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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xRus2tikundefined Offline
    xRus2tikundefined Offline
    xRus2tik
    wrote on last edited by
    #91

    This is just insane!! I dont even wanna know how manny hours went into this mod… it almost feels like a new game!
    However, is there a way to get rid of perma mulekick and bring back normal zombie speed?

    1 Reply Last reply
    0
    • ProPrinsundefined ProPrins

      uli13 I have that for you. Add me on discord or here on plutonium

      xRus2tikundefined Offline
      xRus2tikundefined Offline
      xRus2tik
      wrote on last edited by
      #92

      ProPrins please send that file to me aswell 🙂

      1 Reply Last reply
      0
      • KazutoKMundefined Offline
        KazutoKMundefined Offline
        KazutoKM
        wrote on last edited by
        #93

        Works with "Custom survival maps"?

        1 Reply Last reply
        0
        • Botik991undefined Offline
          Botik991undefined Offline
          Botik991
          wrote on last edited by
          #94

          why dogs dont off??? help me

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          0
          • jokubas77undefined Offline
            jokubas77undefined Offline
            jokubas77
            wrote on last edited by
            #95

            anyone who doesnt want zombies to sprint from round 1 add me on discord-codependant.

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            • ProPrinsundefined ProPrins

              uli13 I have that for you. Add me on discord or here on plutonium

              MoChestnutsundefined Offline
              MoChestnutsundefined Offline
              MoChestnuts
              wrote on last edited by
              #96

              ProPrins me too please my @ is meromoro

              1 Reply Last reply
              0
              • iHarrowundefined Offline
                iHarrowundefined Offline
                iHarrow
                wrote on last edited by
                #97

                to anyone want remove sprinting zombie from round 1 check: https://forum.plutonium.pw/post/155091

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                • Alxndr0_undefined Offline
                  Alxndr0_undefined Offline
                  Alxndr0_
                  wrote on last edited by Alxndr0_
                  #98

                  I do all the steps and it doesn't work for me 😞

                  1 Reply Last reply
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                  • kanadianborn1undefined kanadianborn1

                    how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                    lacey ravenundefined Offline
                    lacey ravenundefined Offline
                    lacey raven
                    wrote on last edited by
                    #99

                    kanadianborn1 i have the same issue

                    PardoxFox77undefined 1 Reply Last reply
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                    • lacey ravenundefined lacey raven

                      kanadianborn1 i have the same issue

                      PardoxFox77undefined Offline
                      PardoxFox77undefined Offline
                      PardoxFox77
                      wrote on last edited by
                      #100

                      lacey raven Have you found a solution yet

                      lacey ravenundefined 1 Reply Last reply
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                      • PardoxFox77undefined PardoxFox77

                        lacey raven Have you found a solution yet

                        lacey ravenundefined Offline
                        lacey ravenundefined Offline
                        lacey raven
                        wrote on last edited by
                        #101

                        PardoxFox77 lmao no

                        :<

                        kanadianborn1undefined 1 Reply Last reply
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                        • lacey ravenundefined lacey raven

                          PardoxFox77 lmao no

                          :<

                          kanadianborn1undefined Offline
                          kanadianborn1undefined Offline
                          kanadianborn1
                          wrote on last edited by
                          #102

                          lacey raven ik its very late to say but the solution to it is something related to the fog changes they made in the mod you would need to decomp and tweak the fog related settings to bring back the weapon muzzle flash but as a trade off fog on tranzit would return.

                          lacey ravenundefined 1 Reply Last reply
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                          • kanadianborn1undefined kanadianborn1

                            lacey raven ik its very late to say but the solution to it is something related to the fog changes they made in the mod you would need to decomp and tweak the fog related settings to bring back the weapon muzzle flash but as a trade off fog on tranzit would return.

                            lacey ravenundefined Offline
                            lacey ravenundefined Offline
                            lacey raven
                            wrote on last edited by
                            #103

                            kanadianborn1 ok thanks (i like fog anyway)

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                            • ThemeBeowulfundefined Offline
                              ThemeBeowulfundefined Offline
                              ThemeBeowulf
                              wrote on last edited by
                              #104

                              it seems that the cornfield custom survival map on Tranzit has a little bit of a problem, the box location at the navcard table. I can only interact witht he navcard table unless i look at the VERY tip of the box on the left

                              1 Reply Last reply
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                              • DrNymundefined Offline
                                DrNymundefined Offline
                                DrNym
                                wrote on last edited by
                                #105

                                Trying to use this causes the error: "CL_CGameNeedsServerCommand: EXE_ERR_RELIABLE_CYCLED_OUT" and a wall of "Cound not load"

                                1 Reply Last reply
                                0

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