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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined sehteria

    _shiro_foxy_ No, this uses assets from different maps which isn't possible with scripting only

    _shiro_foxy_undefined Offline
    _shiro_foxy_undefined Offline
    _shiro_foxy_
    wrote on last edited by
    #116

    sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

    AdrX003undefined sehteriaundefined 2 Replies Last reply
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    • _shiro_foxy_undefined _shiro_foxy_

      sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #117

      _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

      sehteriaundefined 1 Reply Last reply
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      • _shiro_foxy_undefined _shiro_foxy_

        sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by
        #118

        _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

        1 Reply Last reply
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        • AdrX003undefined AdrX003

          @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
          I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

          sehteriaundefined Offline
          sehteriaundefined Offline
          sehteria
          wrote on last edited by sehteria
          #119

          AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

          1 Reply Last reply
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          • AdrX003undefined AdrX003

            _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

            sehteriaundefined Offline
            sehteriaundefined Offline
            sehteria
            wrote on last edited by sehteria
            #120

            AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

            1 Reply Last reply
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            • FighterHydrantundefined Offline
              FighterHydrantundefined Offline
              FighterHydrant
              wrote on last edited by
              #121

              This is RAD dude!

              1 Reply Last reply
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              • Rip_Luciferundefined Offline
                Rip_Luciferundefined Offline
                Rip_Lucifer
                wrote on last edited by
                #122

                how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                sehteriaundefined 1 Reply Last reply
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                • Rip_Luciferundefined Rip_Lucifer

                  how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                  sehteriaundefined Offline
                  sehteriaundefined Offline
                  sehteria
                  wrote on last edited by
                  #123

                  Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

                  1 Reply Last reply
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                  • SucesfulyFaledundefined Offline
                    SucesfulyFaledundefined Offline
                    SucesfulyFaled
                    wrote on last edited by
                    #124

                    Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                    AdrX003undefined Bickylotheboistundefined 2 Replies Last reply
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                    • SucesfulyFaledundefined SucesfulyFaled

                      Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                      AdrX003undefined Offline
                      AdrX003undefined Offline
                      AdrX003
                      wrote on last edited by
                      #125

                      SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                      SucesfulyFaledundefined 1 Reply Last reply
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                      • AdrX003undefined AdrX003

                        SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                        SucesfulyFaledundefined Offline
                        SucesfulyFaledundefined Offline
                        SucesfulyFaled
                        wrote on last edited by SucesfulyFaled
                        #126

                        AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                        AdrX003undefined 1 Reply Last reply
                        0
                        • SucesfulyFaledundefined SucesfulyFaled

                          Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                          Bickylotheboistundefined Offline
                          Bickylotheboistundefined Offline
                          Bickylotheboist
                          wrote on last edited by
                          #127

                          SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                          SucesfulyFaledundefined 1 Reply Last reply
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                          • Bickylotheboistundefined Bickylotheboist

                            SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                            SucesfulyFaledundefined Offline
                            SucesfulyFaledundefined Offline
                            SucesfulyFaled
                            wrote on last edited by
                            #128

                            Bickylotheboist Yes, i do

                            1 Reply Last reply
                            0
                            • SucesfulyFaledundefined SucesfulyFaled

                              AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                              AdrX003undefined Offline
                              AdrX003undefined Offline
                              AdrX003
                              wrote on last edited by AdrX003
                              #129

                              SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                              The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                              SucesfulyFaledundefined 1 Reply Last reply
                              0
                              • fardboiundefined Offline
                                fardboiundefined Offline
                                fardboi
                                wrote on last edited by
                                #130

                                it keep crashing
                                Exception Code: 0xC0000005
                                Exception Address: 0x005DA2EC

                                sehteriaundefined 1 Reply Last reply
                                0
                                • fardboiundefined fardboi

                                  it keep crashing
                                  Exception Code: 0xC0000005
                                  Exception Address: 0x005DA2EC

                                  sehteriaundefined Offline
                                  sehteriaundefined Offline
                                  sehteria
                                  wrote on last edited by
                                  #131

                                  fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                  fardboiundefined 1 Reply Last reply
                                  1
                                  • sehteriaundefined sehteria

                                    fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                    fardboiundefined Offline
                                    fardboiundefined Offline
                                    fardboi
                                    wrote on last edited by
                                    #132

                                    sehteria im still crashing

                                    JezuzLizardundefined 1 Reply Last reply
                                    0
                                    • Bickylotheboistundefined Offline
                                      Bickylotheboistundefined Offline
                                      Bickylotheboist
                                      wrote on last edited by
                                      #133

                                      idk what yall are doing wrong, i just put the zm_weapons folder in the mod folder and it worked for me, cant say the same for yall tho

                                      1 Reply Last reply
                                      1
                                      • AdrX003undefined AdrX003

                                        SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                                        The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                                        SucesfulyFaledundefined Offline
                                        SucesfulyFaledundefined Offline
                                        SucesfulyFaled
                                        wrote on last edited by
                                        #134

                                        AdrX003 I have tried roughly 6 times now, it keeps happening. Usually i am pretty handy with stuff like this, but the error doesn't tell me much.

                                        1 Reply Last reply
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                                        • fardboiundefined fardboi

                                          sehteria im still crashing

                                          JezuzLizardundefined Offline
                                          JezuzLizardundefined Offline
                                          JezuzLizard
                                          Plutonium Staff
                                          wrote on last edited by
                                          #135

                                          fardboi Upload the crashdump here.

                                          1 Reply Last reply
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