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[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA Contributor
    replied to Mr_Noble54321 on last edited by
    #62

    Mr_Noble54321 yes, by following any of the Alternative Installation Methods.

    1 Reply Last reply
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    • Ln3pundefined Offline
      Ln3pundefined Offline
      Ln3p
      replied to Hadi77KSA on last edited by
      #63

      Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?

      Hadi77KSAundefined 1 Reply Last reply
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      • Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA Contributor
        replied to Ln3p on last edited by
        #64

        Ln3p refer to comment #17.

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        • Mr_Noble54321undefined Offline
          Mr_Noble54321undefined Offline
          Mr_Noble54321
          wrote on last edited by
          #65

          1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?

          Hadi77KSAundefined 1 Reply Last reply
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          • Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA Contributor
            replied to Mr_Noble54321 on last edited by
            #66

            Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

            Mr_Noble54321undefined 1 Reply Last reply
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            • Mr_Noble54321undefined Offline
              Mr_Noble54321undefined Offline
              Mr_Noble54321
              replied to Hadi77KSA on last edited by
              #67

              Hadi77KSA Ahh okay

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              • obamayomama_undefined Offline
                obamayomama_undefined Offline
                obamayomama_
                wrote on last edited by obamayomama_
                #68
                This post is deleted!
                Hadi77KSAundefined 1 Reply Last reply
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                • Hadi77KSAundefined Offline
                  Hadi77KSAundefined Offline
                  Hadi77KSA Contributor
                  replied to obamayomama_ on last edited by Hadi77KSA
                  #69

                  obamayomama_ could you elaborate on how it isn’t working, such as what you have done to try to get it to work and what you expect to happen when placing the Trample Steams?

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                  • obamayomama_undefined Offline
                    obamayomama_undefined Offline
                    obamayomama_
                    wrote on last edited by
                    #70

                    Nah its good he streamed it and he was putting it on the maxis one not the nuketown zombies ty tho

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                    • gogetasj4undefined Offline
                      gogetasj4undefined Offline
                      gogetasj4
                      wrote on last edited by
                      #71

                      Screenshot 2024-08-05 163456.png
                      Did anyone else get this issue when installing the Origins 8 player fix?

                      Hadi77KSAundefined 1 Reply Last reply
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                      • Hadi77KSAundefined Offline
                        Hadi77KSAundefined Offline
                        Hadi77KSA Contributor
                        replied to gogetasj4 on last edited by Hadi77KSA
                        #72

                        gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                        You’ll also have to write double slashes // at the start of lines 5 and 7.

                        gogetasj4undefined Hiroshhiundefined 2 Replies Last reply
                        1
                        • gogetasj4undefined Offline
                          gogetasj4undefined Offline
                          gogetasj4
                          replied to Hadi77KSA on last edited by gogetasj4
                          #73

                          Hadi77KSA Thanks, it works!

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                          • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
                          • Antonio Vivaldiundefined Offline
                            Antonio Vivaldiundefined Offline
                            Antonio Vivaldi
                            wrote on last edited by
                            #74

                            Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

                            Hadi77KSAundefined 1 Reply Last reply
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                            • Hadi77KSAundefined Offline
                              Hadi77KSAundefined Offline
                              Hadi77KSA Contributor
                              replied to Antonio Vivaldi on last edited by Hadi77KSA
                              #75

                              Antonio Vivaldi hi there! I’m glad to hear you appreciate the mod!
                              Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                              the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work

                              The console command provided in the main post is for disabling the mod from automatically building the Nav Table. It doesn’t unbuild the table. If you’d like to unbuild the table, below is a list of console commands related to the Victis Easter Eggs which includes a set of commands for building/unbuilding the Nav Table. Use the relevant console command and modify to match your needs:

                              Hadi77KSA said in BO2 Victios Easter egs Cheat:

                              Easter Egg

                              statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
                              

                              Values:

                              • 0: clears the completion.
                              • 1: sets the completion to Richtofen.
                              • 2: sets the completion to Maxis.

                              Nav Table

                              statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
                              

                              Values:

                              • 0: marks the Nav Table as unbuilt for the map.
                              • 1: marks the Nav Table as built for the map.

                              Applied Navcard

                              statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
                              

                              Values:

                              • 0: clears the Navcard application status for the map.
                              • 1: sets the Navcard application status for the map as applied.

                              Held Navcard

                              statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
                              

                              Values:

                              • 0: removes the Navcard.
                              • 1: gives the Navcard.

                              Bank

                              statWriteDDL PlayerStatsByMap zm_transit depositBox 250
                              

                              Values: anywhere from 0 to 2147483647. Represents the number of thousands in the player’s bank. So, 250 is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.

                              • 0: empty bank.
                              • 250: full bank.

