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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • CAW TRICKSHOTundefined Offline
    CAW TRICKSHOTundefined Offline
    CAW TRICKSHOT
    wrote on last edited by
    #81

    could anyone add a shortcut portal for town to corn fields and ladder to diner with the remix mod id have my perfect map other than ee

    1 Reply Last reply
    0
    • CAW TRICKSHOTundefined Offline
      CAW TRICKSHOTundefined Offline
      CAW TRICKSHOT
      wrote on last edited by
      #82

      die rise great aswell with mod

      1 Reply Last reply
      0
      • xsfbfbundefined Offline
        xsfbfbundefined Offline
        xsfbfb
        wrote on last edited by xsfbfb
        #83

        I figured out to make the zombies walk but they never sprint on higher rounds ive only tested round 10.
        Deleting the text makes the game not load a map, not sure what else to do.

        1 Reply Last reply
        0
        • KingGojoundefined Offline
          KingGojoundefined Offline
          KingGojo
          wrote on last edited by
          #84

          it's pretty and god

          1 Reply Last reply
          0
          • xsfbfbundefined Offline
            xsfbfbundefined Offline
            xsfbfb
            wrote on last edited by xsfbfb
            #85

            i got it to work without putting everything from the remix mod into my files.
            make sure to make a remix folder and put the scripts i put in the remix folder i havent tested all the gsc from the remix mod but every map works with the gsc i put in my remix folder.
            2024-06-01.png
            2024-06-01 (1).png

            1 Reply Last reply
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            • utyuut210undefined Offline
              utyuut210undefined Offline
              utyuut210
              wrote on last edited by
              #86

              why when i try to buy the Olympia from the wall to get the raygun perma perk the Olympia just pops out of the wall and nothing happens???

              1 Reply Last reply
              0
              • Mr_machetazosundefined Offline
                Mr_machetazosundefined Offline
                Mr_machetazos
                wrote on last edited by
                #87

                Hey... i cant hear any character dialogue

                1 Reply Last reply
                1
                • 5and5undefined 5and5

                  Call of Duty: Black Ops II Zombies - Remix

                  This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                  Created by: 5and5

                  YouTube - Twitch - Twitter

                  badge-alt-text

                  Download

                  Download

                  Leaderboards

                  Leaderboards

                  How to Install

                  YouTube Video

                  • Video Tutorial

                  Automatic Installer

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix Installer
                  • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Manual Installation

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix
                  • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Custom Survival Maps Installation

                  • Go here for more information
                  • Download Remix Custom Survival Maps
                  • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Walkers removed
                  • Coop pause
                  • Three weapon slots by default
                  • Zombies health scales more linearly
                  • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                  • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                  • 12 hour reset

                  Visual

                  • Tweaked graphics
                  • Tweaked vision set
                  • Rotating skybox
                  • Fog disabled
                  • Night mode option with night_mode 1
                  • Change zombies eye color with eye_color 1

                  Patches

                  • Bank automatically full
                  • Perma Perks given
                  • Fridge has AN94 or War Machine depending on the map
                  • Set box starting locations
                  • First box
                  • Round 255 round cap removed
                  • In game fast ray rapid_fire 1
                  • Characters can be selected with character

                  HUD

                  • Timer
                  • Round timer
                  • Health bar
                  • SPH - appears after round 50
                  • Zombies remaining counter
                  • Current zone
                  • Trap timer
                  • All hud can be turned on with hud_all 1
                  • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                  • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                  Player

                  • Starting points set to 555
                  • Max points set to 500005
                  • Reduced fall damage

                  Power Ups

                  • Drop rate increased from 3% to 4%
                  • Fire sales removed
                  • Max ammos refill clip as well
                  • Carpenters repair shields
                  • Insta kill timer stacks
                  • Double points timer stacks
                  • Nukes kill zombies faster
                  • Perk bottles give extra perk slot
                  • Effect added to the first drop of a new powerup cycle

                  Perks

                  • Players can sprint while drinking perks
                  • Perk bottles also increase players perk limit by 1
                  • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                  • Deadshot increases head shot damage by x2
                  • Who's who wont activate when player has quick revive
                  • Electric cherry wont activate when a player goes down
                  • Proning in front of perks gives you 100 points

                  Mystery Box

                  • Weapons can be shared by knifing the box
                  • Box moves instantly now
                  • Box perma perk guarantees a good weapon first hit
                  • First box setup guaranteed
                  • Mark 2 probability increased from 33% to 50%

                  Buildables

                  • All parts are given at the start of the game
                  • Increased buildable buy distance
                  • Buildables can be built without looking at them

                  Weapons

                  • Explosive damage scaling increased
                  • Increased wall weapon buy distance
                  • Buying wall weapon ammo fills clip

