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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • sehteriaundefined sehteria

    T6ZM zm_perks

    Adding all perks to all maps and adds Pack-a-Punch to the maps who are missing one.

    Tranzit (including survival maps), Nuketown zombies, Die Rise, Mob of the Dead and Buried are the only maps currently supported.

    Click here to read all the information you need about this mod

    Showcase:
    Tranzit Classic

    Tranzit Survival

    Die Rise

    Mob of the Dead Classic

    Buried

    Download links:
    Compiled: zm_perks
    Source: zm_perks

    Installation guide:

    1. Extract the zm_perks.zip
    2. Copy & Paste or drag the folder which contains the mod files to:
      %localappdata%\Plutonium\storage\t6\mods (Windows Key + R)
    3. You've installed the mod! Start BO2 zombies up, click on Mods in the menu and select zm_perks

    Perks added to Tranzit:

    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Bus Depot:
    • Quick Revive
    • Juggernog
    • Speed Cola
    • Double Tap Root Beer
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch
    Perks added to Town:
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    Perks added to Farm:
    • Stamin-Up
    • Tombstone
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper
    • Pack-a-Punch

    Perks added to Nuketown Zombies:

    • Stamin-Up
    • Deadshot Daiquiri
    • Mule Kick
    • PHD Flopper

    Perks added to Die Rise:

    • Stamin-Up
    • PHD Flopper

    Perks added to Mob of the Dead:

    • Mule Kick
    • PHD Flopper

    Perks added to Buried:

    • Deadshot Daiquiri
    • PHD Flopper
    Changes:

    Quick Revive in Nuketown Zombies always lands inside the garage

    Upcoming updates

    Adding support for other maps & more perks

    Credits

    There are codes/functions/perk locations taken from BO2 Reimagined, made by JBleezy

    Vitrolic Witherundefined Offline
    Vitrolic Witherundefined Offline
    Vitrolic Wither
    wrote on last edited by
    #93

    sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

    sehteriaundefined 1 Reply Last reply
    1
    • AssassinDehnundefined AssassinDehn

      Is PHD just immunity to explosive damage or is it bugged, sorry if this is a dumb question

      sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      wrote on last edited by
      #94

      AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)

      1 Reply Last reply
      0
      • Vitrolic Witherundefined Vitrolic Wither

        sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

        sehteriaundefined Offline
        sehteriaundefined Offline
        sehteria
        wrote on last edited by sehteria
        #95

        Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.

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        • Vitrolic Witherundefined Offline
          Vitrolic Witherundefined Offline
          Vitrolic Wither
          wrote on last edited by
          #96

          Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.

          1 Reply Last reply
          1
          • pqdundefined Offline
            pqdundefined Offline
            pqd
            wrote on last edited by
            #97

            I think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)

            1 Reply Last reply
            0
            • pqdundefined Offline
              pqdundefined Offline
              pqd
              wrote on last edited by pqd
              #98

              Addition to post above, it also seems to not function properly with most of its features, I will leave a list below:


              Full list of Deadshot Daiquiri features for reference:

              • Smaller crosshairs

              • Aim assist locks onto head (CONTROLLER INPUT ONLY)

              • Zero sway with sniper rifles

              • Reduced weapon spread by 35%

              • Melee lunges will be directed towards target's head


              1 Reply Last reply
              1
              • GhostRider0125undefined GhostRider0125 referenced this topic on
              • Mattlleo10undefined Offline
                Mattlleo10undefined Offline
                Mattlleo10
                wrote on last edited by
                #99

                sehteria Hey bro just want to know when its it gonna be the next release

                1 Reply Last reply
                0
                • Vitrolic Witherundefined Vitrolic Wither referenced this topic on
                • GhostRider0125undefined GhostRider0125 referenced this topic on
                • GhostRider0125undefined Offline
                  GhostRider0125undefined Offline
                  GhostRider0125
                  wrote on last edited by GhostRider0125
                  #100

                  Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                  (The hundredth comment🤡😂)

                  Cawldwinkundefined 1 Reply Last reply
                  2
                  • GhostRider0125undefined GhostRider0125

                    Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                    (The hundredth comment🤡😂)

                    Cawldwinkundefined Offline
                    Cawldwinkundefined Offline
                    Cawldwink
                    wrote on last edited by Cawldwink
                    #101

                    GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                    GhostRider0125undefined 1 Reply Last reply
                    2
                    • Cawldwinkundefined Cawldwink

                      GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                      GhostRider0125undefined Offline
                      GhostRider0125undefined Offline
                      GhostRider0125
                      wrote on last edited by
                      #102

                      Cawldwink i played the gun ones they work for me but hadn't done the perks in town and such yet
                      maybe later😆

                      1 Reply Last reply
                      1
                      • mrepicgamermanundefined Offline
                        mrepicgamermanundefined Offline
                        mrepicgamerman
                        wrote on last edited by
                        #103

                        erm, why is Who's Who not in maps other than Die Rise?

                        1 Reply Last reply
                        1
                        • Ex-SOLDIERundefined Offline
                          Ex-SOLDIERundefined Offline
                          Ex-SOLDIER
                          wrote on last edited by
                          #104

                          Cause the mod is not done (yet?)

                          1 Reply Last reply
                          0
                          • ZAPlordundefined Offline
                            ZAPlordundefined Offline
                            ZAPlord
                            wrote on last edited by
                            #105

                            idk if i did it right the extra perks arent loading in the map for me when i have the mod active

                            1 Reply Last reply
                            0
                            • ZAPlordundefined Offline
                              ZAPlordundefined Offline
                              ZAPlord
                              wrote on last edited by
                              #106

                              i made a mistake for the instructions thats all i figured it out

                              1 Reply Last reply
                              2
                              • ZAPlordundefined Offline
                                ZAPlordundefined Offline
                                ZAPlord
                                wrote on last edited by
                                #107

                                i hope you merge zm_weapons and zm_perks

                                1 Reply Last reply
                                3
                                • ZAPlordundefined Offline
                                  ZAPlordundefined Offline
                                  ZAPlord
                                  wrote on last edited by
                                  #108

                                  add Stamin-Up to mob

                                  1 Reply Last reply
                                  2
                                  • ZAPlordundefined Offline
                                    ZAPlordundefined Offline
                                    ZAPlord
                                    wrote on last edited by
                                    #109

                                    phd's when you dolphin dive around a high enough round it stops working

                                    sehteriaundefined 1 Reply Last reply
                                    1
                                    • Returnerundefined Offline
                                      Returnerundefined Offline
                                      Returner
                                      wrote on last edited by
                                      #110

                                      ur doing god's work keep it up

                                      1 Reply Last reply
                                      1
                                      • iZak910undefined Offline
                                        iZak910undefined Offline
                                        iZak910
                                        wrote on last edited by iZak910
                                        #111

                                        sehteria was kind of hoping stamin up would get added to MOTD. it could really use it.

                                        1 Reply Last reply
                                        1
                                        • ZAPlordundefined ZAPlord

                                          phd's when you dolphin dive around a high enough round it stops working

                                          sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          wrote on last edited by
                                          #112

                                          ZAPlord PHD uses the same original code as the maps which already have PHD, maybe It's just that way in BO2?

                                          1 Reply Last reply
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