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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

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  • sehteriaundefined sehteria

    @Kusanagi_Z Give me more details if you can so I can help you further, what menu do you mean? Download the latest version, install it correctly, make sure no custom scripts interrupt the mod, same goes for custom sounds. Custom textures are no problem. Are there any errors in your console?

    NeroSwallowundefined Offline
    NeroSwallowundefined Offline
    NeroSwallow
    wrote on last edited by
    #101

    sehteria said in [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

    Give me more details if you can so I can help you further, what menu do you mean? Download the latest version, install it correctly, make sure no custom scripts interrupt the mod, same goes for custom sounds. Custom textures are no problem. Are there any errors in your console?

    I installed the latest version of the mod, the only link I found and it didn't give me any problems with the download or the installation, but when I go to the mods section and activate it, the game does the respective restart and leaves me in the server browser menu in In the upper right corner it appears that the mod is loaded but the game freezes and doesn't let me do anything, just in case the only scripts are:
    Remove perks limit
    Start with a million points in just
    health counter
    Hud Different in solo
    Remove fog in origins

    sehteriaundefined 1 Reply Last reply
    1
    • LittlestSharkyundefined Offline
      LittlestSharkyundefined Offline
      LittlestSharky
      wrote on last edited by
      #102

      Hi im using the mod but whenever i get the five seven or the dual five seven the game crashes, any help with these?

      sehteriaundefined 1 Reply Last reply
      1
      • NeroSwallowundefined NeroSwallow

        sehteria said in [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps:

        Give me more details if you can so I can help you further, what menu do you mean? Download the latest version, install it correctly, make sure no custom scripts interrupt the mod, same goes for custom sounds. Custom textures are no problem. Are there any errors in your console?

        I installed the latest version of the mod, the only link I found and it didn't give me any problems with the download or the installation, but when I go to the mods section and activate it, the game does the respective restart and leaves me in the server browser menu in In the upper right corner it appears that the mod is loaded but the game freezes and doesn't let me do anything, just in case the only scripts are:
        Remove perks limit
        Start with a million points in just
        health counter
        Hud Different in solo
        Remove fog in origins

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by
        #103

        @Kusanagi_Z Try removing the scripts one by one and see if maybe one (or multiple) of them overrite the mod which causes the problem.

        NeroSwallowundefined 1 Reply Last reply
        0
        • LittlestSharkyundefined LittlestSharky

          Hi im using the mod but whenever i get the five seven or the dual five seven the game crashes, any help with these?

          sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          wrote on last edited by
          #104

          LittlestSharky Which map? And I assume getting them from the box? I’ll check it asap when you have answers for me, thanks 🙂

          1 Reply Last reply
          0
          • sehteriaundefined sehteria

            LKurama There isn't a specific one that I can say here, I am experimenting and doing multiple things. My next project probably won't take too long before I release it 🙂

            LKuramaundefined Offline
            LKuramaundefined Offline
            LKurama
            wrote on last edited by LKurama
            #105

            sehteria Just subscribed, can't wait to see what's coming next

            1 Reply Last reply
            1
            • sehteriaundefined sehteria

              @Kusanagi_Z Try removing the scripts one by one and see if maybe one (or multiple) of them overrite the mod which causes the problem.

              NeroSwallowundefined Offline
              NeroSwallowundefined Offline
              NeroSwallow
              wrote on last edited by
              #106

              sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

              sehteriaundefined 1 Reply Last reply
              0
              • NeroSwallowundefined NeroSwallow

                sehteria It doesn't even work without scripts, it still freezes completely after the mod load restart

                sehteriaundefined Offline
                sehteriaundefined Offline
                sehteria
                wrote on last edited by
                #107

                @Kusanagi_Z With or without?

                NeroSwallowundefined 1 Reply Last reply
                0
                • sehteriaundefined sehteria

                  @Kusanagi_Z With or without?

