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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • CAW TRICKSHOTundefined Offline
    CAW TRICKSHOTundefined Offline
    CAW TRICKSHOT
    wrote on last edited by
    #82

    die rise great aswell with mod

    1 Reply Last reply
    0
    • xsfbfbundefined Offline
      xsfbfbundefined Offline
      xsfbfb
      wrote on last edited by xsfbfb
      #83

      I figured out to make the zombies walk but they never sprint on higher rounds ive only tested round 10.
      Deleting the text makes the game not load a map, not sure what else to do.

      1 Reply Last reply
      0
      • KingGojoundefined Offline
        KingGojoundefined Offline
        KingGojo
        wrote on last edited by
        #84

        it's pretty and god

        1 Reply Last reply
        0
        • xsfbfbundefined Offline
          xsfbfbundefined Offline
          xsfbfb
          wrote on last edited by xsfbfb
          #85

          i got it to work without putting everything from the remix mod into my files.
          make sure to make a remix folder and put the scripts i put in the remix folder i havent tested all the gsc from the remix mod but every map works with the gsc i put in my remix folder.
          2024-06-01.png
          2024-06-01 (1).png

          1 Reply Last reply
          0
          • utyuut210undefined Offline
            utyuut210undefined Offline
            utyuut210
            wrote on last edited by
            #86

            why when i try to buy the Olympia from the wall to get the raygun perma perk the Olympia just pops out of the wall and nothing happens???

            1 Reply Last reply
            0
            • Mr_machetazosundefined Offline
              Mr_machetazosundefined Offline
              Mr_machetazos
              wrote on last edited by
              #87

              Hey... i cant hear any character dialogue

              1 Reply Last reply
              1
              • 5and5undefined 5and5

                Call of Duty: Black Ops II Zombies - Remix

                This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                Created by: 5and5

                YouTube - Twitch - Twitter

                badge-alt-text

                Download

                Download

                Leaderboards

                Leaderboards

                How to Install

                YouTube Video

                • Video Tutorial

                Automatic Installer

                • Download and install BO2 Plutonium Plutonium Download
                • Download the latest version of Remix Installer
                • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                • Launch the game and enjoy!

                Manual Installation

                • Download and install BO2 Plutonium Plutonium Download
                • Download the latest version of Remix
                • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                • Launch the game and enjoy!

                Custom Survival Maps Installation

                • Go here for more information
                • Download Remix Custom Survival Maps
                • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                Change Notes

                General

                • Zombies start running at round 1
                • Walkers removed
                • Coop pause
                • Three weapon slots by default
                • Zombies health scales more linearly
                • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                • 12 hour reset

                Visual

                • Tweaked graphics
                • Tweaked vision set
                • Rotating skybox
                • Fog disabled
                • Night mode option with night_mode 1
                • Change zombies eye color with eye_color 1

                Patches

                • Bank automatically full
                • Perma Perks given
                • Fridge has AN94 or War Machine depending on the map
                • Set box starting locations
                • First box
                • Round 255 round cap removed
                • In game fast ray rapid_fire 1
                • Characters can be selected with character

                HUD

                • Timer
                • Round timer
                • Health bar
                • SPH - appears after round 50
                • Zombies remaining counter
                • Current zone
                • Trap timer
                • All hud can be turned on with hud_all 1
                • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                Player

                • Starting points set to 555
                • Max points set to 500005
                • Reduced fall damage

                Power Ups

                • Drop rate increased from 3% to 4%
                • Fire sales removed
                • Max ammos refill clip as well
                • Carpenters repair shields
                • Insta kill timer stacks
                • Double points timer stacks
                • Nukes kill zombies faster
                • Perk bottles give extra perk slot
                • Effect added to the first drop of a new powerup cycle

                Perks

                • Players can sprint while drinking perks
                • Perk bottles also increase players perk limit by 1
                • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                • Deadshot increases head shot damage by x2
                • Who's who wont activate when player has quick revive
                • Electric cherry wont activate when a player goes down
                • Proning in front of perks gives you 100 points

                Mystery Box

                • Weapons can be shared by knifing the box
                • Box moves instantly now
                • Box perma perk guarantees a good weapon first hit
                • First box setup guaranteed
                • Mark 2 probability increased from 33% to 50%

                Buildables

                • All parts are given at the start of the game
                • Increased buildable buy distance
                • Buildables can be built without looking at them

                Weapons

                • Explosive damage scaling increased
                • Increased wall weapon buy distance
                • Buying wall weapon ammo fills clip

                Equipment

                • Claymores do 1/2 of zombies max health
                • Max claymores changed from 12 per player to 10 total on the map at a time

