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[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • jesse0000undefined jesse0000

    Mr_Noble54321 i did it without the fast_restart and it worked just fine

    Mr_Noble54321undefined Offline
    Mr_Noble54321undefined Offline
    Mr_Noble54321
    wrote on last edited by
    #61

    jesse0000 When you load this mod it reset your stats know?

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    • Mr_Noble54321undefined Mr_Noble54321

      Hadi77KSA Screw it can I rather put them in the scripts folder?

      Hadi77KSAundefined Offline
      Hadi77KSAundefined Offline
      Hadi77KSA
      Contributor
      wrote on last edited by
      #62

      Mr_Noble54321 yes, by following any of the Alternative Installation Methods.

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      • Hadi77KSAundefined Hadi77KSA

        CAW TRICKSHOT if you’re not using the Die Rise Extra script, then that behaviour is intended. Check the Features for how the step works.
        If you are using Die Rise Extra, then you need to be on the Trample Steam step, as explained here:

        Trample Steam step: Maxis Side

        If the number of players is less than 4, the players will be able to obtain at least 4 trample steams from the equipment table during the Maxis Trample Steams step, but they must place one down before being able to equip the next one. Zombies will ignore your buildables during the step.

        Make sure to search the external console/terminal window for if it says that it got the script named die_rise_extra_springpads_maxis.gsc loaded successfully.

        Ln3pundefined Offline
        Ln3pundefined Offline
        Ln3p
        wrote on last edited by
        #63

        Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?

        Hadi77KSAundefined 1 Reply Last reply
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        • Ln3pundefined Ln3p

          Hadi77KSA the multiple tramplesteam gsc did not activate for me and i can only use one, any idea how to fix this?

          Hadi77KSAundefined Offline
          Hadi77KSAundefined Offline
          Hadi77KSA
          Contributor
          wrote on last edited by
          #64

          Ln3p refer to comment #17.

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          • Mr_Noble54321undefined Offline
            Mr_Noble54321undefined Offline
            Mr_Noble54321
            wrote on last edited by
            #65

            1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?

            Hadi77KSAundefined 1 Reply Last reply
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            • Mr_Noble54321undefined Mr_Noble54321

              1 more thing if I have this Richtofen side mod (Tranzit) I can still do 2 emp if still there are 2 players right?

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #66

              Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

              Mr_Noble54321undefined 1 Reply Last reply
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              • Hadi77KSAundefined Hadi77KSA

                Mr_Noble54321 not with tranzit_any_player_ee-extra.gsc, no.

                Mr_Noble54321undefined Offline
                Mr_Noble54321undefined Offline
                Mr_Noble54321
                wrote on last edited by
                #67

                Hadi77KSA Ahh okay

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                • obamayomama_undefined Offline
                  obamayomama_undefined Offline
                  obamayomama_
                  wrote on last edited by obamayomama_
                  #68
                  This post is deleted!
                  Hadi77KSAundefined 1 Reply Last reply
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                  • obamayomama_undefined obamayomama_

                    This post is deleted!

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by Hadi77KSA
                    #69

                    obamayomama_ could you elaborate on how it isn’t working, such as what you have done to try to get it to work and what you expect to happen when placing the Trample Steams?

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                    • obamayomama_undefined Offline
                      obamayomama_undefined Offline
                      obamayomama_
                      wrote on last edited by
                      #70

                      Nah its good he streamed it and he was putting it on the maxis one not the nuketown zombies ty tho

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                      • gogetasj4undefined Offline
                        gogetasj4undefined Offline
                        gogetasj4
                        wrote on last edited by
                        #71

                        Screenshot 2024-08-05 163456.png
                        Did anyone else get this issue when installing the Origins 8 player fix?

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • gogetasj4undefined gogetasj4

                          Screenshot 2024-08-05 163456.png
                          Did anyone else get this issue when installing the Origins 8 player fix?

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by Hadi77KSA
                          #72

                          gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                          You’ll also have to write double slashes // at the start of lines 5 and 7.

                          Update

                          To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

                          gogetasj4undefined Hiroshhiundefined 2 Replies Last reply
                          1
                          • Hadi77KSAundefined Hadi77KSA

                            gogetasj4 use the uncompiled/source script instead, but you’ll have to use “replace all” to change the slashes / to backslashes \, and after that use “replace all” again to change the double backslashes \\ to double slashes //.

                            You’ll also have to write double slashes // at the start of lines 5 and 7.

                            Update

                            To avoid the script causing the match to freeze when a player respawns, edit lines 115 and 125 by changing the "while" to "if".