                  NeroSwallowundefined Offline
                  NeroSwallowundefined Offline
                  NeroSwallow
                  wrote on last edited by
                  #108

                  sehteria I removed them all and it still freezes

                  sehteriaundefined 1 Reply Last reply
                  0
                  • NeroSwallowundefined NeroSwallow

                    sehteria I removed them all and it still freezes

                    sehteriaundefined Offline
                    sehteriaundefined Offline
                    sehteria
                    wrote on last edited by
                    #109

                    @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

                    NeroSwallowundefined 1 Reply Last reply
                    0
                    • sehteriaundefined Offline
                      sehteriaundefined Offline
                      sehteria
                      wrote on last edited by sehteria
                      #110

                      Small update

                      Removed replaceFunc functions for all map .gsc's -> Less code
                      Added Victus' pack-a-punch camo coverage for ACOG attachment
                      Added limit to Death Machine on Nuketown Zombies

                      1 Reply Last reply
                      2
                      • sehteriaundefined sehteria

                        @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

                        NeroSwallowundefined Offline
                        NeroSwallowundefined Offline
                        NeroSwallow
                        wrote on last edited by
                        #111

                        sehteria I have bo4 sounds on my weapons, may that be why?

                        sehteriaundefined AdrX003undefined 2 Replies Last reply
                        2
                        • NeroSwallowundefined NeroSwallow

                          sehteria I have bo4 sounds on my weapons, may that be why?

                          sehteriaundefined Offline
                          sehteriaundefined Offline
                          sehteria
                          wrote on last edited by
                          #112

                          @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

                          1 Reply Last reply
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                          • NeroSwallowundefined NeroSwallow

                            sehteria I have bo4 sounds on my weapons, may that be why?

                            AdrX003undefined Offline
                            AdrX003undefined Offline
                            AdrX003
                            wrote on last edited by
                            #113

                            @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                            I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                            NeroSwallowundefined sehteriaundefined 2 Replies Last reply
                            1
                            • AdrX003undefined AdrX003

                              @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                              I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                              NeroSwallowundefined Offline
                              NeroSwallowundefined Offline
                              NeroSwallow
                              wrote on last edited by
                              #114

                              AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                              JezuzLizardundefined 1 Reply Last reply
                              1
                              • NeroSwallowundefined NeroSwallow

                                AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                                JezuzLizardundefined Offline
                                JezuzLizardundefined Offline
                                JezuzLizard
                                Plutonium Staff
                                wrote on last edited by
                                #115

                                @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

                                1 Reply Last reply
                                1
                                • sehteriaundefined sehteria

                                  _shiro_foxy_ No, this uses assets from different maps which isn't possible with scripting only

                                  _shiro_foxy_undefined Offline
                                  _shiro_foxy_undefined Offline
                                  _shiro_foxy_
                                  wrote on last edited by
                                  #116

                                  sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                                  AdrX003undefined sehteriaundefined 2 Replies Last reply
                                  1
                                  • _shiro_foxy_undefined _shiro_foxy_

                                    sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                                    AdrX003undefined Offline
                                    AdrX003undefined Offline
                                    AdrX003
                                    wrote on last edited by
                                    #117

                                    _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                                    sehteriaundefined 1 Reply Last reply
                                    1
                                    • _shiro_foxy_undefined _shiro_foxy_

                                      sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                                      sehteriaundefined Offline
                                      sehteriaundefined Offline
                                      sehteria
                                      wrote on last edited by
                                      #118

                                      _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

                                      1 Reply Last reply
                                      1
                                      • AdrX003undefined AdrX003

                                        @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                                        I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                                        sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        wrote on last edited by sehteria
                                        #119

                                        AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

                                        1 Reply Last reply
                                        2
                                        • AdrX003undefined AdrX003

                                          _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                                          sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          wrote on last edited by sehteria
                                          #120

                                          AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

                                          1 Reply Last reply
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