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  3. [Release] [Zombies] Black Ops 1 aim assist

[Release] [Zombies] Black Ops 1 aim assist

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  • IcedVenomundefined Offline
    IcedVenomundefined Offline
    IcedVenom
    wrote on last edited by
    #9

    It has a weird jitteryness to it when zombies move after you press it almost like it's following until you've aimed all the way. Any way you could remove that jitter and just make it zoom to the center immediately when you press the button like it does in the console version?

    dontknowletsplundefined 1 Reply Last reply
    0
    • dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      replied to IcedVenom on last edited by dontknowletspl
      #10

      IcedVenom On ps3 bo2 it has it like that but alot smoother which i don't think is possible with gsc but if you want to remove it here is the code.

      //Call of Duty Black ops 1 Aim Assist
      
      #include maps\_utility;
      #include common_scripts\utility;
      
      init()
      {
          if ( GetDvar( #"zombiemode" ) == "1" )
      	{
      		level thread onPlayerConnect();
      	}
      }
      
      onPlayerConnect()
      {
          level endon( "end_game" );
      	for ( ;; )
      	{
              if(isDefined(level.player_out_of_playable_area_monitor) && level.player_out_of_playable_area_monitor) //disable death barriers
      			level.player_out_of_playable_area_monitor = 0;
              if(isDefined(level.player_too_many_weapons_monitor) && level.player_too_many_weapons_monitor) //disable too many weapons check
      			level.player_too_many_weapons_monitor = 0;
      
      		level waittill( "connected", player );
              player thread AimAssist();
      		player thread onSpawn();
      	}
      }
      
      onSpawn()
      {
      	self endon( "disconnect" );
          self waittill( "spawned_player" );
          wait 5;
          iprintln( "aim assist enabled" );
      }
      
      AimAssist()
      {
      	level endon("end_game");
      	self endon("disconnect");
      	for(;;)
      	{
      
      		if(isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk && self hasperk("specialty_deadshot")) //original perk check
      			tag = "j_head";
      		else
      			tag = "j_spine4";
      
      		view_pos = self GetWeaponMuzzlePoint();
      		zombies = get_array_of_closest( view_pos, getaispeciesarray("axis", "all"), undefined, undefined, undefined );		
      		range_squared = 500 * 500;
      		for ( i = 0; i < zombies.size; i++ )
      		{
      			if ( !IsDefined( zombies[i] ) || !IsAlive( zombies[i] ) )
      			{
      				continue;
      			}
      			enemy_origin = zombies[i].origin;
      			test_range_squared = DistanceSquared( view_pos, enemy_origin );
      			if ( test_range_squared < range_squared )
      			{
      				if(zombies[i] player_can_see_me(self))
      				{
      					if(self adsButtonPressed() && self playerADS() < 0.6 )
      					{
      						
      						self setPlayerAngles(vectorToAngles((zombies[i] getTagOrigin(tag)) - (self getEye())));
      
      						while( self adsButtonPressed() )
      						{
      							wait .05;
      						}
      						break;
      					}
      				}
      			}
      		}
      		wait 0.05;
      	}
      }
      
      player_can_see_me( player )
      {
          playerangles = player getplayerangles();
          playerforwardvec = anglesToForward( playerangles );
          playerunitforwardvec = vectornormalize( playerforwardvec );
          banzaipos = self.origin;
          playerpos = player getorigin();
          playertobanzaivec = banzaipos - playerpos;
          playertobanzaiunitvec = vectornormalize( playertobanzaivec );
          forwarddotbanzai = vectordot( playerunitforwardvec, playertobanzaiunitvec );
          if ( forwarddotbanzai >= 1 )
          {
              anglefromcenter = 0;
          }
          else if ( forwarddotbanzai <= -1 )
          {
              anglefromcenter = 180;
          }
          else
          {
              anglefromcenter = acos( forwarddotbanzai );
          }
          playerfov = getDvarFloat( "cg_fov" );
          banzaivsplayerfovbuffer = getDvarFloat( "g_banzai_player_fov_buffer" );
          if ( banzaivsplayerfovbuffer <= 0 )
          {
              banzaivsplayerfovbuffer = 0.2;
          }
      	distance = self check_distance(player);
      
      	playercanseeme = anglefromcenter <= ( ( playerfov * distance ) * ( 1 - banzaivsplayerfovbuffer ) );
      	return playercanseeme;
      }
      
      check_distance(player)
      {
      	if(distance(self.origin, player.origin) < 90)
      		return .45;
      	if(distance(self.origin, player.origin) <= 100)
      		return .4;
      	if(distance(self.origin, player.origin) <= 150)
      		return .3;
      	if(distance(self.origin, player.origin) <= 200)
      		return .25;
      	if(distance(self.origin, player.origin) <= 250)
      		return .225;
      	if(distance(self.origin, player.origin) <= 300)
      		return .2;
      	if(distance(self.origin, player.origin) <= 350)
      		return .175;
      	if(distance(self.origin, player.origin) <= 400)
      		return .15;
      	return .125;
      }
      
      IcedVenomundefined 1 Reply Last reply
      1
      • IcedVenomundefined Offline
        IcedVenomundefined Offline
        IcedVenom
        replied to dontknowletspl on last edited by
        #11

        @dontknowletsplay Could you also lower the range it locks on to? I'm not sure if it's the same with console but it seems like it jumps really far even when looking at other zombies.

        dontknowletsplundefined 1 Reply Last reply
        0
        • dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          replied to IcedVenom on last edited by
          #12

          IcedVenom This part is the range range_squared = 500 * 500; lower it as you like.

