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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • jesse0000undefined jesse0000

    Mr_Noble54321 so the mod works?

    Mr_Noble54321undefined Offline
    Mr_Noble54321undefined Offline
    Mr_Noble54321
    wrote on last edited by
    #56

    jesse0000 I don't know I haven't tried it I only tried this one https://www.youtube.com/watch?v=7FU1paZnnGs&t=8s&pp=ygUSUGx1dG5vaXVtIHNvbG8gbW9k

    jesse0000undefined 1 Reply Last reply
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    • Mr_Noble54321undefined Mr_Noble54321

      jesse0000 I don't know I haven't tried it I only tried this one https://www.youtube.com/watch?v=7FU1paZnnGs&t=8s&pp=ygUSUGx1dG5vaXVtIHNvbG8gbW9k

      jesse0000undefined Offline
      jesse0000undefined Offline
      jesse0000
      wrote on last edited by
      #57

      Mr_Noble54321 i did it without the fast_restart and it worked just fine

      Mr_Noble54321undefined 3 Replies Last reply
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      • jesse0000undefined jesse0000

        Mr_Noble54321 i did it without the fast_restart and it worked just fine

        Mr_Noble54321undefined Offline
        Mr_Noble54321undefined Offline
        Mr_Noble54321
        wrote on last edited by
        #58
        This post is deleted!
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        • jesse0000undefined jesse0000

          Mr_Noble54321 i did it without the fast_restart and it worked just fine

          Mr_Noble54321undefined Offline
          Mr_Noble54321undefined Offline
          Mr_Noble54321
          wrote on last edited by
          #59

          jesse0000 Yeah I know

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          • Hadi77KSAundefined Hadi77KSA

            Mr_Noble54321 I don’t reckon these are caused by the mod. If the problems don’t occur with the mod not loaded and if you’re able to reliably replicate them only while having the mod loaded, then explain the process and conditions which made them occur so I can test it out.

            Mr_Noble54321undefined Offline
            Mr_Noble54321undefined Offline
            Mr_Noble54321
            wrote on last edited by
            #60

            Hadi77KSA Screw it can I rather put them in the scripts folder?

            Hadi77KSAundefined 1 Reply Last reply
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            • jesse0000undefined jesse0000

              Mr_Noble54321 i did it without the fast_restart and it worked just fine

              Mr_Noble54321undefined Offline
              Mr_Noble54321undefined Offline
              Mr_Noble54321
              wrote on last edited by
              #61

              jesse0000 When you load this mod it reset your stats know?

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              • Mr_Noble54321undefined Mr_Noble54321

                Hadi77KSA Screw it can I rather put them in the scripts folder?

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #62

                Mr_Noble54321 yes, by following any of the Alternative Installation Methods.

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                • Hadi77KSAundefined Hadi77KSA

                  CAW TRICKSHOT if you’re not using the Die Rise Extra script, then that behaviour is intended. Check the Features for how the step works.
                  If you are using Die Rise Extra, then you need to be on the Trample Steam step, as explained here:

                  Trample Steam step: Maxis Side

                  If the number of players is less than 4, the players will be able to obtain at least 4 trample steams from the equipment table during the Maxis Trample Steams step, but they must place one down before being able to equip the next one. Zombies will ignore your buildables during the step.

                  Make sure to search the external console/terminal window for if it says that it got the script named die_rise_extra_springpads_maxis.gsc loaded successfully.

                  Ln3pundefined Offline
                  Ln3pundefined Offline
                  Ln3p
                  wrote on last edited by
                  #63

                  Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?

                  Hadi77KSAundefined 1 Reply Last reply
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                  • Ln3pundefined Ln3p

                    Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #64

                    Ln3p refer to comment #17.

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                    • Mr_Noble54321undefined Offline
                      Mr_Noble54321undefined Offline
                      Mr_Noble54321
                      wrote on last edited by
                      #65

                      1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?

