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  3. [ZM][RELEASE] Black Ops: Zombies Easter Egg Patches (Game_Mod/Plutonium Version)

[ZM][RELEASE] Black Ops: Zombies Easter Egg Patches (Game_Mod/Plutonium Version)

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • Woodnsusundefined Woodnsus

    W great work

    ReubenUKGBundefined Offline
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    ReubenUKGB
    wrote on last edited by ReubenUKGB
    #4
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      #5
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      • ReubenUKGBundefined Offline
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        ReubenUKGB
        wrote on last edited by
        #6
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        • ReubenUKGBundefined ReubenUKGB

          This post is deleted!

          LynnySammyundefined Offline
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          LynnySammy
          wrote on last edited by
          #7

          ReubenUKGB you're the goat, great work!!!1

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          • bhfffundefined bhfff referenced this topic on
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            • Esueundefined Offline
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              Esue
              wrote on last edited by
              #9

              what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)

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              • Esueundefined Esue

                what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)

                ReubenUKGBundefined Offline
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                ReubenUKGB
                wrote on last edited by ReubenUKGB
                #10

                Esue I'd have to look into that. Some steps have a time limit, so if a player disconnects and you fail the step it's entirely possible that you'd be able to complete the step when you reattempt it since you'd be retriggering the function that the player count check resides in.

                As for the LUNA step, there was a bug in coop a few versions ago where the letters wouldn't spawn properly. I added a check a while ago that should prevent that.

                There's also some steps that are dependent on functions that only trigger once per match (like the LUNA letters spawning in), I'd have to add a loop to continuously check the player count so you wouldn't have to restart if someone disconnected.

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                • vinverify01undefined Offline
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                  vinverify01
                  wrote on last edited by
                  #11

                  Great work

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                  • ReubenUKGBundefined Offline
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                    ReubenUKGB
                    wrote on last edited by ReubenUKGB
                    #12
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                    • MistaMopundefined Offline
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                      MistaMop
                      wrote last edited by
                      #13

                      Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

                      Hadi77KSAundefined 1 Reply Last reply
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                      • MistaMopundefined MistaMop

                        Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

                        Hadi77KSAundefined Offline
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                        Hadi77KSA
                        Contributor
                        wrote last edited by
                        #14

                        MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

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