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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    replied to AssassinDehn on last edited by
    #94

    AssassinDehn Vitrolic Wither Did that intentionally, otherwise it removes the core element of Tranzit and Its survival maps (lava)

    1 Reply Last reply
    0
    • sehteriaundefined Offline
      sehteriaundefined Offline
      sehteria
      replied to Vitrolic Wither on last edited by sehteria
      #95

      Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.

      1 Reply Last reply
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      • Vitrolic Witherundefined Offline
        Vitrolic Witherundefined Offline
        Vitrolic Wither
        wrote on last edited by
        #96

        Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.

        1 Reply Last reply
        1
        • pqdundefined Offline
          pqdundefined Offline
          pqd
          wrote on last edited by
          #97

          I think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)

          1 Reply Last reply
          0
          • pqdundefined Offline
            pqdundefined Offline
            pqd
            wrote on last edited by pqd
            #98

            Addition to post above, it also seems to not function properly with most of its features, I will leave a list below:


            Full list of Deadshot Daiquiri features for reference:

            • Smaller crosshairs

            • Aim assist locks onto head (CONTROLLER INPUT ONLY)

            • Zero sway with sniper rifles

            • Reduced weapon spread by 35%

            • Melee lunges will be directed towards target's head


            1 Reply Last reply
            1
            • GhostRider0125undefined GhostRider0125 referenced this topic on
            • Mattlleo10undefined Offline
              Mattlleo10undefined Offline
              Mattlleo10
              wrote on last edited by
              #99

              sehteria Hey bro just want to know when its it gonna be the next release

              1 Reply Last reply
              0
              • Vitrolic Witherundefined Vitrolic Wither referenced this topic on
              • GhostRider0125undefined GhostRider0125 referenced this topic on
              • GhostRider0125undefined Offline
                GhostRider0125undefined Offline
                GhostRider0125
                wrote on last edited by GhostRider0125
                #100

                Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                (The hundredth comment🤡😂)

                Cawldwinkundefined 1 Reply Last reply
                2
                • Cawldwinkundefined Offline
                  Cawldwinkundefined Offline
                  Cawldwink
                  replied to GhostRider0125 on last edited by Cawldwink
                  #101

                  GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                  GhostRider0125undefined 1 Reply Last reply
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                  • GhostRider0125undefined Offline
                    GhostRider0125undefined Offline
                    GhostRider0125
                    replied to Cawldwink on last edited by
                    #102

                    Cawldwink i played the gun ones they work for me but hadn't done the perks in town and such yet
                    maybe later😆

                    1 Reply Last reply
                    1
                    • mrepicgamermanundefined Offline
                      mrepicgamermanundefined Offline
                      mrepicgamerman
                      wrote on last edited by
                      #103

                      erm, why is Who's Who not in maps other than Die Rise?

                      1 Reply Last reply
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                      • Ex-SOLDIERundefined Offline
                        Ex-SOLDIERundefined Offline
                        Ex-SOLDIER
                        wrote on last edited by
                        #104

                        Cause the mod is not done (yet?)

                        1 Reply Last reply
                        0
                        • ZAPlordundefined Offline
                          ZAPlordundefined Offline
                          ZAPlord
                          wrote on last edited by
                          #105

                          idk if i did it right the extra perks arent loading in the map for me when i have the mod active

                          1 Reply Last reply
                          0
                          • ZAPlordundefined Offline
                            ZAPlordundefined Offline
                            ZAPlord
                            wrote on last edited by
                            #106

                            i made a mistake for the instructions thats all i figured it out

                            1 Reply Last reply
                            2
                            • ZAPlordundefined Offline
                              ZAPlordundefined Offline
                              ZAPlord
                              wrote on last edited by
                              #107

                              i hope you merge zm_weapons and zm_perks

                              1 Reply Last reply
                              3
                              • ZAPlordundefined Offline
                                ZAPlordundefined Offline
                                ZAPlord
                                wrote on last edited by
                                #108

                                add Stamin-Up to mob

                                1 Reply Last reply
                                2
                                • ZAPlordundefined Offline
                                  ZAPlordundefined Offline
                                  ZAPlord
                                  wrote on last edited by
                                  #109

                                  phd's when you dolphin dive around a high enough round it stops working

                                  sehteriaundefined 1 Reply Last reply
                                  1
                                  • Returnerundefined Offline
                                    Returnerundefined Offline
                                    Returner
                                    wrote on last edited by
                                    #110

                                    ur doing god's work keep it up

                                    1 Reply Last reply
                                    1
                                    • iZak910undefined Offline
                                      iZak910undefined Offline
                                      iZak910
                                      wrote on last edited by iZak910
                                      #111

                                      sehteria was kind of hoping stamin up would get added to MOTD. it could really use it.

                                      1 Reply Last reply
                                      1
                                      • sehteriaundefined Offline
                                        sehteriaundefined Offline
                                        sehteria
                                        replied to ZAPlord on last edited by
                                        #112

                                        ZAPlord PHD uses the same original code as the maps which already have PHD, maybe It's just that way in BO2?

                                        1 Reply Last reply
                                        0
                                        • kingslayer-eld7kundefined Offline
                                          kingslayer-eld7kundefined Offline
                                          kingslayer-eld7k
                                          wrote on last edited by
                                          #113

                                          can I use this with the zm_weapons mod at the same time

                                          sehteriaundefined 1 Reply Last reply
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