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  3. [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese)

[ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese)

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  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #2

    WOW this is so cool man awesome! i wish i didnt delete my WaW cuz i only liked the campaign and kinda Mp but not its zombies cuz why would you wana play it when its already better version in bo1 unless you want the OG guns i guess😁

    1 Reply Last reply
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    • Reyeundefined Offline
      Reyeundefined Offline
      Reye
      wrote on last edited by
      #3

      i followed all the proper steps to install for plutonium, and it worked... kind of. i can not play anything, since i start each match with a weapon model going through my head. basic scripts replace the map name, location and date.
      i don't think i did anything wrong, so i'm unsure if there's anything that somehow slipped

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      • John_Bananaundefined Offline
        John_Bananaundefined Offline
        John_Banana
        wrote on last edited by
        #4

        user error, tested with pluto it and it works on solo and co-op. however the restart game functionality probably still attempts to use vanilla's code because this wasn't coded for pluto so that's why it may kick you from the lobby after death not sure if it does

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        • CarsontheGamer1undefined Offline
          CarsontheGamer1undefined Offline
          CarsontheGamer1
          wrote on last edited by
          #5

          Whenever I purchase the Arisaka wallbuy in Shi No Numa instead of getting the Arisaka I get an untextured dev weapon

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          • CarsontheGamer1undefined Offline
            CarsontheGamer1undefined Offline
            CarsontheGamer1
            wrote on last edited by
            #6

            actually, ALL of the wallbuys in Shi No Numa and Der Riese are broken, either that or the weapons dont render properly in both maps

            John_Bananaundefined 1 Reply Last reply
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            • John_Bananaundefined Offline
              John_Bananaundefined Offline
              John_Banana
              replied to CarsontheGamer1 on last edited by
              #7

              CarsontheGamer1 said in [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese):

              actually, ALL of the wallbuys in Shi No Numa and Der Riese are broken, either that or the weapons dont render properly in both maps

              Late reply, but to clarify none of the wallbuys are broken. You have installed the mod incorrectly, please follow the instructions again on the GitHub releases tab and post a screenshot of your install showing the mod files and directory. I am assuming you did not unzip the file, the folder organization is wrong, or your installation is incomplete. Let me know if you got it to work.

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              • Malyyzundefined Offline
                Malyyzundefined Offline
                Malyyz
                wrote on last edited by
                #8

                Do you think it would ever be possible to make a toggle to use the Console version of the WaW hud? just wondering, great mod πŸ™‚

                John_Bananaundefined 1 Reply Last reply
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                • John_Bananaundefined Offline
                  John_Bananaundefined Offline
                  John_Banana
                  replied to Malyyz on last edited by John_Banana
                  #9

                  Malyyz said in [ZM] WAW Zombies Remastered Mod (Nacht, Verruckt, Shi No Numa, Der Riese):

                  Do you think it would ever be possible to make a toggle to use the Console version of the WaW hud? just wondering, great mod πŸ™‚

                  Thank you.

                  I could not figure out how to enable safe area settings in UI scripts but I guess I didn't try super hard, maybe if someone else wants to give it a shot and has any success I can revisit. Mod tools have almost all UI source files which includes unused console code.

                  I do have a Console Mode setting which makes the d-pad use arrows instead of the somewhat ugly [DPAD LEFT/RIGHT] text at the very least.

                  However, the only other main difference with the console UI besides the press (button) logos are that: 1) PC uses the same font for everything, xbox/ps3 had unique font for certain texts, I cannot replicate this easily, and 2) the UI items are all pushed inwards, you could do this manually by pushing all of their alignment inwards just changing a few numbers in the scripts and ui files, not sure about the zombie points though idk if you can move that positioning. Regardless, keep in mind that the reason the ui was condensed on console was just because you're usually on a big TV and it's harder to see / sometimes your TV may cut off the edges, it's not really an artistic choice more a logistical one, so the PC ui is more of the 'intended' look in my opinion. I can see the nostalgia, though.

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                  • Mindtrick_Mattundefined Offline
                    Mindtrick_Mattundefined Offline
                    Mindtrick_Matt
                    wrote on last edited by
                    #10

                    How do I play online Co-op with this?