                      Hadi77KSAundefined 1 Reply Last reply
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                      • Mr_Noble54321undefined Mr_Noble54321

                        1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?

                        Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA
                        Contributor
                        wrote on last edited by
                        #66

                        Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

                        Mr_Noble54321undefined 1 Reply Last reply
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                        • Hadi77KSAundefined Hadi77KSA

                          Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

                          Mr_Noble54321undefined Offline
                          Mr_Noble54321undefined Offline
                          Mr_Noble54321
                          wrote on last edited by
                          #67

                          Hadi77KSA Ahh okay

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                          • obamayomama_undefined Offline
                            obamayomama_undefined Offline
                            obamayomama_
                            wrote on last edited by obamayomama_
                            #68
                            This post is deleted!
                            Hadi77KSAundefined 1 Reply Last reply
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                            • obamayomama_undefined obamayomama_

                              This post is deleted!

                              Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA
                              Contributor
                              wrote on last edited by Hadi77KSA
                              #69

                              obamayomama_ could you elaborate on how it isn’t working, such as what you have done to try to get it to work and what you expect to happen when placing the Trample Steams?

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                              • obamayomama_undefined Offline
                                obamayomama_undefined Offline
                                obamayomama_
                                wrote on last edited by
                                #70

                                Nah its good he streamed it and he was putting it on the maxis one not the nuketown zombies ty tho

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                                • gogetasj4undefined Offline
                                  gogetasj4undefined Offline
                                  gogetasj4
                                  wrote on last edited by
                                  #71

                                  Screenshot 2024-08-05 163456.png
                                  Did anyone else get this issue when installing the Origins 8 player fix?

                                  Hadi77KSAundefined 1 Reply Last reply
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                                  • gogetasj4undefined gogetasj4

                                    Screenshot 2024-08-05 163456.png
                                    Did anyone else get this issue when installing the Origins 8 player fix?

                                    Hadi77KSAundefined Offline
                                    Hadi77KSAundefined Offline
                                    Hadi77KSA
                                    Contributor
                                    wrote on last edited by Hadi77KSA
                                    #72

                                    gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                                    You’ll also have to write double slashes // at the start of lines 5 and 7.

                                    Update

                                    To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

                                    gogetasj4undefined Hiroshhiundefined 2 Replies Last reply
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                                    • Hadi77KSAundefined Hadi77KSA

                                      gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                                      You’ll also have to write double slashes // at the start of lines 5 and 7.

                                      Update

                                      To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

                                      gogetasj4undefined Offline
                                      gogetasj4undefined Offline
                                      gogetasj4
                                      wrote on last edited by gogetasj4
                                      #73

                                      Hadi77KSA Thanks, it works!

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                                      • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
                                      • Antonio Vivaldiundefined Offline
                                        Antonio Vivaldiundefined Offline
                                        Antonio Vivaldi
                                        wrote on last edited by
                                        #74

                                        Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

                                        Hadi77KSAundefined 1 Reply Last reply
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                                        • Antonio Vivaldiundefined Antonio Vivaldi

                                          Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

                                          Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote on last edited by Hadi77KSA
                                          #75

                                          Antonio Vivaldi hi there! I’m glad to hear you appreciate the mod!
                                          Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                                          the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work

                                          The console command provided in the main post is for disabling the mod from automatically building the Nav Table. It doesn’t unbuild the table. If you’d like to unbuild the table, below is a list of console commands related to the Victis Easter Eggs which includes a set of commands for building/unbuilding the Nav Table. Use the relevant console command and modify to match your needs:

                                          Hadi77KSA said in BO2 Victios Easter egs Cheat:

                                          Easter Egg

                                          statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
                                          

                                          Values:

                                          • 0: clears the completion.
                                          • 1: sets the completion to Richtofen.
                                          • 2: sets the completion to Maxis.

                                          Nav Table

                                          statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
                                          

                                          Values:

                                          • 0: marks the Nav Table as unbuilt for the map.
                                          • 1: marks the Nav Table as built for the map.

