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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    replied to NeroSwallow on last edited by
    #103

    @Kusanagi_Z Try removing the scripts one by one and see if maybe one (or multiple) of them overrite the mod which causes the problem.

    NeroSwallowundefined 1 Reply Last reply
    0
    • sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      replied to LittlestSharky on last edited by
      #104

      LittlestSharky Which map? And I assume getting them from the box? I’ll check it asap when you have answers for me, thanks 🙂

      1 Reply Last reply
      0
      • LKuramaundefined Offline
        LKuramaundefined Offline
        LKurama
        replied to sehteria on last edited by LKurama
        #105

        sehteria Just subscribed, can't wait to see what's coming next

        1 Reply Last reply
        1
        • NeroSwallowundefined Offline
          NeroSwallowundefined Offline
          NeroSwallow
          replied to sehteria on last edited by
          #106

          sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

          sehteriaundefined 1 Reply Last reply
          0
          • sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            replied to NeroSwallow on last edited by
            #107

            @Kusanagi_Z With or without?

            NeroSwallowundefined 1 Reply Last reply
            0
            • NeroSwallowundefined Offline
              NeroSwallowundefined Offline
              NeroSwallow
              replied to sehteria on last edited by
              #108

              sehteria I removed them all and it still freezes

              sehteriaundefined 1 Reply Last reply
              0
              • sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                replied to NeroSwallow on last edited by
                #109

                @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

                NeroSwallowundefined 1 Reply Last reply
                0
                • sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  wrote on last edited by sehteria
                  #110

                  Small update

                  Removed replaceFunc functions for all map .gsc's -> Less code
                  Added Victus' pack-a-punch camo coverage for ACOG attachment
                  Added limit to Death Machine on Nuketown Zombies

                  1 Reply Last reply
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                  • NeroSwallowundefined Offline
                    NeroSwallowundefined Offline
                    NeroSwallow
                    replied to sehteria on last edited by
                    #111

                    sehteria I have bo4 sounds on my weapons, may that be why?

                    sehteriaundefined AdrX003undefined 2 Replies Last reply
                    2
                    • sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      replied to NeroSwallow on last edited by
                      #112

                      @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

                      1 Reply Last reply
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                      • AdrX003undefined Offline
                        AdrX003undefined Offline
                        AdrX003
                        replied to NeroSwallow on last edited by
                        #113

                        @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                        I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                        NeroSwallowundefined sehteriaundefined 2 Replies Last reply
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                        • NeroSwallowundefined Offline
                          NeroSwallowundefined Offline
                          NeroSwallow
                          replied to AdrX003 on last edited by
                          #114

                          AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                          JezuzLizardundefined 1 Reply Last reply
                          1
                          • JezuzLizardundefined Offline
                            JezuzLizardundefined Offline
                            JezuzLizard Plutonium Staff
                            replied to NeroSwallow on last edited by
                            #115

                            @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

                            1 Reply Last reply
                            1
                            • _shiro_foxy_undefined Offline
                              _shiro_foxy_undefined Offline
                              _shiro_foxy_
                              replied to sehteria on last edited by
                              #116

                              sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                              AdrX003undefined sehteriaundefined 2 Replies Last reply
                              1
                              • AdrX003undefined Offline
                                AdrX003undefined Offline
                                AdrX003
                                replied to _shiro_foxy_ on last edited by
                                #117

                                _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                                sehteriaundefined 1 Reply Last reply
                                1
                                • sehteriaundefined Offline
                                  sehteriaundefined Offline
                                  sehteria
                                  replied to _shiro_foxy_ on last edited by
                                  #118

                                  _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

                                  1 Reply Last reply
                                  1
                                  • sehteriaundefined Offline
                                    sehteriaundefined Offline
                                    sehteria
                                    replied to AdrX003 on last edited by sehteria
                                    #119

                                    AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

                                    1 Reply Last reply
                                    2
                                    • sehteriaundefined Offline
                                      sehteriaundefined Offline
                                      sehteria
                                      replied to AdrX003 on last edited by sehteria
                                      #120

                                      AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

                                      1 Reply Last reply
                                      2
                                      • FighterHydrantundefined Offline
                                        FighterHydrantundefined Offline
                                        FighterHydrant
                                        wrote on last edited by
                                        #121

                                        This is RAD dude!

                                        1 Reply Last reply
                                        1
                                        • Rip_Luciferundefined Offline
                                          Rip_Luciferundefined Offline
                                          Rip_Lucifer
                                          wrote on last edited by
                                          #122

                                          how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                                          sehteriaundefined 1 Reply Last reply
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