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Mystery Box Scripts

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  • Blazeyy144undefined Offline
    Blazeyy144undefined Offline
    Blazeyy144
    wrote on last edited by
    #9

    Sometimes the box gives nothing and takes my guns, how can I fix this

    1 Reply Last reply
    0
    • KSX387undefined Offline
      KSX387undefined Offline
      KSX387
      wrote on last edited by
      #10

      Yap some of the Items give Hands maybe due Events or so. I need to upload a Updated one where its fixed actually.

      1 Reply Last reply
      0
      • AveRosterundefined Offline
        AveRosterundefined Offline
        AveRoster
        wrote on last edited by AveRoster
        #11
        This post is deleted!
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        • KSX387undefined Offline
          KSX387undefined Offline
          KSX387
          wrote on last edited by
          #12

          so fixed lot of empty weapons
          Source: https://mega.nz/file/BgZVnaDB#ZQEhptTMrwFihvkK2euxsMZj1Qq5wplsjI6ZpFk__G4
          Scripts: https://mega.nz/file/do4HCBpZ#6ozIOaeuqRT0hfIN0jxh9FpVWl-lEb_PKT686zWvPMA

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          • adicto_al_115undefined Offline
            adicto_al_115undefined Offline
            adicto_al_115
            wrote on last edited by
            #13

            How can you edit the weapons list? There is nothing in the mods menu...
            Im new sorry
            Captura de pantalla (49).png

            Resxtundefined 1 Reply Last reply
            0
            • adicto_al_115undefined adicto_al_115

              How can you edit the weapons list? There is nothing in the mods menu...
              Im new sorry
              Captura de pantalla (49).png

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #14

              adicto_al_115 this is a script not a mod
              Scripts are loaded automatically
              Mods are loaded through the mods menu

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              • KSX387undefined Offline
                KSX387undefined Offline
                KSX387
                wrote on last edited by
                #15

                yes its a Script which u have to put into t6 folder.

                To Modify Weapon List use the uncompiled Script and open it you see the weapon list.

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                • adicto_al_115undefined Offline
                  adicto_al_115undefined Offline
                  adicto_al_115
                  wrote on last edited by
                  #16

                  thanks

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                  • Juliebasundefined Offline
                    Juliebasundefined Offline
                    Juliebas
                    wrote on last edited by
                    #17

                    With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

                    JezuzLizardundefined 1 Reply Last reply
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                    • Juliebasundefined Juliebas

                      With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

                      JezuzLizardundefined Offline
                      JezuzLizardundefined Offline
                      JezuzLizard
                      Plutonium Staff
                      wrote on last edited by
                      #18

                      Juliebas There is no weighting system in BO2. All weapons except the Ray Gun Mark II have equal chance of being picked. RGM2 just has a 66% chance on being rolled to reroll for a different gun instead.

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                      • gsw9opihllsf36.undefined Offline
                        gsw9opihllsf36.undefined Offline
                        gsw9opihllsf36.
                        wrote on last edited by
                        #19

                        Why am i getting nothing out of the mystery box?

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                        • l3lackBeardundefined Offline
                          l3lackBeardundefined Offline
                          l3lackBeard
                          wrote on last edited by l3lackBeard
                          #20

                          Link no longer valid/available 😕
                          EDIT: Nvm my browser finally loaded the other links!

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                          0
                          • ZAPlordundefined Offline
                            ZAPlordundefined Offline
                            ZAPlord
                            wrote on last edited by ZAPlord
                            #21

                            my game crashed when i opened the box when i played on mob of the dead

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                            • ZAPlordundefined Offline
                              ZAPlordundefined Offline
                              ZAPlord
                              wrote on last edited by
                              #22

                              does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

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                              • KSX387undefined Offline
                                KSX387undefined Offline
                                KSX387
                                wrote on last edited by
                                #23

                                hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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                                • samsth957undefined Offline
                                  samsth957undefined Offline
                                  samsth957
                                  wrote last edited by samsth957
                                  #24

                                  Great script. Still works fine today.
                                  Just wanna say you dont need that many #include in each of them.
                                  I deleted most of them and kept the 5 #include that it need

                                  #include maps\mp\zombies\_zm_utility;
                                  #include maps\mp\_utility;
                                  #include common_scripts\utility;
                                  #include maps\mp\zombies\_zm_perks;
                                  #include maps\mp\zombies\_zm_magicbox;
                                  

                                  thats all i kept for the first script. works on all map i tested it

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