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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • LittlestSharky LittlestSharky

    Hi im using the mod but whenever i get the five seven or the dual five seven the game crashes, any help with these?

    sehteria Offline
    sehteria Offline
    sehteria
    wrote on last edited by
    #104

    LittlestSharky Which map? And I assume getting them from the box? I’ll check it asap when you have answers for me, thanks 🙂

    1 Reply Last reply
    0
    • sehteria sehteria

      LKurama There isn't a specific one that I can say here, I am experimenting and doing multiple things. My next project probably won't take too long before I release it 🙂

      LKurama Offline
      LKurama Offline
      LKurama
      wrote on last edited by LKurama
      #105

      sehteria Just subscribed, can't wait to see what's coming next

      1 Reply Last reply
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      • sehteria sehteria

        @Kusanagi_Z Try removing the scripts one by one and see if maybe one (or multiple) of them overrite the mod which causes the problem.

        NeroSwallow Offline
        NeroSwallow Offline
        NeroSwallow
        wrote on last edited by
        #106

        sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

        sehteria 1 Reply Last reply
        0
        • NeroSwallow NeroSwallow

          sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

          sehteria Offline
          sehteria Offline
          sehteria
          wrote on last edited by
          #107

          @Kusanagi_Z With or without?

          NeroSwallow 1 Reply Last reply
          0
          • sehteria sehteria

            @Kusanagi_Z With or without?

            NeroSwallow Offline
            NeroSwallow Offline
            NeroSwallow
            wrote on last edited by
            #108

            sehteria I removed them all and it still freezes

            sehteria 1 Reply Last reply
            0
            • NeroSwallow NeroSwallow

              sehteria I removed them all and it still freezes

              sehteria Offline
              sehteria Offline
              sehteria
              wrote on last edited by
              #109

              @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

              NeroSwallow 1 Reply Last reply
              0
              • sehteria Offline
                sehteria Offline
                sehteria
                wrote on last edited by sehteria
                #110

                Small update

                Removed replaceFunc functions for all map .gsc's -> Less code
                Added Victus' pack-a-punch camo coverage for ACOG attachment
                Added limit to Death Machine on Nuketown Zombies

                1 Reply Last reply
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                • sehteria sehteria

                  @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

                  NeroSwallow Offline
                  NeroSwallow Offline
                  NeroSwallow
                  wrote on last edited by
                  #111

                  sehteria I have bo4 sounds on my weapons, may that be why?

                  sehteria AdrX003 2 Replies Last reply
                  2
                  • NeroSwallow NeroSwallow

                    sehteria I have bo4 sounds on my weapons, may that be why?

                    sehteria Offline
                    sehteria Offline
                    sehteria
                    wrote on last edited by
                    #112

                    @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

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                    • NeroSwallow NeroSwallow

                      sehteria I have bo4 sounds on my weapons, may that be why?

                      AdrX003 Offline
                      AdrX003 Offline
                      AdrX003
                      wrote on last edited by
                      #113

                      @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                      I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                      NeroSwallow sehteria 2 Replies Last reply
                      1
                      • AdrX003 AdrX003

                        @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                        I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                        NeroSwallow Offline
                        NeroSwallow Offline
                        NeroSwallow
                        wrote on last edited by
                        #114

                        AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                        JezuzLizard 1 Reply Last reply
                        1
                        • NeroSwallow NeroSwallow

                          AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                          JezuzLizard Offline
                          JezuzLizard Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #115

                          @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

                          1 Reply Last reply
                          1
                          • sehteria sehteria

                            _shiro_foxy_ No, this uses assets from different maps which isn't possible with scripting only

                            _shiro_foxy_ Offline
                            _shiro_foxy_ Offline
                            _shiro_foxy_
                            wrote on last edited by
                            #116

                            sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                            AdrX003 sehteria 2 Replies Last reply
                            1
                            • _shiro_foxy_ _shiro_foxy_

                              sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                              AdrX003 Offline
                              AdrX003 Offline
                              AdrX003
                              wrote on last edited by
                              #117

                              _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                              sehteria 1 Reply Last reply
                              1
                              • _shiro_foxy_ _shiro_foxy_

                                sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                                sehteria Offline
                                sehteria Offline
                                sehteria
                                wrote on last edited by
                                #118

                                _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

                                1 Reply Last reply
                                1
                                • AdrX003 AdrX003

                                  @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                                  I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                                  sehteria Offline
                                  sehteria Offline
                                  sehteria
                                  wrote on last edited by sehteria
                                  #119

                                  AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

                                  1 Reply Last reply
                                  2
                                  • AdrX003 AdrX003

                                    _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                                    sehteria Offline
                                    sehteria Offline
                                    sehteria
                                    wrote on last edited by sehteria
                                    #120

                                    AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

                                    1 Reply Last reply
                                    2
                                    • FighterHydrant Offline
                                      FighterHydrant Offline
                                      FighterHydrant
                                      wrote on last edited by
                                      #121

                                      This is RAD dude!

                                      1 Reply Last reply
                                      1
                                      • Rip_Lucifer Offline
                                        Rip_Lucifer Offline
                                        Rip_Lucifer
                                        wrote on last edited by
                                        #122

                                        how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                                        sehteria 1 Reply Last reply
                                        1
                                        • Rip_Lucifer Rip_Lucifer

                                          how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                                          sehteria Offline
                                          sehteria Offline
                                          sehteria
                                          wrote on last edited by
                                          #123

                                          Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

                                          1 Reply Last reply
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