                            gogetasj4undefined Offline
                            gogetasj4undefined Offline
                            gogetasj4
                            wrote on last edited by gogetasj4
                            #73

                            Hadi77KSA Thanks, it works!

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                            • G0LD3N 4RMundefined G0LD3N 4RM referenced this topic on
                            • Antonio Vivaldiundefined Offline
                              Antonio Vivaldiundefined Offline
                              Antonio Vivaldi
                              wrote on last edited by
                              #74

                              Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

                              Hadi77KSAundefined 1 Reply Last reply
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                              • Antonio Vivaldiundefined Antonio Vivaldi

                                Hey Brothers, first of all thank you for all the work and all the effort you put on this mod. I am facing 2 problems atm, the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work, the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether. Do you have any idea what I am doing wrong? See ya and ty :))

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by Hadi77KSA
                                #75

                                Antonio Vivaldi hi there! I’m glad to hear you appreciate the mod!
                                Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                                the first is: I cannot get rid of the NavTable in Die Rise I tried several times to put the code inside of the console, both in game and in lobby, but nothing seems to work

                                The console command provided in the main post is for disabling the mod from automatically building the Nav Table. It doesn’t unbuild the table. If you’d like to unbuild the table, below is a list of console commands related to the Victis Easter Eggs which includes a set of commands for building/unbuilding the Nav Table. Use the relevant console command and modify to match your needs:

                                Hadi77KSA said in BO2 Victios Easter egs Cheat:

                                Easter Egg

                                statsetbyname sq_transit_last_completed 2; statsetbyname sq_highrise_last_completed 2; statsetbyname sq_buried_last_completed 2
                                

                                Values:

                                • 0: clears the completion.
                                • 1: sets the completion to Richtofen.
                                • 2: sets the completion to Maxis.

                                Nav Table

                                statsetbyname sq_transit_started 1; statsetbyname sq_highrise_started 1; statsetbyname sq_buried_started 1
                                

                                Values:

                                • 0: marks the Nav Table as unbuilt for the map.
                                • 1: marks the Nav Table as built for the map.

                                Applied Navcard

                                statsetbyname navcard_applied_zm_transit 1; statsetbyname navcard_applied_zm_highrise 1; statsetbyname navcard_applied_zm_buried 1
                                

                                Values:

                                • 0: clears the Navcard application status for the map.
                                • 1: sets the Navcard application status for the map as applied.

                                Held Navcard

                                statsetbyname navcard_held_zm_transit 0; statsetbyname navcard_held_zm_highrise 0; statsetbyname navcard_held_zm_buried 0
                                

                                Values:

                                • 0: removes the Navcard.
                                • 1: gives the Navcard.

                                Bank

                                statWriteDDL PlayerStatsByMap zm_transit depositBox 250
                                

                                Values: anywhere from 0 to 2147483647. Represents the number of thousands in the player’s bank. So, 250 is equal to 250,000 points that can be withdrawn, which is equivalent to the max amount the bank allows to be deposited.

                                • 0: empty bank.
                                • 250: full bank.

                                Persistent Upgrades (Permaperks)

                                You have to either copy and paste them line by line, or paste them into the external console.

                                statSetByName pers_boarding 74;
                                statSetByName pers_revivenoperk 17;
                                statSetByName pers_multikill_headshots 5;
                                statSetByName pers_cash_back_bought 50; statSetByName pers_cash_back_prone 15;
                                statSetByName pers_insta_kill 2;
                                statSetByName pers_jugg 3;
                                statSetByName pers_carpenter 1;
                                statSetByName pers_flopper_counter 1;
                                statSetByName pers_perk_lose_counter 3;
                                statSetByName pers_pistol_points_counter 1;
                                statSetByName pers_double_points_counter 1;
                                statSetByName pers_sniper_counter 1;
                                statSetByName pers_box_weapon_counter 5;
                                statSetByName pers_nube_counter 1; statSetByName pers_max_round_reached 0;
                                

                                Values:

                                • As provided: awards the persistent upgrade.
                                  • Note: the value of pers_max_round_reached does not affect the ability to be awarded with the nube persistent upgrade from changing the first dvar, but it needs to be less than 10 to avoid bugs.
                                • Less than what is provided: takes away the persistent upgrade.