                  Equipment

                  • Claymores do 1/2 of zombies max health
                  • Max claymores changed from 12 per player to 10 total on the map at a time

                  Maps

                  Survival

                  • Dogs are enabled by default except on Nuketown
                  • Dogs rounds always happen every 4 rounds

                  Bus Depot

                  • Pack-A-Punch added
                  • Claymores added

                  Farm

                  • Pack-A-Punch added
                  • Claymores added

                  Town

                  • Speed cola moved to tombstone location
                  • Tombstone removed
                  • Olympia wall buy replaced with an mp5
                  • Claymores added

                  Nuke Town

                  • Pack-a-punch and jug will always land in the backyard that the box starts at
                  • Set box starting location with nuked_box yellow or nuked_box green
                  • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                  • Disabled zombies spawning in the middle while players are in either backyards
                  • Limited M27

                  Tranzit

                  General

                  • Denizens disabled
                  • All light post portals are always active
                  • Pap door is always open
                  • Removed iron boards

                  Zones

                  • Farm barn zone acts the same as it does on Farm
                  • Outside of Farm zone acts the same even if you open the door

                  Buildables

                  • Bus parts are prebuilt except cattle catcher
                  • Dinner hatch is prebuilt
                  • Turret does not need a turbine
                  • Electric trap does not need a turbine

                  Weapons

                  • Jetgun recharges faster
                  • Jetgun recharges while away
                  • Jetgun returns to bench when over heated

                  No Power

                  • Enable no power game with no_power 1
                  • This disables turbine workbench and jetgun

                  Die Rise

                  General

                  • Leaper rounds always happen every 4 rounds
                  • Perma phd flopper added

                  Zones

                  • Limited where players can camp while in the shaft
                  • Zombies no longer jump across to trample steam zone
                  • Disabled ground spawner in square room

                  Elevators

                  • Elevator wait time changed from 5-20 to 7-12 seconds
                  • Standing on elevators make them move quicker
                  • Key is given on spawn
                  • Key is given 20 seconds after used
                  • Key can lock elevators in a pre set position

                  Weapons

                  • Semtex wallbuy added by b23r
                  • Sliquifier kills till round 255
                  • Sliquifier continues to chain while put away
                  • Sliquifier no longer drops extra goo
                    <!-- - Sliquifier goo removed -->

                  Mob of the Dead

                  General

                  • Blundergat spawns in wardens office without collecting 5 skulls
                  • Set key to always spawn next to the cafeteria

                  Buildables

                  • All plane parts are given on spawn in solo only
                  • Plane automatically refills
                  • Zombie shield bench added inside wardens office
                  • Zombie shield inside wardens has a 5 minute cooldown

                  Traps

                  • Fan trap no longer kills players instantly
                  • Sniper trap does infinite damage
                  • Acid trap player damage cool down increased from 1 to 1.5 seconds

                  Zones

                  • Opening double tap door does not cause zombies to spawn upstairs

                  Weapons

                  • Blundergat damage no longer falls off
                  • Blundergat is no longer limited in the box
                  • Blundergat ammo reduced by 1/3
                  • Acidgat ammo reduced by 1/3
                  • Tomahawk is upgraded when picked up
                  • Tomahawk reduced cooldown from 5 to 4 seconds

                  Buried

                  General

                  • Initial spawns changed to be closer to the slide
                  • Vultureaid will always be the last perk given by the witches
                  • Removed barricade in front of jug
                  • Nerfed jug spawn zone

                  Buildables

                  • Spawned turbine workbench by candy shop
                  • Subwoofer gives powerups
                  • Subwoofer has increased range
                  • Turbine starts dying at 17% instead of 50% power

                  Weapons

                  • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                  Leroy

                  • Leroy runs 25% longer when meleed with a Bowie Knife
                  • Leroy runs 50% longer when meleed with Galvaknuckles

                  Origins

                  General

                  • Tank has instant cool down
                  • Pack-a-punch is always on
                  • First robot always comes over tank station
                  • Reduced soul boxes zombie requirement from 30 to 15
                  • Replace the 115 packed weapon reward with a Raygun Mark 2

                  Buildables

                  • All records and buildable parts are given on spawn
                  • Gramophone is no longer needed

                  Teleporters

                  • Teleporters activate as soon as doors leading to them are opened
                  • Teleporters in the crazy place can be used without first being used from the other side

                  Special Rounds

                  • Panzers will come every 4 rounds on solo and coop
                  • Generator zombies can come every 4 rounds
                  • Generator zombies will come the same round as you turn on 4 or more generators

                  Weapons

                  • Staffs can be upgraded without doing the easter egg steps
                  • Upgraded lighting does infinite damage
                  • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                  Crazy Place