          IcedVenomundefined 1 Reply Last reply
          0
          • IcedVenomundefined Offline
            IcedVenomundefined Offline
            IcedVenom
            replied to dontknowletspl on last edited by
            #13

            @dontknowletsplay Thanks 🙂

            1 Reply Last reply
            0
            • dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #14

              Added support for special zombies like dogs.

              1 Reply Last reply
              1
              • XODreamsundefined Offline
                XODreamsundefined Offline
                XODreams
                replied to GhostRider0125 on last edited by
                #15

                GhostRider0125 Hey man i kno this is weird to ask but do i just open a text document on my computer past this in and save it as .GSC then put it in the folder?

                dontknowletsplundefined GhostRider0125undefined 2 Replies Last reply
                2
                • dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  replied to XODreams on last edited by
                  #16

                  XODreams yes

                  1 Reply Last reply
                  1
                  • GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    replied to XODreams on last edited by
                    #17

                    XODreams i dont know about coding nor do i do i know about gsc scripts all i know is texture changing😁

                    TahjGaddundefined 1 Reply Last reply
                    0
                    • bhfffundefined bhfff referenced this topic on
                    • dontknowletsplundefined dontknowletspl referenced this topic on
                    • Miaa_undefined Offline
                      Miaa_undefined Offline
                      Miaa_
                      wrote on last edited by
                      #18

                      Hey, jus twanted to say thanks, this is a very cool thing you did ! Also very cool of you to keep updating it and refining it with feedback, really means a lot to us 😄

                      1 Reply Last reply
                      1
                      • iBest14undefined Offline
                        iBest14undefined Offline
                        iBest14
                        wrote on last edited by
                        #19

                        Does it also work for campaign mode?

                        dontknowletsplundefined 1 Reply Last reply
                        0
                        • dontknowletsplundefined Offline
                          dontknowletsplundefined Offline
                          dontknowletspl
                          replied to iBest14 on last edited by
                          #20

                          iBest14 No its only meant for zombies

                          iBest14undefined 1 Reply Last reply
                          0
                          • iBest14undefined Offline
                            iBest14undefined Offline
                            iBest14
                            replied to dontknowletspl on last edited by
                            #21

                            dontknowletspl and can you create one for the campaign mode? or adapt that same one?

                            dontknowletsplundefined 1 Reply Last reply
                            0
                            • dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              replied to iBest14 on last edited by
                              #22

                              iBest14 Plutonium does not support campaign so im not sure how you would load the script with steam version. I have never made any scripts for campaign.

                              iBest14undefined 1 Reply Last reply
                              0
                              • menlover33undefined Offline
                                menlover33undefined Offline
                                menlover33
                                wrote on last edited by
                                #23

                                any chance this can be used with bgamer or steam?

                                dontknowletsplundefined 1 Reply Last reply
                                0
                                • dontknowletsplundefined Offline
                                  dontknowletsplundefined Offline
                                  dontknowletspl
                                  replied to menlover33 on last edited by
                                  #24

                                  menlover33 The script should work fine on other versions of bo1 but you need to find way to load it on the game.

                                  1 Reply Last reply
                                  0
                                  • Lachara_43undefined Lachara_43 referenced this topic on
                                  • Lachara_43undefined Lachara_43 referenced this topic on
                                  • TahjGaddundefined Offline
                                    TahjGaddundefined Offline
                                    TahjGadd
                                    replied to GhostRider0125 on last edited by
                                    #25
                                    This post is deleted!
                                    GhostRider0125undefined 1 Reply Last reply
                                    1
                                    • GhostRider0125undefined Offline
                                      GhostRider0125undefined Offline
                                      GhostRider0125
                                      replied to TahjGadd on last edited by
                                      #26

                                      TahjGadd sure thing bud ghostrider0125
                                      😆

                                      TahjGaddundefined 1 Reply Last reply
                                      1
                                      • TahjGaddundefined Offline
                                        TahjGaddundefined Offline
                                        TahjGadd
                                        replied to GhostRider0125 on last edited by
                                        #27
                                        This post is deleted!
                                        1 Reply Last reply
                                        1
                                        • shttdundefined Offline
                                          shttdundefined Offline
                                          shttd
                                          wrote on last edited by
                                          #28

                                          It doesn't follow the zombies for me 😞

                                          dontknowletsplundefined 1 Reply Last reply
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