                                Weapon Locker/Fridge

                                You have to either copy and paste them line by line, or paste them into the external console. Modify weapon name as desired (ammo counts will resolve to their max allowed values once the weapon is taken from the locker/fridge):

                                statWriteDDL PlayerStatsByMap zm_transit weaponLocker name "weaponCodename";
                                statWriteDDL PlayerStatsByMap zm_transit weaponLocker clip 2147483647;
                                statWriteDDL PlayerStatsByMap zm_transit weaponLocker stock 2147483647;
                                statWriteDDL PlayerStatsByMap zm_transit weaponLocker lh_clip 2147483647;
                                statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_clip 2147483647;
                                statWriteDDL PlayerStatsByMap zm_transit weaponLocker alt_stock 2147483647;
                                

                                Values:

                                • Weapon codenames: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Weapons/WEAPON_NAMES.md
                                • PaP attachment options: https://github.com/JezuzLizard/T6-Data-Archive/blob/main/ZM/Script/Tables/pap_attach.csv
                                  • For setting a weapon with one of its provided PaP attachment options, write the weapon codename as "weaponCodename+attachment". Example: "galil_upgraded_zm+reflex"
                                • Ammo counts: between 0 and 2147483647. Upon picking up the weapon, will resolve to either the set amount or the max allowed amount, whichever is smaller.

                                Weapons Which Cannot be Placed in the Locker/Fridge

                                Limited weapons:

                                m1911_zm
                                knife_ballistic_zm // Ballistic Knife
                                knife_ballistic_upgraded_zm
                                knife_ballistic_bowie_zm
                                knife_ballistic_bowie_upgraded_zm
                                knife_ballistic_no_melee_zm
                                knife_ballistic_no_melee_upgraded_zm
                                ray_gun_zm
                                ray_gun_upgraded_zm
                                raygun_mark2_zm
                                raygun_mark2_upgraded_zm
                                jetgun_zm
                                slipgun_zm // Sliquifier
                                slipgun_upgraded_zm
                                slowgun_zm // Paralyzer
                                slowgun_upgraded_zm
                                time_bomb_zm
                                

                                Offhand weapons:

                                // Lethal Grenades
                                frag_grenade_zm
                                sticky_grenade_zm // Semtex
                                // Tactical Grenades
                                cymbal_monkey_zm // Monkey Bombs
                                emp_grenade_zm
                                time_bomb_zm
                                // Place-able Mines
                                claymore_zm
                                // Melee Weapons
                                knife_zm
                                bowie_knife_zm
                                tazer_knuckles_zm // Galvaknuckles
                                // Equipment
                                jetgun_zm
                                riotshield_zm // Zombie Shield
                                slipgun_zm // Sliquifier
                                

                                Antonio Vivaldi said in [Release][ZM] Any Player Easter Egg Mods:

                                the second problem is on the Maxis side of the EE in Die Rise I cannot pass the step where you have to step on the symbols outside of the elevators, the first one will glow, but the others not, I even tried with the patch "no reset" , but this is not working ether.

                                On solo, only one floor puzzle symbol is required. This is the intended behaviour for solo. Read the section in the main post titled: "Elevators Step and Dragon Puzzle".

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                                • Antonio Vivaldiundefined Offline
                                  Antonio Vivaldiundefined Offline
                                  Antonio Vivaldi
                                  wrote on last edited by Antonio Vivaldi
                                  #76

                                  Now I understand and now works all good. I love you mate and thanks again for this amazing mod! ❤

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                                  • JaviKatundefined Offline
                                    JaviKatundefined Offline
                                    JaviKat
                                    wrote on last edited by
                                    #77

                                    can you do solo tranzit richtofen easter egg? and how?

                                    Hadi77KSAundefined 1 Reply Last reply
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                                    • JaviKatundefined JaviKat

                                      can you do solo tranzit richtofen easter egg? and how?

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by
                                      #78

                                      JaviKat yes, the Richtofen side of the TranZit Easter Egg is possible solo without mods, as can be seen in this guide: https://youtu.be/KSqeivsx_2U
                                      If you’d like to make the last step easier on solo, I have a mod under the name of “TranZit Extra” which you can find in the main post that reduces the number of required EMPs on the last step to be 2.

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                                      • Fyahir22undefined Offline
                                        Fyahir22undefined Offline
                                        Fyahir22
                                        wrote on last edited by
                                        #79

                                        is it still working? i'm putting them in the correct path but the game doesn't even loads them

                                        Hadi77KSAundefined 1 Reply Last reply
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                                        • Fyahir22undefined Fyahir22

                                          is it still working? i'm putting them in the correct path but the game doesn't even loads them

                                          Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote on last edited by
                                          #80

                                          Fyahir22 refer to comment #10.

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