                  • Moving walls at disabled
                  • All gems are spawned

                  Shovel and Helmet

                  • Shovels are given on spawn
                  • Golden shovels are awarded after 5 digs
                  • Golden helmet chance increased from 5% to 20%

                  Dig spots

                  • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                  • Dug powerups spawn in a cycle (4 main powerups)
                  • Hidden perk bottle dig spots are visible without zombie blood
                  • Hidden perk bottle dig spots respawn every round
                  • Hidden perk bottles give all 9 perk slots

                  Source Code

                  • BO2-Remix - https://github.com/5and5/BO2-Remix
                  • BO1-Remix - https://github.com/5and5/BO1-Remix

                  Credits

                  • JezuzLizard
                  • JBleezy
                  • ZECxR3ap3r
                  • Bandit
                  • TTS
                  • Naomi
                  • Chase
                  • DoktorSAS
                  • HuthTV
                  yulyan_33undefined Offline
                  yulyan_33undefined Offline
                  yulyan_33
                  wrote on last edited by
                  #88

                  5and5 said in [Release] [ZM] BO2 Remix Mod:

                  %localappdata%\Plutonium\storage\t6

                  1 Reply Last reply
                  0
                  • kanadianborn1undefined Offline
                    kanadianborn1undefined Offline
                    kanadianborn1
                    wrote on last edited by
                    #89

                    how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                    lacey ravenundefined 1 Reply Last reply
                    0
                    • Mr_machetazosundefined Offline
                      Mr_machetazosundefined Offline
                      Mr_machetazos
                      wrote on last edited by
                      #90

                      Hey... i rlly need to hear dempsey... i feel alone in origins

                      1 Reply Last reply
                      0
                      • xRus2tikundefined Offline
                        xRus2tikundefined Offline
                        xRus2tik
                        wrote on last edited by
                        #91

                        This is just insane!! I dont even wanna know how manny hours went into this mod… it almost feels like a new game!
                        However, is there a way to get rid of perma mulekick and bring back normal zombie speed?

                        1 Reply Last reply
                        0
                        • ProPrinsundefined ProPrins

                          uli13 I have that for you. Add me on discord or here on plutonium

                          xRus2tikundefined Offline
                          xRus2tikundefined Offline
                          xRus2tik
                          wrote on last edited by
                          #92

                          ProPrins please send that file to me aswell 🙂

                          1 Reply Last reply
                          0
                          • KazutoKMundefined Offline
                            KazutoKMundefined Offline
                            KazutoKM
                            wrote on last edited by
                            #93

                            Works with "Custom survival maps"?

                            1 Reply Last reply
                            0
                            • Botik991undefined Offline
                              Botik991undefined Offline
                              Botik991
                              wrote on last edited by
                              #94

                              why dogs dont off??? help me

                              1 Reply Last reply
                              0
                              • jokubas77undefined Offline
                                jokubas77undefined Offline
                                jokubas77
                                wrote on last edited by
                                #95

                                anyone who doesnt want zombies to sprint from round 1 add me on discord-codependant.

                                1 Reply Last reply
                                0
                                • ProPrinsundefined ProPrins

                                  uli13 I have that for you. Add me on discord or here on plutonium

                                  MoChestnutsundefined Offline
                                  MoChestnutsundefined Offline
                                  MoChestnuts
                                  wrote on last edited by
                                  #96

                                  ProPrins me too please my @ is meromoro

                                  1 Reply Last reply
                                  0
                                  • iHarrowundefined Offline
                                    iHarrowundefined Offline
                                    iHarrow
                                    wrote on last edited by
                                    #97

                                    to anyone want remove sprinting zombie from round 1 check: https://forum.plutonium.pw/post/155091

                                    1 Reply Last reply
                                    0
                                    • Alxndr0_undefined Offline
                                      Alxndr0_undefined Offline
                                      Alxndr0_
                                      wrote on last edited by Alxndr0_
                                      #98

                                      I do all the steps and it doesn't work for me 😞

                                      1 Reply Last reply
                                      0
                                      • kanadianborn1undefined kanadianborn1

                                        how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                                        lacey ravenundefined Offline
                                        lacey ravenundefined Offline
                                        lacey raven
                                        wrote on last edited by
                                        #99

                                        kanadianborn1 i have the same issue

                                        PardoxFox77undefined 1 Reply Last reply
                                        0
                                        • lacey ravenundefined lacey raven

                                          kanadianborn1 i have the same issue

                                          PardoxFox77undefined Offline
                                          PardoxFox77undefined Offline
                                          PardoxFox77
                                          wrote on last edited by
                                          #100

                                          lacey raven Have you found a solution yet

                                          lacey ravenundefined 1 Reply Last reply
                                          0

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