                Maps

                Survival

                • Dogs are enabled by default except on Nuketown
                • Dogs rounds always happen every 4 rounds

                Bus Depot

                • Pack-A-Punch added
                • Claymores added

                Farm

                • Pack-A-Punch added
                • Claymores added

                Town

                • Speed cola moved to tombstone location
                • Tombstone removed
                • Olympia wall buy replaced with an mp5
                • Claymores added

                Nuke Town

                • Pack-a-punch and jug will always land in the backyard that the box starts at
                • Set box starting location with nuked_box yellow or nuked_box green
                • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                • Disabled zombies spawning in the middle while players are in either backyards
                • Limited M27

                Tranzit

                General

                • Denizens disabled
                • All light post portals are always active
                • Pap door is always open
                • Removed iron boards

                Zones

                • Farm barn zone acts the same as it does on Farm
                • Outside of Farm zone acts the same even if you open the door

                Buildables

                • Bus parts are prebuilt except cattle catcher
                • Dinner hatch is prebuilt
                • Turret does not need a turbine
                • Electric trap does not need a turbine

                Weapons

                • Jetgun recharges faster
                • Jetgun recharges while away
                • Jetgun returns to bench when over heated

                No Power

                • Enable no power game with no_power 1
                • This disables turbine workbench and jetgun

                Die Rise

                General

                • Leaper rounds always happen every 4 rounds
                • Perma phd flopper added

                Zones

                • Limited where players can camp while in the shaft
                • Zombies no longer jump across to trample steam zone
                • Disabled ground spawner in square room

                Elevators

                • Elevator wait time changed from 5-20 to 7-12 seconds
                • Standing on elevators make them move quicker
                • Key is given on spawn
                • Key is given 20 seconds after used
                • Key can lock elevators in a pre set position

                Weapons

                • Semtex wallbuy added by b23r
                • Sliquifier kills till round 255
                • Sliquifier continues to chain while put away
                • Sliquifier no longer drops extra goo
                  <!-- - Sliquifier goo removed -->

                Mob of the Dead

                General

                • Blundergat spawns in wardens office without collecting 5 skulls
                • Set key to always spawn next to the cafeteria

                Buildables

                • All plane parts are given on spawn in solo only
                • Plane automatically refills
                • Zombie shield bench added inside wardens office
                • Zombie shield inside wardens has a 5 minute cooldown

                Traps

                • Fan trap no longer kills players instantly
                • Sniper trap does infinite damage
                • Acid trap player damage cool down increased from 1 to 1.5 seconds

                Zones

                • Opening double tap door does not cause zombies to spawn upstairs

                Weapons

                • Blundergat damage no longer falls off
                • Blundergat is no longer limited in the box
                • Blundergat ammo reduced by 1/3
                • Acidgat ammo reduced by 1/3
                • Tomahawk is upgraded when picked up
                • Tomahawk reduced cooldown from 5 to 4 seconds

                Buried

                General

                • Initial spawns changed to be closer to the slide
                • Vultureaid will always be the last perk given by the witches
                • Removed barricade in front of jug
                • Nerfed jug spawn zone

                Buildables

                • Spawned turbine workbench by candy shop
                • Subwoofer gives powerups
                • Subwoofer has increased range
                • Turbine starts dying at 17% instead of 50% power

                Weapons

                • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                Leroy

                • Leroy runs 25% longer when meleed with a Bowie Knife
                • Leroy runs 50% longer when meleed with Galvaknuckles

                Origins

                General

                • Tank has instant cool down
                • Pack-a-punch is always on
                • First robot always comes over tank station
                • Reduced soul boxes zombie requirement from 30 to 15
                • Replace the 115 packed weapon reward with a Raygun Mark 2

                Buildables

                • All records and buildable parts are given on spawn
                • Gramophone is no longer needed

                Teleporters

                • Teleporters activate as soon as doors leading to them are opened
                • Teleporters in the crazy place can be used without first being used from the other side

                Special Rounds

                • Panzers will come every 4 rounds on solo and coop
                • Generator zombies can come every 4 rounds
                • Generator zombies will come the same round as you turn on 4 or more generators

                Weapons

                • Staffs can be upgraded without doing the easter egg steps
                • Upgraded lighting does infinite damage
                • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                Crazy Place

                • Moving walls at disabled
                • All gems are spawned

                Shovel and Helmet

                • Shovels are given on spawn
                • Golden shovels are awarded after 5 digs
                • Golden helmet chance increased from 5% to 20%

                Dig spots

                • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                • Dug powerups spawn in a cycle (4 main powerups)
                • Hidden perk bottle dig spots are visible without zombie blood
                • Hidden perk bottle dig spots respawn every round
                • Hidden perk bottles give all 9 perk slots

