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  3. [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

[Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • _shiro_foxy_ _shiro_foxy_

    sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

    AdrX003 Offline
    AdrX003 Offline
    AdrX003
    wrote on last edited by
    #117

    _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

    sehteria 1 Reply Last reply
    1
    • _shiro_foxy_ _shiro_foxy_

      sehteria If this add assets from other maps does that mean that weapons from Origins or other maps could be added to Tranzit for example?

      sehteria Offline
      sehteria Offline
      sehteria
      wrote on last edited by
      #118

      _shiro_foxy_ This mod is about weapons being ‘global’ on every map. For instance Origins weapons being on all the other maps

      1 Reply Last reply
      1
      • AdrX003 AdrX003

        @Kusanagi_Z I had the same exact modified .sabs you will need to remove it.
        I could say the mod can still be used with the "BO4 sounds pack" but we would need to find out exactly wich ones are making the game freeze, i just gave up cause ive used the BO4 sounds for quite a wile now and actlly wanted to go back to the BO2 sounds but yea, it would be an interesting thing to solve.

        sehteria Offline
        sehteria Offline
        sehteria
        wrote on last edited by sehteria
        #119

        AdrX003 I think It is solvable on my side too if I gave the weapon sounds a different aliases. But that takes too much time which I don’t really have. Hopefully in the future 🙂

        1 Reply Last reply
        2
        • AdrX003 AdrX003

          _shiro_foxy_ Im pretty sure that the Staffs are a whole other can of worms with their specific GSC/CSCs and EFX files attached to all they do that would need need to be figured out, at least i think theyre very different to the other weapons by the way they work, the same thing applied to the Sliquifier since i think ive seen it been refeered as a "bolt launcher" of some sort in the files and code...

          sehteria Offline
          sehteria Offline
          sehteria
          wrote on last edited by sehteria
          #120

          AdrX003 You’re right. I am currently testing wonder weapon ports with my mod source though. I have ported the sliquifier, paralyzer and blundergat/blundersplat ported over to Tranzit, no issues as of now but I have heard that the animations could be a problem, we’ll see 🙂

          1 Reply Last reply
          2
          • FighterHydrant Offline
            FighterHydrant Offline
            FighterHydrant
            wrote on last edited by
            #121

            This is RAD dude!

            1 Reply Last reply
            1
            • Rip_Lucifer Offline
              Rip_Lucifer Offline
              Rip_Lucifer
              wrote on last edited by
              #122

              how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

              sehteria 1 Reply Last reply
              1
              • Rip_Lucifer Rip_Lucifer

                how will the blundergat and acid gat work? will you somehow add work benches to maps like town, farm, and bus depot along with the acid gat kid parts? or will just both the blundergat and acid gat be in the box? sehteria

                sehteria Offline
                sehteria Offline
                sehteria
                wrote on last edited by
                #123

                Rip_Lucifer Both are possible, but I’ll probably add them to the mystery box

                1 Reply Last reply
                2
                • SucesfulyFaled Offline
                  SucesfulyFaled Offline
                  SucesfulyFaled
                  wrote on last edited by
                  #124

                  Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                  AdrX003 Bickylotheboist 2 Replies Last reply
                  0
                  • SucesfulyFaled SucesfulyFaled

                    Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                    AdrX003 Offline
                    AdrX003 Offline
                    AdrX003
                    wrote on last edited by
                    #125

                    SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                    SucesfulyFaled 1 Reply Last reply
                    0
                    • AdrX003 AdrX003

                      SucesfulyFaled Have you installed the compiled mod? I would not know for sure since im just reading thru the tutoriais and not doing any progress rn so but something could be very wrong in wich files you placed in the mods folder to load.

                      SucesfulyFaled Offline
                      SucesfulyFaled Offline
                      SucesfulyFaled
                      wrote on last edited by SucesfulyFaled
                      #126

                      AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                      AdrX003 1 Reply Last reply
                      0
                      • SucesfulyFaled SucesfulyFaled

                        Hey, weird question, but i installed the mod and activated it, yet it seems to not load models. When i get one from the box, it just removes my current weapon. When i use the give command, i get DEFAULT weapon or a "§No XModel loaded" error. What did i do wrong?

