Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. [ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)

[ZM][RELEASE] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium Version)

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
19 Posts 10 Posters 4.3k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Esueundefined Esue

    what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)

    ReubenUKGBundefined Offline
    ReubenUKGBundefined Offline
    ReubenUKGB
    wrote on last edited by ReubenUKGB
    #10

    Esue I'd have to look into that. Some steps have a time limit, so if a player disconnects and you fail the step it's entirely possible that you'd be able to complete the step when you reattempt it since you'd be retriggering the function that the player count check resides in.

    As for the LUNA step, there was a bug in coop a few versions ago where the letters wouldn't spawn properly. I added a check a while ago that should prevent that.

    There's also some steps that are dependent on functions that only trigger once per match (like the LUNA letters spawning in), I'd have to add a loop to continuously check the player count so you wouldn't have to restart if someone disconnected.

    1 Reply Last reply
    0
    • vinverify01undefined Offline
      vinverify01undefined Offline
      vinverify01
      wrote on last edited by
      #11

      Great work

      1 Reply Last reply
      0
      • ReubenUKGBundefined Offline
        ReubenUKGBundefined Offline
        ReubenUKGB
        wrote on last edited by ReubenUKGB
        #12
        This post is deleted!
        1 Reply Last reply
        0
        • MistaMopundefined Offline
          MistaMopundefined Offline
          MistaMop
          wrote on last edited by
          #13

          Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

          Hadi77KSAundefined 1 Reply Last reply
          0
          • MistaMopundefined MistaMop

            Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #14

            MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

            ReubenUKGBundefined 1 Reply Last reply
            0
            • Hadi77KSAundefined Hadi77KSA

              MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

              ReubenUKGBundefined Offline
              ReubenUKGBundefined Offline
              ReubenUKGB
              wrote on last edited by ReubenUKGB
              #15

              MistaMop
              Hadi77KSA
              Thanks for highlighting this problem, I must've missed it the last time I did a patch, I believe this bug is caused by an unecessary for loop and entnum is unneeded when entity_num already exists (among other things), I'll test it out and do a patch soon. I'd ideally want to refactor the entirety of all the GSC in the mod as I dislike working with Treyarch scripts in T5 because it's spaghetti code, however there's a lot of nonsensical logic that breaks when doing so like how the super EE is tracked.

              1 Reply Last reply
              0
              • karendaddyundefined Offline
                karendaddyundefined Offline
                karendaddy
                wrote on last edited by
                #16

                Great

                1 Reply Last reply
                0
                • MistaMopundefined Offline
                  MistaMopundefined Offline
                  MistaMop
                  wrote last edited by
                  #17

                  Screenshot 2025-10-29 234117.png

                  oGeekedundefined 1 Reply Last reply
                  1
                  • cathyy7undefined Offline
                    cathyy7undefined Offline
                    cathyy7
                    wrote last edited by
                    #18

                    same issue here, any fix?

                    1 Reply Last reply
                    0
                    • MistaMopundefined MistaMop

                      Screenshot 2025-10-29 234117.png

                      oGeekedundefined Offline
                      oGeekedundefined Offline
                      oGeeked
                      wrote last edited by
                      #19

                      MistaMop just use any player EE

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Donate