                                          Applied Navcard

                                          statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
                                          

                                          Values:

                                          • 0: clears the Navcard application status for the map.
                                          • 1: sets the Navcard application status for the map as applied.

                                          Held Navcard

                                          statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
                                          

                                          Values:

                                          • 0: removes the Navcard.
                                          • 1: gives the Navcard.

                                          Bank

                                          statWriteDDL PlayerStatsByMap zm_transit depositBox 250
                                          

                                          Values: anywhere from 0 to 2147483647. Represents the number of thousands in the player’s bank. So, 250 is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.

                                          • 0: empty bank.
                                          • 250: full bank.

                                          Persistent Upgrades (Permaperks)

                                          You have to either copy and paste them line by line, or paste them into the external console.

                                          statSetByName pers_boarding 74;
                                          statSetByName pers_revivenoperk 17;
                                          statSetByName pers_multikill_headshots 5;
                                          statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15;
                                          statSetByName pers_insta_kill 2;
                                          statSetByName pers_jugg 3;
                                          statSetByName pers_carpenter 1;
                                          statSetByName pers_flopper_counter 1;
                                          statSetByName pers_perk_lose_counter 3;
                                          statSetByName pers_pistol_points_counter 1;
                                          statSetByName pers_double_points_counter 1;
                                          statSetByName pers_sniper_counter 1;
                                          statSetByName pers_box_weapon_counter 5;
                                          statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
                                          

                                          Values:

                                          • As provided: awards the persistent upgrade.
                                            • Note: the value of pers_max_round_reached does not affect the ability to be awarded with the nube persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
                                          • Less than what is provided: takes away the persistent upgrade.

                                          Weapon Locker/Fridge

                                          You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):

                                          statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename";
                                          statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647;
                                          statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647;
                                          statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647;
                                          statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647;
                                          statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
                                          

                                          Values:

                                          • Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
                                          • PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
                                            • For setting a weapon with one of its provided PaP attachment options, write the weapon codename as "weaponCodename+attachment". Example: "galil_upgraded_zm+reflex"
                                          • Ammo counts: between 0 and 2147483647. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.

                                          Weapons Which Cannot be Placed in the Locker/Fridge

                                          Limited weapons:

                                          m1911_zm
                                          knife_ballistic_zm // Ballistic Knife
                                          knife_ballistic_upgraded_zm
                                          knife_ballistic_bowie_zm
                                          knife_ballistic_bowie_upgraded_zm
                                          knife_ballistic_no_melee_zm
                                          knife_ballistic_no_melee_upgraded_zm
                                          ray_gun_zm
                                          ray_gun_upgraded_zm
                                          raygun_mark2_zm
                                          raygun_mark2_upgraded_zm
                                          jetgun_zm
                                          slipgun_zm // Sliquifier
                                          slipgun_upgraded_zm
                                          slowgun_zm // Paralyzer
                                          slowgun_upgraded_zm
                                          time_bomb_zm
                                          

                                          Offhand weapons:

                                          // Lethal Grenades
                                          frag_grenade_zm
                                          sticky_grenade_zm // Semtex
                                          // Tactical Grenades
                                          cymbal_monkey_zm // Monkey Bombs
                                          emp_grenade_zm
                                          time_bomb_zm
                                          // Place-able Mines
                                          claymore_zm
                                          // Melee Weapons
                                          knife_zm
                                          bowie_knife_zm
                                          tazer_knuckles_zm // Galvaknuckles
                                          // Equipment
                                          jetgun_zm
                                          riotshield_zm // Zombie Shield
                                          slipgun_zm // Sliquifier
                                          

                                          Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                                          the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether.

                                          On solo, only one floor puzzle symbol is required. This is the intended behaviour for solo. Read the section in the main post titled: "Elevators Step and Dragon Puzzle".

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