[ZM][RELEASE] Complete zombies Easter eggs without a full team
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Updated post which includes the link to download the mod (can't edit OP)
What this mod does:
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Enables the ability to complete the Easter eggs in solo or with any amount of players
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No Easter egg steps are skipped
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Easter eggs from previous maps need to be completed (like in the vanilla version of the game)
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Achievements can be unlocked if loading the mod via Game_Mod or using the legacy mod version (seperate release on the GitHub repo) instead of loading the mod through Plutonium
How to install:
Download the zip file from the Github releases section, then If using Plutonium, extract and copy "Black Ops 1 Zombies EE Patches" to the "%localappdata%\Plutonium\storage\t5\mods" folder (if the mods folder doesn't exist then make one).
How to uninstall:
Navigate to "%localappdata%\Plutonium\storage\t5\mods" if using Plutonium and delete the "Black Ops 1 Zombies EE Patches" folder.
Known bugs:
- No Steam achievements will be unlocked when using Plutonium due to the way Plutonium currently interacts with Steam and the game files
Ascension Map EE Changes:
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The Casimir Mechanism Easter egg now works with any amount of players
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The buttons step now gives players 100 seconds to press all 4 buttons when not in a 4 player game
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The lunar lander step is solo-able (the LUNA letters are at their original positions in coop) after the pressure plate step (in order: ride the lander near the Revive perk to grab the letter L, ride the lander near the Stamin-Up perk to grab the letter U, ride the lander near the Speed-Cola perk to grab the letter N and ride the lander near the PhD perk to grab the letter A)
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The freeing Gersh step only requires the upgraded Zeus Cannon, upgraded Ray Gun and Gersh Device when playing solo
Call of the Dead EE Changes:
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The co-op version of the Ensemble Cast Easter egg now works in solo
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You no longer have to knife the frozen vodka bottle, you can shoot at the ice encased around it to dislodge it whilst standing below it to catch it in solo, when in co-op the ice encased around the vodka bottle still needs to be knifed
Shangri-La Map EE Changes:
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The Time Travel Will Tell Easter egg now works with any amount of players
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In solo mode the tile matching step now gives the player 100 seconds to match each tile before they reset (standing on the tile activates the timer and symbol so that you can match tiles, crouching on the tile clears the symbol and stops the timer so that you can memorise which symbols are on what tiles)
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Time in eclipse mode has been increased to 20 minutes during the tile matching step
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Player 1 always spawns as Richtofen
Moon Map EE Changes:
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The Richtofen's Grand Scheme Easter egg now works with any amount of players
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Still requires the completion of previous Easter eggs
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Player 1 always spawns as Richtofen
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W great work
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Woodnsus Thanks.
New Update v1.2 Changelog
General Changes:
- Added a EE speedrun timer that activates when the first steps of the main Easter eggs are activated and stops when the last steps of the main Easter eggs are completed
Shangri-La Map EE Changes:
- Added a sound cue for when the tile matching step timer runs out in solo
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Download link to v1.2 here.
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New Update v1.3 Changelog
General Changes:
- Added the ability to toggle the visibility of the custom in-game HUD elements via commands.
Download link to v1.3 here.
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ReubenUKGB you're the goat, great work!!!1
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New Update v1.3.1 Changelog
General Changes:
- Code refactor
- Changes to the naming convention of the custom commands.
Link to v1.3.1 here, navigate to the releases section and download the relevant zip file.
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what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)
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Esue I'd have to look into that. Some steps have a time limit, so if a player disconnects and you fail the step it's entirely possible that you'd be able to complete the step when you reattempt it since you'd be retriggering the function that the player count check resides in.
As for the LUNA step, there was a bug in coop a few versions ago where the letters wouldn't spawn properly. I added a check a while ago that should prevent that.
There's also some steps that are dependent on functions that only trigger once per match (like the LUNA letters spawning in), I'd have to add a loop to continuously check the player count so you wouldn't have to restart if someone disconnected.
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Great work