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                    • John_Bananaundefined Offline
                      John_Bananaundefined Offline
                      John_Banana
                      wrote on last edited by
                      #11

                      I replied on YouTube, but to clarify, Co-op play with a mod or custom map is exactly the same as vanilla co-op play/default Plutonium play. Except all you do is click your "Mods" list on the menu and launch the desired mod. That's it

                      Mindtrick_Mattundefined 1 Reply Last reply
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                      • Mindtrick_Mattundefined Offline
                        Mindtrick_Mattundefined Offline
                        Mindtrick_Matt
                        replied to John_Banana on last edited by
                        #12

                        John_Banana The issue Im having there is that the mod seems to force me in offline mode, same with a friend when going through plutonium. We just decided to play with it on vanilla WaW instead and that worked.

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                        • John_Bananaundefined Offline
                          John_Bananaundefined Offline
                          John_Banana
                          wrote on last edited by
                          #13

                          This mod has received a substantial update, I've been tweaking it for a few months now and if you didn't get a chance to check it out this summer, a quick summary is as follows:

                          New Features

                          • Added Bayonets to Shi No Numa
                          • Added a local leaderboard, stats tracking, time played, and ranking progression that save to player data on a per-mod/map basis for each of the 4 maps
                          • More bug fixes and tweaks, see full README on GitHub
                          • Better controller support:
                            f78cea7b-0df2-4b43-af7b-cb32539501ec-image.png
                            5d3f890e-fc72-4292-9a08-88ec79226cc7-image.png

                          Notes on Issues

                          • I have just tested this mod on the latest Plutonium (and as always) it is still working fine, double check you and your friends have installed it properly and own the Steam game
                          • I also tested a server a few months ago and it worked fine
                          • I added a check that will set scr_disableHotJoinFixes to 1 for the first time you run any of my mods, but you can set it back to 0 if you want and it will remember. The reason for this is because some of the join mid game tweaks conflict with my mod and create a bug where when you die in solo & the game tries to restart, the screen is in b/w and it looks like you are dead. This is because my mod uses vanilla scripts and was designed to work on the vanilla version primarily. A while ago I already manually added the other non-joining related fixes related to thread leaks that get disabled with this command, so no need to worry about that. If you have any issues with players joining, just go ahead and set this back to 0 and you'll just have to suffer with the b/w glitch, which you can fix by just clicking restart match anyways so it's not a big deal.
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                          • Jackeddundefined Offline
                            Jackeddundefined Offline
                            Jackedd
                            wrote on last edited by
                            #14
                            This post is deleted!
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                            • EliLagerundefined Offline
                              EliLagerundefined Offline
                              EliLager
                              wrote on last edited by
                              #15

                              is there a way to have updated quick revive but not double tap

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                              • EliLagerundefined Offline
                                EliLagerundefined Offline
                                EliLager
                                wrote on last edited by
                                #16

                                and is there an ee guide somewhere

                                John_Bananaundefined 1 Reply Last reply
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                                • John_Bananaundefined Offline
                                  John_Bananaundefined Offline
                                  John_Banana
                                  replied to EliLager on last edited by
                                  #17

                                  EliLager there is a guide on UGX forum and I have video footage on my youtube (past live streams)

                                  as for double tap and quick revive, no, but my mod is open source you can easily disable it yourself. Remember that the double tap buff is only a 33% damage buff, and mods like the reimagined mod is 50% while BO2 is a 100% damage buff. So it’s really not gamebreaking, it’s what I found to be the most reasonable subtle buff that gives more replayability because you can use bullet guns for a couple extra rounds

                                  1 Reply Last reply
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                                  • javascript_616undefined Offline
                                    javascript_616undefined Offline
                                    javascript_616
                                    wrote on last edited by
                                    #18

                                    idk how it works? it's like a custom map? or change the vanilla maps?

                                    John_Bananaundefined 1 Reply Last reply
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                                    • John_Bananaundefined Offline
                                      John_Bananaundefined Offline
                                      John_Banana
                                      replied to javascript_616 on last edited by
                                      #19

                                      javascript_616 late reply but it's all explained in the post. when you click the download you will be presented with installation instructions. custom maps and mods follow the exact same installation: you put them in the mods folder, simple as that. yes, this changes the vanilla maps only when you are using the mod

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