[Release] [Zombies] Black Ops 2 Alternative Ammo Types
-
Obtaizen I have the same problem, do you figured the patch ?
-
No I just removed the mod
-
Obtaizen Ok, I'm rewriting it, i'll give you the patched versiojn
-
Obtaizen and for people like us that can't load Tranzit, you just have to comment/delete this line in the souce code :
if( getdvar( "mapname" ) == "zm_transit" ) level._effect[ "jetgun_smoke_cloud" ] = loadfx( "weapon\thunder_gun\fx_thundergun_smoke_cloud" );
I think the Thundergun is from Black OPS 1 so is this piece of code.
Now Transit work peacefully!
-
@Unknown-Love This script is awesome, thank you for making it, however I've found 2 bugs on Town survival (maybe other maps too?):
- Sometimes the first pack only costs 2,500 instead of 5,000
- Galil & FAL ADS sights are broken when double paping
Thank you!
-
Latest issues in comments should now be fix.
-
dontknowletspl Thanks for the awesome update.
It seems that the ADS for Galil, FAL, etc, has been fixed!
However, sometimes you can still double pap for 2500, I'll give you an example. I loaded into a custom game round 30 to test this. I bought MP5 and double packed it with no errors. Then I packed my M1911 and it only cost 2500.
-
Loving this mod, makes it much more enjoyable but a little OP at times XD
Only issue I've come across is on Buried. Going into the portal in the middle of the maze, whether walking or jumping in, you take hella fall damage and its killed me twice. I've also tested with only this modpack installed so im assuming it is this.
I don't know if theres meant to be, but hitmarks would be nice to indicate when your AAT has gone off, as I still don't know what Headcutter those.
Amazing mod though, very well done
-
-
-
well, what happened to this mod?
can anyone re-upload this mod?
-
Rexburg wondering the same, chaos mode and a lot of other mods are deleted too
-
Rexburg I think i've got a version of AAT in my scripts folder... I'll upload it this week
-
AAT download link here it comes
-
-