                Source Code

                • BO2-Remix - https://github.com/5and5/BO2-Remix
                • BO1-Remix - https://github.com/5and5/BO1-Remix

                Credits

                • JezuzLizard
                • JBleezy
                • ZECxR3ap3r
                • Bandit
                • TTS
                • Naomi
                • Chase
                • DoktorSAS
                • HuthTV
                yulyan_33undefined Offline
                yulyan_33undefined Offline
                yulyan_33
                wrote on last edited by
                #88

                5and5 said in [Release] [ZM] BO2 Remix Mod:

                %localappdata%\Plutonium\storage\t6

                1 Reply Last reply
                0
                • kanadianborn1undefined Offline
                  kanadianborn1undefined Offline
                  kanadianborn1
                  wrote on last edited by
                  #89

                  how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                  lacey ravenundefined 1 Reply Last reply
                  0
                  • Mr_machetazosundefined Offline
                    Mr_machetazosundefined Offline
                    Mr_machetazos
                    wrote on last edited by
                    #90

                    Hey... i rlly need to hear dempsey... i feel alone in origins

                    1 Reply Last reply
                    0
                    • xRus2tikundefined Offline
                      xRus2tikundefined Offline
                      xRus2tik
                      wrote on last edited by
                      #91

                      This is just insane!! I dont even wanna know how manny hours went into this mod… it almost feels like a new game!
                      However, is there a way to get rid of perma mulekick and bring back normal zombie speed?

                      1 Reply Last reply
                      0
                      • ProPrinsundefined ProPrins

                        uli13 I have that for you. Add me on discord or here on plutonium

                        xRus2tikundefined Offline
                        xRus2tikundefined Offline
                        xRus2tik
                        wrote on last edited by
                        #92

                        ProPrins please send that file to me aswell 🙂

                        1 Reply Last reply
                        0
                        • KazutoKMundefined Offline
                          KazutoKMundefined Offline
                          KazutoKM
                          wrote on last edited by
                          #93

                          Works with "Custom survival maps"?

                          1 Reply Last reply
                          0
                          • Botik991undefined Offline
                            Botik991undefined Offline
                            Botik991
                            wrote on last edited by
                            #94

                            why dogs dont off??? help me

                            1 Reply Last reply
                            0
                            • jokubas77undefined Offline
                              jokubas77undefined Offline
                              jokubas77
                              wrote on last edited by
                              #95

                              anyone who doesnt want zombies to sprint from round 1 add me on discord-codependant.

                              1 Reply Last reply
                              0
                              • ProPrinsundefined ProPrins

                                uli13 I have that for you. Add me on discord or here on plutonium

                                MoChestnutsundefined Offline
                                MoChestnutsundefined Offline
                                MoChestnuts
                                wrote on last edited by
                                #96

                                ProPrins me too please my @ is meromoro

                                1 Reply Last reply
                                0
                                • iHarrowundefined Offline
                                  iHarrowundefined Offline
                                  iHarrow
                                  wrote on last edited by
                                  #97

                                  to anyone want remove sprinting zombie from round 1 check: https://forum.plutonium.pw/post/155091

                                  1 Reply Last reply
                                  0
                                  • Alxndr0_undefined Offline
                                    Alxndr0_undefined Offline
                                    Alxndr0_
                                    wrote on last edited by Alxndr0_
                                    #98

                                    I do all the steps and it doesn't work for me 😞

                                    1 Reply Last reply
                                    0
                                    • kanadianborn1undefined kanadianborn1

                                      how can i get the weapon muzzle flashes to work? kinda makes the weapons feel weird without them.

                                      lacey ravenundefined Offline
                                      lacey ravenundefined Offline
                                      lacey raven
                                      wrote on last edited by
                                      #99

                                      kanadianborn1 i have the same issue

                                      PardoxFox77undefined 1 Reply Last reply
                                      0
                                      • lacey ravenundefined lacey raven

                                        kanadianborn1 i have the same issue

                                        PardoxFox77undefined Offline
                                        PardoxFox77undefined Offline
                                        PardoxFox77
                                        wrote on last edited by
                                        #100

                                        lacey raven Have you found a solution yet

                                        lacey ravenundefined 1 Reply Last reply
                                        0
                                        • PardoxFox77undefined PardoxFox77

                                          lacey raven Have you found a solution yet

                                          lacey ravenundefined Offline
                                          lacey ravenundefined Offline
                                          lacey raven
                                          wrote on last edited by
                                          #101

                                          PardoxFox77 lmao no

                                          :<

                                          kanadianborn1undefined 1 Reply Last reply
                                          0

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