                        Bickylotheboist Offline
                        Bickylotheboist Offline
                        Bickylotheboist
                        wrote on last edited by
                        #127

                        SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                        SucesfulyFaled 1 Reply Last reply
                        0
                        • Bickylotheboist Bickylotheboist

                          SucesfulyFaled never had this problem, but do you have all the DLC's for BO2?

                          SucesfulyFaled Offline
                          SucesfulyFaled Offline
                          SucesfulyFaled
                          wrote on last edited by
                          #128

                          Bickylotheboist Yes, i do

                          1 Reply Last reply
                          0
                          • SucesfulyFaled SucesfulyFaled

                            AdrX003 I tried both compiled and uncompiled. I placed it in "%localappdata%/storage/t6/mods". In that i have the folder named "zm_weapons", in which the mod config is. I have the full folder, but that should describe my files tree roughly. The mod does successfully load, so i assume i did that correctly.

                            AdrX003 Offline
                            AdrX003 Offline
                            AdrX003
                            wrote on last edited by AdrX003
                            #129

                            SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                            The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                            SucesfulyFaled 1 Reply Last reply
                            0
                            • fardboi Offline
                              fardboi Offline
                              fardboi
                              wrote on last edited by
                              #130

                              it keep crashing
                              Exception Code: 0xC0000005
                              Exception Address: 0x005DA2EC

                              sehteria 1 Reply Last reply
                              0
                              • fardboi fardboi

                                it keep crashing
                                Exception Code: 0xC0000005
                                Exception Address: 0x005DA2EC

                                sehteria Offline
                                sehteria Offline
                                sehteria
                                wrote on last edited by
                                #131

                                fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                fardboi 1 Reply Last reply
                                1
                                • sehteria sehteria

                                  fardboi Validate your game and make sure you have the DLC’s of the maps you’re trying to play and let me know if you still keep crashing

                                  fardboi Offline
                                  fardboi Offline
                                  fardboi
                                  wrote on last edited by
                                  #132

                                  sehteria im still crashing

                                  JezuzLizard 1 Reply Last reply
                                  0
                                  • Bickylotheboist Offline
                                    Bickylotheboist Offline
                                    Bickylotheboist
                                    wrote on last edited by
                                    #133

                                    idk what yall are doing wrong, i just put the zm_weapons folder in the mod folder and it worked for me, cant say the same for yall tho

                                    1 Reply Last reply
                                    1
                                    • AdrX003 AdrX003

                                      SucesfulyFaled yea, thats correct but ive never seen a compiled mod errors like this and i have tested like 99% of every existing mod for WaW/BO1/BO2.

                                      The only possible thing i can think of is that somewere in a physical area of the disk/ssd/storage of the files was missing after the copy of may have a flipping bit? ( wich is like, very uncommon to happen in such a way that the game still recognize it as loadable/not damaged and all that) and a simple (that is not replacing the whole drive to test this theory) would be to rename the folder of the one you already have to whatever, download the compiled mod again, place at the right place again with the normal name and everything and load and test it again.

                                      SucesfulyFaled Offline
                                      SucesfulyFaled Offline
                                      SucesfulyFaled
                                      wrote on last edited by
                                      #134

                                      AdrX003 I have tried roughly 6 times now, it keeps happening. Usually i am pretty handy with stuff like this, but the error doesn't tell me much.

                                      1 Reply Last reply
                                      0
                                      • fardboi fardboi

                                        sehteria im still crashing

                                        JezuzLizard Offline
                                        JezuzLizard Offline
                                        JezuzLizard
                                        Plutonium Staff
                                        wrote on last edited by
                                        #135

                                        fardboi Upload the crashdump here.

                                        1 Reply Last reply
                                        0
                                        • Jeezuz Offline
                                          Jeezuz Offline
                                          Jeezuz
                                          wrote on last edited by
                                          #136

                                          yo sehteria can you like mix this mod with the perks one? if you do iy i would be very grateful

                                          sehteria AdrX003 2 Replies Last reply
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