view_pos, getaispeciesarray("axis", "all"), undefined, undefined, undefined );		
    		range_squared = 500 * 500;
    		for ( i = 0; i < zombies.size; i++ )
    		{
    			if ( !IsDefined( zombies[i] ) || !IsAlive( zombies[i] ) )
    			{
    				continue;
    			}
    			enemy_origin = zombies[i].origin;
    			test_range_squared = DistanceSquared( view_pos, enemy_origin );
    			if ( test_range_squared < range_squared )
    			{
    				if(zombies[i] player_can_see_me(self))
    				{
    					if(self adsButtonPressed() && self playerADS() < 0.6 )
    					{
    						
    						self setPlayerAngles(vectorToAngles((zombies[i] getTagOrigin(tag)) - (self getEye())));
    
    						while( self adsButtonPressed() )
    						{
    							wait .05;
    						}
    						break;
    					}
    				}
    			}
    		}
    		wait 0.05;
    	}
    }
    
    player_can_see_me( player )
    {
        playerangles = player getplayerangles();
        playerforwardvec = anglesToForward( playerangles );
        playerunitforwardvec = vectornormalize( playerforwardvec );
        banzaipos = self.origin;
        playerpos = player getorigin();
        playertobanzaivec = banzaipos - playerpos;
        playertobanzaiunitvec = vectornormalize( playertobanzaivec );
        forwarddotbanzai = vectordot( playerunitforwardvec, playertobanzaiunitvec );
        if ( forwarddotbanzai >= 1 )
        {
            anglefromcenter = 0;
        }
        else if ( forwarddotbanzai <= -1 )
        {
            anglefromcenter = 180;
        }
        else
        {
            anglefromcenter = acos( forwarddotbanzai );
        }
        playerfov = getDvarFloat( "cg_fov" );
        banzaivsplayerfovbuffer = getDvarFloat( "g_banzai_player_fov_buffer" );
        if ( banzaivsplayerfovbuffer <= 0 )
        {
            banzaivsplayerfovbuffer = 0.2;
        }
    	distance = self check_distance(player);
    
    	playercanseeme = anglefromcenter <= ( ( playerfov * distance ) * ( 1 - banzaivsplayerfovbuffer ) );
    	return playercanseeme;
    }
    
    check_distance(player)
    {
    	if(distance(self.origin, player.origin) < 90)
    		return .45;
    	if(distance(self.origin, player.origin) <= 100)
    		return .4;
    	if(distance(self.origin, player.origin) <= 150)
    		return .3;
    	if(distance(self.origin, player.origin) <= 200)
    		return .25;
    	if(distance(self.origin, player.origin) <= 250)
    		return .225;
    	if(distance(self.origin, player.origin) <= 300)
    		return .2;
    	if(distance(self.origin, player.origin) <= 350)
    		return .175;
    	if(distance(self.origin, player.origin) <= 400)
    		return .15;
    	return .125;
    }
    
    BalticDude Offline
    BalticDude Offline
    BalticDude
    wrote on last edited by
    #11

    @dontknowletsplay Could you also lower the range it locks on to? I'm not sure if it's the same with console but it seems like it jumps really far even when looking at other zombies.

    dontknowletspl 1 Reply Last reply
    0
    • BalticDude BalticDude

      @dontknowletsplay Could you also lower the range it locks on to? I'm not sure if it's the same with console but it seems like it jumps really far even when looking at other zombies.

      dontknowletspl Offline
      dontknowletspl Offline
      dontknowletspl
      wrote on last edited by
      #12

      @IcedVenom This part is the range range_squared = 500 * 500; lower it as you like.

      BalticDude 1 Reply Last reply
      0
      • dontknowletspl dontknowletspl

        @IcedVenom This part is the range range_squared = 500 * 500; lower it as you like.

        BalticDude Offline
        BalticDude Offline
        BalticDude
        wrote on last edited by
        #13

        @dontknowletsplay Thanks 🙂

        1 Reply Last reply
        0
        • dontknowletspl Offline
          dontknowletspl Offline
          dontknowletspl
          wrote on last edited by
          #14

          Added support for special zombies like dogs.

