Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
241 Posts 64 Posters 61.1k Views 10 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • sehteriaundefined sehteria

    @Kusanagi_Z With or without?

    NeroSwallowundefined Offline
    NeroSwallowundefined Offline
    NeroSwallow
    wrote on last edited by
    #108

    sehteria I removed them all and it still freezes

    sehteriaundefined 1 Reply Last reply
    0
    • NeroSwallowundefined NeroSwallow

      sehteria I removed them all and it still freezes

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by
      #109

      @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

      NeroSwallowundefined 1 Reply Last reply
      0
      • sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by sehteria
        #110

        Small update

        Removed replaceFunc functions for all map .gsc's -> Less code
        Added Victus' pack-a-punch camo coverage for ACOG attachment
        Added limit to Death Machine on Nuketown Zombies

        1 Reply Last reply
        2
        • sehteriaundefined sehteria

          @Kusanagi_Z Custom textures shouldn't be an issue, custom sounds may be the issue if you have those. Scripts should work if they don't try to mess with the original modding scripts within the mod. Any console errors? Any further details you can provide me with so I can help you out?

          NeroSwallowundefined Offline
          NeroSwallowundefined Offline
          NeroSwallow
          wrote on last edited by
          #111

          sehteria I have bo4 sounds on my weapons, may that be why?

          sehteriaundefined AdrX003undefined 2 Replies Last reply
          2
          • NeroSwallowundefined NeroSwallow

            sehteria I have bo4 sounds on my weapons, may that be why?

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by
            #112

            @Kusanagi_Z Most likely yes, try removing that and it'll work. I'm pretty sure

            1 Reply Last reply
            0
            • NeroSwallowundefined NeroSwallow

              sehteria I have bo4 sounds on my weapons, may that be why?

              AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by
              #113

              @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
              I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

              NeroSwallowundefined sehteriaundefined 2 Replies Last reply
              1
              • AdrX003undefined AdrX003

                @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                NeroSwallowundefined Offline
                NeroSwallowundefined Offline
                NeroSwallow
                wrote on last edited by
                #114

                AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                JezuzLizardundefined 1 Reply Last reply
                1
                • NeroSwallowundefined NeroSwallow

                  AdrX003 I don't know, according to me these scripts only work in solo, and I don't like playing alone, so I better leave the BO4 Sounds because those do work well

                  JezuzLizardundefined Offline
                  JezuzLizardundefined Offline
                  JezuzLizard
                  Plutonium Staff
                  wrote on last edited by
                  #115

                  @Kusanagi_Z If all players have the mod installed, and loaded you can still play together.

                  1 Reply Last reply
                  1
                  • sehteriaundefined sehteria

                    _shiro_foxy_ No, this uses assets from different maps which isn't possible with scripting only

                    _shiro_foxy_undefined Offline
                    _shiro_foxy_undefined Offline
                    _shiro_foxy_
                    wrote on last edited by
                    #116

                    sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                    AdrX003undefined sehteriaundefined 2 Replies Last reply
                    1
                    • _shiro_foxy_undefined _shiro_foxy_

                      sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                      AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      wrote on last edited by
                      #117

                      _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                      sehteriaundefined 1 Reply Last reply
                      1
                      • _shiro_foxy_undefined _shiro_foxy_

                        sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

                        sehteriaundefined Offline
                        sehteriaundefined Offline
                        sehteria
                        wrote on last edited by
                        #118

                        _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

                        1 Reply Last reply
                        1
                        • AdrX003undefined AdrX003

                          @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
                          I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

                          sehteriaundefined Offline
                          sehteriaundefined Offline
                          sehteria
                          wrote on last edited by sehteria
                          #119

                          AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

                          1 Reply Last reply
                          2
                          • AdrX003undefined AdrX003

                            _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

                            sehteriaundefined Offline
                            sehteriaundefined Offline
                            sehteria
                            wrote on last edited by sehteria
                            #120

                            AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

                            1 Reply Last reply
                            2
                            • FighterHydrantundefined Offline
                              FighterHydrantundefined Offline
                              FighterHydrant
                              wrote on last edited by
                              #121

                              This is RAD dude!

                              1 Reply Last reply
                              1
                              • Rip_Luciferundefined Offline
                                Rip_Luciferundefined Offline
                                Rip_Lucifer
                                wrote on last edited by
                                #122

                                how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                                sehteriaundefined 1 Reply Last reply
                                1
                                • Rip_Luciferundefined Rip_Lucifer

                                  how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                                  sehteriaundefined Offline
                                  sehteriaundefined Offline
                                  sehteria
                                  wrote on last edited by
                                  #123

                                  Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

                                  1 Reply Last reply
                                  2
                                  • SucesfulyFaledundefined Offline
                                    SucesfulyFaledundefined Offline
                                    SucesfulyFaled
                                    wrote on last edited by
                                    #124

                                    Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                                    AdrX003undefined Bickylotheboistundefined 2 Replies Last reply
                                    0
                                    • SucesfulyFaledundefined SucesfulyFaled

                                      Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                                      AdrX003undefined Offline
                                      AdrX003undefined Offline
                                      AdrX003
                                      wrote on last edited by
                                      #125

                                      SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                                      SucesfulyFaledundefined 1 Reply Last reply
                                      0
                                      • AdrX003undefined AdrX003

                                        SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                                        SucesfulyFaledundefined Offline
                                        SucesfulyFaledundefined Offline
                                        SucesfulyFaled
                                        wrote on last edited by SucesfulyFaled
                                        #126

                                        AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                                        AdrX003undefined 1 Reply Last reply
                                        0
                                        • SucesfulyFaledundefined SucesfulyFaled

                                          Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                                          Bickylotheboistundefined Offline
                                          Bickylotheboistundefined Offline
                                          Bickylotheboist
                                          wrote on last edited by
                                          #127

                                          SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                                          SucesfulyFaledundefined 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 12
                                          • 13
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate