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dual Cz-75 crash

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  • RudeRenXundefined RudeRenX

    Re: game crashes as soon as i get dual wield cz75

    Hi, first of all I know that this bug has ben reported in several times before this one, but I would like to ask if someone has a temporary fix or at least a way so the gun don't pop up in the box. I've been careful about picking it from the box, but it always ends up happening, and you know that it kinda sucks to lose a fire sale because of this or picking it up by not looking at the box at the time you spin it.

    For those who don't know when you get a cz75 akimbo from the box this ones crashes your game (at least in solo and in all the maps that i have played)

    thanks for your time reading this, please tell me when this bug is fixed, or if you have a simple solution, and apologies if I spelled something wrong I'm hispanic.

    Greetings to all of you, have a great day.

    Pistakillaundefined Offline
    Pistakillaundefined Offline
    Pistakilla
    wrote on last edited by Pistakilla
    #3

    RudeRenX

    You can use this script I made until we release a new update. Just make a .gsc file and copy everything in this code box into your .gsc file. After saving, put it in %localappdata%\plutonium\storage\t5\scripts\sp\zom. May have to fully restart your game until you see your player name followed by "has connected" on the top left, that's when you know the script has loaded.

    init(){ level thread remove_magicbox_weapon( "cz75dw_zm" ); }
    
    remove_magicbox_weapon( weapon )
    {
    	if(!isDefined(weapon))
    	{ 
    		weapon = ""; 
    	}
    	
    	if(isDefined(weapon) && maps\_zombiemode_weapons::get_is_in_box(weapon) == true )
    	{ 
    		level.zombie_weapons[weapon].is_in_box = false; 
    	}
    }
    
    xsfbfbundefined Ayhameeundefined 2 Replies Last reply
    1
    • Pistakillaundefined Pistakilla

      RudeRenX

      You can use this script I made until we release a new update. Just make a .gsc file and copy everything in this code box into your .gsc file. After saving, put it in %localappdata%\plutonium\storage\t5\scripts\sp\zom. May have to fully restart your game until you see your player name followed by "has connected" on the top left, that's when you know the script has loaded.

      init(){ level thread remove_magicbox_weapon( "cz75dw_zm" ); }
      
      remove_magicbox_weapon( weapon )
      {
      	if(!isDefined(weapon))
      	{ 
      		weapon = ""; 
      	}
      	
      	if(isDefined(weapon) && maps\_zombiemode_weapons::get_is_in_box(weapon) == true )
      	{ 
      		level.zombie_weapons[weapon].is_in_box = false; 
      	}
      }
      
      xsfbfbundefined Offline
      xsfbfbundefined Offline
      xsfbfb
      wrote on last edited by
      #4

      Pistakilla how do I make a gsc file? I have looked around and can't figure it out.

      1 Reply Last reply
      0
      • hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #5

        just rename .txt to .gsc

        xsfbfbundefined 1 Reply Last reply
        0
        • hindercanrunundefined hindercanrun

          just rename .txt to .gsc

          xsfbfbundefined Offline
          xsfbfbundefined Offline
          xsfbfb
          wrote on last edited by
          #6

          hindercanrun Where do I take the code, how do I turn the code into a file?

          Resxtundefined 1 Reply Last reply
          0
          • xsfbfbundefined xsfbfb

            hindercanrun Where do I take the code, how do I turn the code into a file?

            Resxtundefined Online
            Resxtundefined Online
            Resxt
            Plutonium Staff
            wrote on last edited by
            #7

            xsfbfb simply copy the text, paste it in a notepad and save the file with a .gsc extension

            This could give you an idea (this is for IW5 but the idea is the same)
            https://github.com/Resxt/Plutonium-IW5-Scripts#how-do-i-download-a-script

            xsfbfbundefined 1 Reply Last reply
            1
            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by
              #8

              make a .txt rename it to .exe then paste what pistakilla said then compile it using a compiler

              1 Reply Last reply
              1
              • Resxtundefined Resxt

                xsfbfb simply copy the text, paste it in a notepad and save the file with a .gsc extension

                This could give you an idea (this is for IW5 but the idea is the same)
                https://github.com/Resxt/Plutonium-IW5-Scripts#how-do-i-download-a-script

                xsfbfbundefined Offline
                xsfbfbundefined Offline
                xsfbfb
                wrote on last edited by
                #9

                Resxt said in dual Cz-75 crash:

                xsfbfb simply copy the text, paste it in a notepad and save the file with a .gsc extension

                This could give you an idea (this is for IW5 but the idea is the same)
                https://github.com/Resxt/Plutonium-IW5-Scripts#how-do-i-download-a-script

                thanks

                1 Reply Last reply
                0
                • Resxtundefined Resxt referenced this topic on
                • Pistakillaundefined Pistakilla

                  RudeRenX

                  You can use this script I made until we release a new update. Just make a .gsc file and copy everything in this code box into your .gsc file. After saving, put it in %localappdata%\plutonium\storage\t5\scripts\sp\zom. May have to fully restart your game until you see your player name followed by "has connected" on the top left, that's when you know the script has loaded.

                  init(){ level thread remove_magicbox_weapon( "cz75dw_zm" ); }
                  
                  remove_magicbox_weapon( weapon )
                  {
                  	if(!isDefined(weapon))
                  	{ 
                  		weapon = ""; 
                  	}
                  	
                  	if(isDefined(weapon) && maps\_zombiemode_weapons::get_is_in_box(weapon) == true )
                  	{ 
                  		level.zombie_weapons[weapon].is_in_box = false; 
                  	}
                  }
                  
                  Ayhameeundefined Offline
                  Ayhameeundefined Offline
                  Ayhamee
                  wrote on last edited by
                  #10

                  Pistakilla thank you for the code!

                  1 Reply Last reply
                  0
                  • _Epidemic_undefined Offline
                    _Epidemic_undefined Offline
                    _Epidemic_
                    wrote on last edited by
                    #11

                    wait this has been a well known issue for years and it was never permanently fixed?? well anyway thanks y'all for the script

                    Resxtundefined 1 Reply Last reply
                    0
                    • _Epidemic_undefined _Epidemic_

                      wait this has been a well known issue for years and it was never permanently fixed?? well anyway thanks y'all for the script

                      Resxtundefined Online
                      Resxtundefined Online
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #12

                      _Epidemic_ yes

                      1 Reply Last reply
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