                              Persistent Upgrades (Permaperks)

                              You have to either copy and paste them line by line, or paste them into the external console.

                              statSetByName pers_boarding 74;
                              statSetByName pers_revivenoperk 17;
                              statSetByName pers_multikill_headshots 5;
                              statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15;
                              statSetByName pers_insta_kill 2;
                              statSetByName pers_jugg 3;
                              statSetByName pers_carpenter 1;
                              statSetByName pers_flopper_counter 1;
                              statSetByName pers_perk_lose_counter 3;
                              statSetByName pers_pistol_points_counter 1;
                              statSetByName pers_double_points_counter 1;
                              statSetByName pers_sniper_counter 1;
                              statSetByName pers_box_weapon_counter 5;
                              statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
                              

                              Values:

                              • As provided: awards the persistent upgrade.
                                • Note: the value of pers_max_round_reached does not affect the ability to be awarded with the nube persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
                              • Less than what is provided: takes away the persistent upgrade.

                              Weapon Locker/Fridge

                              You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):

                              statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename";
                              statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647;
                              statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647;
                              statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647;
                              statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647;
                              statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
                              

                              Values:

                              • Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
                              • PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
                                • For setting a weapon with one of its provided PaP attachment options, write the weapon codename as "weaponCodename+attachment". Example: "galil_upgraded_zm+reflex"
                              • Ammo counts: between 0 and 2147483647. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.

                              Weapons Which Cannot be Placed in the Locker/Fridge

                              Limited weapons:

                              m1911_zm
                              knife_ballistic_zm // Ballistic Knife
                              knife_ballistic_upgraded_zm
                              knife_ballistic_bowie_zm
                              knife_ballistic_bowie_upgraded_zm
                              knife_ballistic_no_melee_zm
                              knife_ballistic_no_melee_upgraded_zm
                              ray_gun_zm
                              ray_gun_upgraded_zm
                              raygun_mark2_zm
                              raygun_mark2_upgraded_zm
                              jetgun_zm
                              slipgun_zm // Sliquifier
                              slipgun_upgraded_zm
                              slowgun_zm // Paralyzer
                              slowgun_upgraded_zm
                              time_bomb_zm
                              

                              Offhand weapons:

                              // Lethal Grenades
                              frag_grenade_zm
                              sticky_grenade_zm // Semtex
                              // Tactical Grenades
                              cymbal_monkey_zm // Monkey Bombs
                              emp_grenade_zm
                              time_bomb_zm
                              // Place-able Mines
                              claymore_zm
                              // Melee Weapons
                              knife_zm
                              bowie_knife_zm
                              tazer_knuckles_zm // Galvaknuckles
                              // Equipment
                              jetgun_zm
                              riotshield_zm // Zombie Shield
                              slipgun_zm // Sliquifier
                              

                              Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                              the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether.

                              On solo, only one floor puzzle symbol is required. This is the intended behaviour for solo. Read the section in the main post titled: "Elevators Step and Dragon Puzzle".

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                              • Antonio Vivaldiundefined Offline
                                Antonio Vivaldiundefined Offline
                                Antonio Vivaldi
                                wrote on last edited by Antonio Vivaldi
                                #76

                                Now I understand and now works all good. I love you mate and thanks again for this amazing mod! ❤

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                                • JaviKatundefined Offline
                                  JaviKatundefined Offline
                                  JaviKat
                                  wrote on last edited by
                                  #77

                                  can you do solo tranzit richtofen easter egg? and how?

                                  Hadi77KSAundefined 1 Reply Last reply
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                                  • Hadi77KSAundefined Offline
                                    Hadi77KSAundefined Offline
                                    Hadi77KSA Contributor
                                    replied to JaviKat on last edited by
                                    #78

                                    JaviKat yes, the Richtofen side of the TranZit Easter Egg is possible solo without mods, as can be seen in this guide: https://youtu.be/KSqeivsx_2U
                                    If you’d like to make the last step easier on solo, I have a mod under the name of “TranZit Extra” which you can find in the main post that reduces the number of required EMPs on the last step to be 2.

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                                    • Fyahir22undefined Offline
                                      Fyahir22undefined Offline
                                      Fyahir22
                                      wrote on last edited by
                                      #79

                                      is it still working? i'm putting them in the correct path but the game doesn't even loads them

                                      Hadi77KSAundefined 1 Reply Last reply
                                      0
                                      • Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA Contributor
                                        replied to Fyahir22 on last edited by
                                        #80

                                        Fyahir22 refer to comment #10.

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                                        • IceBerg3rundefined Offline
                                          IceBerg3rundefined Offline
                                          IceBerg3r
                                          replied to Hadi77KSA on last edited by
                                          #81

                                          Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

                                          y

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