          1 Reply Last reply
          1
          • GhostRider0125 GhostRider0125

            now that neat👌

            XODreams Offline
            XODreams Offline
            XODreams
            wrote on last edited by
            #15

            GhostRider0125 Hey man i kno this is weird to ask but do i just open a text document on my computer past this in and save it as .GSC then put it in the folder?

            dontknowletspl GhostRider0125 2 Replies Last reply
            2
            • XODreams XODreams

              GhostRider0125 Hey man i kno this is weird to ask but do i just open a text document on my computer past this in and save it as .GSC then put it in the folder?

              dontknowletspl Offline
              dontknowletspl Offline
              dontknowletspl
              wrote on last edited by
              #16

              XODreams yes

              1 Reply Last reply
              1
              • XODreams XODreams

                GhostRider0125 Hey man i kno this is weird to ask but do i just open a text document on my computer past this in and save it as .GSC then put it in the folder?

                GhostRider0125 Offline
                GhostRider0125 Offline
                GhostRider0125
                Banned
                wrote on last edited by
                #17

                XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

                TahjGadd 1 Reply Last reply
                0
                • bhfff bhfff referenced this topic on
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                • Miaa_ Offline
                  Miaa_ Offline
                  Miaa_
                  wrote on last edited by
                  #18

                  Hey, jus twanted to say thanks, this is a very cool thing you did ! Also very cool of you to keep updating it and refining it with feedback, really means a lot to us 😄

                  1 Reply Last reply
                  1
                  • iBest14 Offline
                    iBest14 Offline
                    iBest14
                    wrote on last edited by
                    #19

                    Does it also work for campaign mode?

                    dontknowletspl 1 Reply Last reply
                    0
                    • iBest14 iBest14

                      Does it also work for campaign mode?

                      dontknowletspl Offline
                      dontknowletspl Offline
                      dontknowletspl
                      wrote on last edited by
                      #20

                      iBest14 No its only meant for zombies

                      iBest14 1 Reply Last reply
                      0
                      • dontknowletspl dontknowletspl

                        iBest14 No its only meant for zombies

                        iBest14 Offline
                        iBest14 Offline
                        iBest14
                        wrote on last edited by
                        #21

                        dontknowletspl and can you create one for the campaign mode? or adapt that same one?

                        dontknowletspl 1 Reply Last reply
                        0
                        • iBest14 iBest14

                          dontknowletspl and can you create one for the campaign mode? or adapt that same one?

                          dontknowletspl Offline
                          dontknowletspl Offline
                          dontknowletspl
                          wrote on last edited by
                          #22

                          iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                          iBest14 1 Reply Last reply
                          0
                          • menlover33 Offline
                            menlover33 Offline
                            menlover33
                            wrote on last edited by
                            #23
                            This post is deleted!
                            dontknowletspl 1 Reply Last reply
                            0
                            • menlover33 menlover33

                              This post is deleted!

                              dontknowletspl Offline
                              dontknowletspl Offline
                              dontknowletspl
                              wrote on last edited by
                              #24

                              menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

                              1 Reply Last reply
                              0
                              • Lachara_43 Lachara_43 referenced this topic on
                              • Lachara_43 Lachara_43 referenced this topic on
                              • GhostRider0125 GhostRider0125

                                XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

                                TahjGadd Offline
                                TahjGadd Offline
                                TahjGadd
                                wrote on last edited by
                                #25
                                This post is deleted!
                                GhostRider0125 1 Reply Last reply
                                1
                                • TahjGadd TahjGadd

                                  This post is deleted!

                                  GhostRider0125 Offline
                                  GhostRider0125 Offline
                                  GhostRider0125
                                  Banned
                                  wrote on last edited by
                                  #26

                                  TahjGadd sure thing bud ghostrider0125
                                  😆

                                  TahjGadd 1 Reply Last reply
                                  1
                                  • GhostRider0125 GhostRider0125

                                    TahjGadd sure thing bud ghostrider0125
                                    😆

                                    TahjGadd Offline
                                    TahjGadd Offline
                                    TahjGadd
                                    wrote on last edited by
                                    #27
                                    This post is deleted!
                                    1 Reply Last reply
                                    1
                                    • shttd Offline
                                      shttd Offline
                                      shttd
                                      wrote on last edited by
                                      #28

                                      It doesn't follow the zombies for me 😞

                                      dontknowletspl 1 Reply Last reply
                                      0
                                      • shttd shttd

                                        It doesn't follow the zombies for me 😞

                                        dontknowletspl Offline
                                        dontknowletspl Offline
                                        dontknowletspl
                                        wrote on last edited by
                                        #29

                                        shttd Then you done something wrong.

                                        1 Reply Last reply
                                        0
                                        • shttd Offline
                                          shttd Offline
                                          shttd
                                          wrote on last edited by
                                          #30

                                          I copy and pasted it in the sp folder and saved it as a gsc file

                                          1 Reply Last reply
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