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dual Cz-75 crash

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  • RudeRenXundefined RudeRenX

    Re: game crashes as soon as i get dual wield cz75

    Hi, first of all I know that this bug has ben reported in several times before this one, but I would like to ask if someone has a temporary fix or at least a way so the gun don't pop up in the box. I've been careful about picking it from the box, but it always ends up happening, and you know that it kinda sucks to lose a fire sale because of this or picking it up by not looking at the box at the time you spin it.

    For those who don't know when you get a cz75 akimbo from the box this ones crashes your game (at least in solo and in all the maps that i have played)

    thanks for your time reading this, please tell me when this bug is fixed, or if you have a simple solution, and apologies if I spelled something wrong I'm hispanic.

    Greetings to all of you, have a great day.

    hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    wrote on last edited by
    #2

    RudeRenX it’s fixed in the testing version
    so if u want access to that donate.
    also you could just remove the weapon from your game via using a mod/removing it from the common zombie.ff

    1 Reply Last reply
    0
    • RudeRenXundefined RudeRenX

      Re: game crashes as soon as i get dual wield cz75

      Hi, first of all I know that this bug has ben reported in several times before this one, but I would like to ask if someone has a temporary fix or at least a way so the gun don't pop up in the box. I've been careful about picking it from the box, but it always ends up happening, and you know that it kinda sucks to lose a fire sale because of this or picking it up by not looking at the box at the time you spin it.

      For those who don't know when you get a cz75 akimbo from the box this ones crashes your game (at least in solo and in all the maps that i have played)

      thanks for your time reading this, please tell me when this bug is fixed, or if you have a simple solution, and apologies if I spelled something wrong I'm hispanic.

      Greetings to all of you, have a great day.

      Pistakillaundefined Offline
      Pistakillaundefined Offline
      Pistakilla
      wrote on last edited by Pistakilla
      #3

      RudeRenX

      You can use this script I made until we release a new update. Just make a .gsc file and copy everything in this code box into your .gsc file. After saving, put it in %localappdata%\plutonium\storage\t5\scripts\sp\zom. May have to fully restart your game until you see your player name followed by "has connected" on the top left, that's when you know the script has loaded.

      init(){ level thread remove_magicbox_weapon( "cz75dw_zm" ); }
      
      remove_magicbox_weapon( weapon )
      {
      	if(!isDefined(weapon))
      	{ 
      		weapon = ""; 
      	}
      	
      	if(isDefined(weapon) && maps\_zombiemode_weapons::get_is_in_box(weapon) == true )
      	{ 
      		level.zombie_weapons[weapon].is_in_box = false; 
      	}
      }
      
      xsfbfbundefined Ayhameeundefined 2 Replies Last reply
      1
      • Pistakillaundefined Pistakilla

        RudeRenX

        You can use this script I made until we release a new update. Just make a .gsc file and copy everything in this code box into your .gsc file. After saving, put it in %localappdata%\plutonium\storage\t5\scripts\sp\zom. May have to fully restart your game until you see your player name followed by "has connected" on the top left, that's when you know the script has loaded.

        init(){ level thread remove_magicbox_weapon( "cz75dw_zm" ); }
        
        remove_magicbox_weapon( weapon )
        {
        	if(!isDefined(weapon))
        	{ 
        		weapon = ""; 
        	}
        	
        	if(isDefined(weapon) && maps\_zombiemode_weapons::get_is_in_box(weapon) == true )
        	{ 
        		level.zombie_weapons[weapon].is_in_box = false; 
        	}
        }
        
        xsfbfbundefined Offline
        xsfbfbundefined Offline
        xsfbfb
        wrote on last edited by
        #4

        Pistakilla how do I make a gsc file? I have looked around and can't figure it out.

        1 Reply Last reply
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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #5

          just rename .txt to .gsc

          xsfbfbundefined 1 Reply Last reply
          0
          • hindercanrunundefined hindercanrun

            just rename .txt to .gsc

            xsfbfbundefined Offline
            xsfbfbundefined Offline
            xsfbfb
            wrote on last edited by
            #6

            hindercanrun Where do I take the code, how do I turn the code into a file?

            Resxtundefined 1 Reply Last reply
            0
            • xsfbfbundefined xsfbfb

              hindercanrun Where do I take the code, how do I turn the code into a file?

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #7

              xsfbfb simply copy the text, paste it in a notepad and save the file with a .gsc extension

              This could give you an idea (this is for IW5 but the idea is the same)
              https://github.com/Resxt/Plutonium-IW5-Scripts#how-do-i-download-a-script

              xsfbfbundefined 1 Reply Last reply
              1
              • hindercanrunundefined Offline
                hindercanrunundefined Offline
                hindercanrun
                wrote on last edited by
                #8

                make a .txt rename it to .exe then paste what pistakilla said then compile it using a compiler

                1 Reply Last reply
                1
                • Resxtundefined Resxt

                  xsfbfb simply copy the text, paste it in a notepad and save the file with a .gsc extension

                  This could give you an idea (this is for IW5 but the idea is the same)
                  https://github.com/Resxt/Plutonium-IW5-Scripts#how-do-i-download-a-script

                  xsfbfbundefined Offline
                  xsfbfbundefined Offline
                  xsfbfb
                  wrote on last edited by
                  #9

                  Resxt said in dual Cz-75 crash:

                  xsfbfb simply copy the text, paste it in a notepad and save the file with a .gsc extension

                  This could give you an idea (this is for IW5 but the idea is the same)
                  https://github.com/Resxt/Plutonium-IW5-Scripts#how-do-i-download-a-script

                  thanks

                  1 Reply Last reply
                  0
                  • Resxtundefined Resxt referenced this topic on
                  • Pistakillaundefined Pistakilla

                    RudeRenX

                    You can use this script I made until we release a new update. Just make a .gsc file and copy everything in this code box into your .gsc file. After saving, put it in %localappdata%\plutonium\storage\t5\scripts\sp\zom. May have to fully restart your game until you see your player name followed by "has connected" on the top left, that's when you know the script has loaded.

                    init(){ level thread remove_magicbox_weapon( "cz75dw_zm" ); }
                    
                    remove_magicbox_weapon( weapon )
                    {
                    	if(!isDefined(weapon))
                    	{ 
                    		weapon = ""; 
                    	}
                    	
                    	if(isDefined(weapon) && maps\_zombiemode_weapons::get_is_in_box(weapon) == true )
                    	{ 
                    		level.zombie_weapons[weapon].is_in_box = false; 
                    	}
                    }
                    
                    Ayhameeundefined Offline
                    Ayhameeundefined Offline
                    Ayhamee
                    wrote on last edited by
                    #10

                    Pistakilla thank you for the code!

                    1 Reply Last reply
                    0
                    • _Epidemic_undefined Offline
                      _Epidemic_undefined Offline
                      _Epidemic_
                      wrote on last edited by
                      #11

                      wait this has been a well known issue for years and it was never permanently fixed?? well anyway thanks y'all for the script

                      Resxtundefined 1 Reply Last reply
                      0
                      • _Epidemic_undefined _Epidemic_

                        wait this has been a well known issue for years and it was never permanently fixed?? well anyway thanks y'all for the script

                        Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt
                        Plutonium Staff
                        wrote on last edited by
                        #12

                        _Epidemic_ yes

                        1 Reply Last reply
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