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  3. [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

[Release] [ZM] [Mod] zm_perks - Adding all perks to maps

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  • Vitrolic Witherundefined Vitrolic Wither

    sehteria Any chance we could get a version without the "Quick Revive in Nuketown Zombies always lands inside the garage" part?

    sehteriaundefined Offline
    sehteriaundefined Offline
    sehteria
    wrote on last edited by sehteria
    #95

    Vitrolic Wither This was a decision made by the members of my Discord server to free up space for the new added perks. They had a choice to choose between the 4 regular spawns for Quick Revive and they choose the garage.

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    • Vitrolic Witherundefined Offline
      Vitrolic Witherundefined Offline
      Vitrolic Wither
      wrote on last edited by
      #96

      Ok the reason I asked is because I was trying to use this mod with the Nuketown Perks Manager mod that lets you drop all the perks at the start of the game but quick spawning in the garage seem to break it. thx for getting back to me tho.

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      1
      • pqdundefined Offline
        pqdundefined Offline
        pqd
        wrote on last edited by
        #97

        I think I've discovered a bug with Deadshot Daiquiri, it appears that on the maps it has been added to, it does not remove scope idle sway from snipers (only works on MOTD and Origins where it is normally accessible)

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        • pqdundefined Offline
          pqdundefined Offline
          pqd
          wrote on last edited by pqd
          #98

          Addition to post above, it also seems to not function properly with most of its features, I will leave a list below:


          Full list of Deadshot Daiquiri features for reference:

          • Smaller crosshairs

          • Aim assist locks onto head (CONTROLLER INPUT ONLY)

          • Zero sway with sniper rifles

          • Reduced weapon spread by 35%

          • Melee lunges will be directed towards target's head


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          • GhostRider0125undefined GhostRider0125 referenced this topic on
          • Mattlleo10undefined Offline
            Mattlleo10undefined Offline
            Mattlleo10
            wrote on last edited by
            #99

            sehteria Hey bro just want to know when its it gonna be the next release

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            • Vitrolic Witherundefined Vitrolic Wither referenced this topic on
            • GhostRider0125undefined GhostRider0125 referenced this topic on
            • GhostRider0125undefined Offline
              GhostRider0125undefined Offline
              GhostRider0125
              wrote on last edited by GhostRider0125
              #100

              Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
              (The hundredth comment🤡😂)

              Cawldwinkundefined 1 Reply Last reply
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              • GhostRider0125undefined GhostRider0125

                Hey dude just want to know if the mod is finished can you merge it with zm_weapons we really love these two mods😆
                (The hundredth comment🤡😂)

                Cawldwinkundefined Offline
                Cawldwinkundefined Offline
                Cawldwink
                wrote on last edited by Cawldwink
                #101

                GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                GhostRider0125undefined 1 Reply Last reply
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                • Cawldwinkundefined Cawldwink

                  GhostRider0125 I think maybe he'd have to add it to survival maps, but it's still unclear how. I dunno if there's a check for that checking if the player is on survival map or not

                  GhostRider0125undefined Offline
                  GhostRider0125undefined Offline
                  GhostRider0125
                  wrote on last edited by
                  #102

                  Cawldwink i played the gun ones they work for me but hadn't done the perks in town and such yet
                  maybe later😆

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                  • mrepicgamermanundefined Offline
                    mrepicgamermanundefined Offline
                    mrepicgamerman
                    wrote on last edited by
                    #103

                    erm, why is Who's Who not in maps other than Die Rise?

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                    • Ex-SOLDIERundefined Offline
                      Ex-SOLDIERundefined Offline
                      Ex-SOLDIER
                      wrote on last edited by
                      #104

                      Cause the mod is not done (yet?)

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                      • ZAPlordundefined Offline
                        ZAPlordundefined Offline
                        ZAPlord
                        wrote on last edited by
                        #105

                        idk if i did it right the extra perks arent loading in the map for me when i have the mod active

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                        0
                        • ZAPlordundefined Offline
                          ZAPlordundefined Offline
                          ZAPlord
                          wrote on last edited by
                          #106

                          i made a mistake for the instructions thats all i figured it out

                          1 Reply Last reply
                          2
                          • ZAPlordundefined Offline
                            ZAPlordundefined Offline
                            ZAPlord
                            wrote on last edited by
                            #107

                            i hope you merge zm_weapons and zm_perks

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                            • ZAPlordundefined Offline
                              ZAPlordundefined Offline
                              ZAPlord
                              wrote on last edited by
                              #108

                              add Stamin-Up to mob

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                              2
                              • ZAPlordundefined Offline
                                ZAPlordundefined Offline
                                ZAPlord
                                wrote on last edited by
                                #109

                                phd's when you dolphin dive around a high enough round it stops working

                                sehteriaundefined 1 Reply Last reply
                                1
                                • Returnerundefined Offline
                                  Returnerundefined Offline
                                  Returner
                                  wrote on last edited by
                                  #110

                                  ur doing god's work keep it up

                                  1 Reply Last reply
                                  1
                                  • iZak910undefined Offline
                                    iZak910undefined Offline
                                    iZak910
                                    wrote on last edited by iZak910
                                    #111

                                    sehteria was kind of hoping stamin up would get added to MOTD. it could really use it.

                                    1 Reply Last reply
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                                    • ZAPlordundefined ZAPlord

                                      phd's when you dolphin dive around a high enough round it stops working

                                      sehteriaundefined Offline
                                      sehteriaundefined Offline
                                      sehteria
                                      wrote on last edited by
                                      #112

                                      ZAPlord PHD uses the same original code as the maps which already have PHD, maybe It's just that way in BO2?

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                                      • kingslayer-eld7kundefined Offline
                                        kingslayer-eld7kundefined Offline
                                        kingslayer-eld7k
                                        wrote on last edited by
                                        #113

                                        can I use this with the zm_weapons mod at the same time

                                        sehteriaundefined 1 Reply Last reply
                                        0
                                        • kingslayer-eld7kundefined kingslayer-eld7k

                                          can I use this with the zm_weapons mod at the same time

                                          sehteriaundefined Offline
                                          sehteriaundefined Offline
                                          sehteria
                                          wrote on last edited by
                                          #114

                                          kingslayer-eld7k No

                                          hamza_69200undefined 1 Reply Last reply
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