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Plutonium

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  3. [RELEASE][ZM] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium version)

[RELEASE][ZM] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium version)

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
main questeaster eggssolocoopascensioncall of the deadshangri-lamoonspeedrun timerprogression
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  • Woodnsus Offline
    Woodnsus Offline
    Woodnsus
    wrote on last edited by
    #3

    W great work

    ReubenUKGB 1 Reply Last reply
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    • Woodnsus Woodnsus

      W great work

      ReubenUKGB Offline
      ReubenUKGB Offline
      ReubenUKGB
      Contributor
      wrote on last edited by ReubenUKGB
      #4
      This post is deleted!
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      • ReubenUKGB Offline
        ReubenUKGB Offline
        ReubenUKGB
        Contributor
        wrote on last edited by
        #5
        This post is deleted!
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        • ReubenUKGB Offline
          ReubenUKGB Offline
          ReubenUKGB
          Contributor
          wrote on last edited by
          #6
          This post is deleted!
          LynnySammy 1 Reply Last reply
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          • ReubenUKGB ReubenUKGB

            This post is deleted!

            LynnySammy Offline
            LynnySammy Offline
            LynnySammy
            wrote on last edited by
            #7

            ReubenUKGB you're the goat, great work!!!1

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            • bhfff bhfff referenced this topic on
            • ReubenUKGB Offline
              ReubenUKGB Offline
              ReubenUKGB
              Contributor
              wrote on last edited by ReubenUKGB
              #8
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              • Esue Offline
                Esue Offline
                Esue
                wrote on last edited by
                #9

                what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)

                ReubenUKGB 1 Reply Last reply
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                • Esue Esue

                  what happens when the game starts in coop but all players abandon, the i'd be the rules of solo again? (talking about the ascension easter egg, the LUNA step)

                  ReubenUKGB Offline
                  ReubenUKGB Offline
                  ReubenUKGB
                  Contributor
                  wrote on last edited by ReubenUKGB
                  #10

                  Esue I'd have to look into that. Some steps have a time limit, so if a player disconnects and you fail the step it's entirely possible that you'd be able to complete the step when you reattempt it since you'd be retriggering the function that the player count check resides in.

                  As for the LUNA step, there was a bug in coop a few versions ago where the letters wouldn't spawn properly. I added a check a while ago that should prevent that.

                  There's also some steps that are dependent on functions that only trigger once per match (like the LUNA letters spawning in), I'd have to add a loop to continuously check the player count so you wouldn't have to restart if someone disconnected.

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                  • vinverify01 Offline
                    vinverify01 Offline
                    vinverify01
                    wrote on last edited by
                    #11

                    Great work

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                    • ReubenUKGB Offline
                      ReubenUKGB Offline
                      ReubenUKGB
                      Contributor
                      wrote on last edited by ReubenUKGB
                      #12
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                      • MistaMop Offline
                        MistaMop Offline
                        MistaMop
                        wrote on last edited by
                        #13

                        Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

                        Hadi77KSA 1 Reply Last reply
                        0
                        • MistaMop MistaMop

                          Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

                          Hadi77KSA Offline
                          Hadi77KSA Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by
                          #14

                          MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

                          ReubenUKGB 1 Reply Last reply
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                          • Hadi77KSA Hadi77KSA

                            MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

                            ReubenUKGB Offline
                            ReubenUKGB Offline
                            ReubenUKGB
                            Contributor
                            wrote on last edited by ReubenUKGB
                            #15

                            MistaMop
                            Hadi77KSA
                            Thanks for highlighting this problem, I must've missed it the last time I did a patch, I believe this bug is caused by an unecessary for loop and entnum is unneeded when entity_num already exists (among other things), I'll test it out and do a patch soon. I'd ideally want to refactor the entirety of all the GSC in the mod as I dislike working with Treyarch scripts in T5 because it's spaghetti code, however there's a lot of nonsensical logic that breaks when doing so like how the super EE is tracked.

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                            • karendaddy Offline
                              karendaddy Offline
                              karendaddy
                              wrote on last edited by
                              #16

                              Great

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                              0
                              • MistaMop Offline
                                MistaMop Offline
                                MistaMop
                                wrote on last edited by
                                #17

                                Screenshot 2025-10-29 234117.png

                                oGeeked 1 Reply Last reply
                                1
                                • cathyy7 Offline
                                  cathyy7 Offline
                                  cathyy7
                                  wrote on last edited by
                                  #18

                                  same issue here, any fix?

                                  1 Reply Last reply
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                                  • MistaMop MistaMop

                                    Screenshot 2025-10-29 234117.png

                                    oGeeked Offline
                                    oGeeked Offline
                                    oGeeked
                                    wrote on last edited by
                                    #19

                                    MistaMop just use any player EE

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                                    • ReubenUKGB Offline
                                      ReubenUKGB Offline
                                      ReubenUKGB
                                      Contributor
                                      wrote last edited by ReubenUKGB
                                      #20

                                      New Update v1.5.4 Changelog

                                      General Changes:

                                      • Fixed CSC compile errors
                                      • Refactored how EE items are stored and read in bg_collectibles (new CSC) and added to player zombie stats (EE items persist offline/online)
                                      • Mod-specific text has been moved to its own localised string file
                                      • General bugfixes to mod-specific functions

                                      Link to v1.5.4 here, navigate to the releases section and follow the instructions from the Game_Mod/Plutonium version release.

                                      MistaMop
                                      cathyy7
                                      oGeeked
                                      Sorry for being absent for so long, the issues surrounding loading the mod should no longer occur if you wish to attempt the Easter eggs without skipping steps and in the most authentic way possible (the modified steps don't stray from the original intention of the vanilla steps and are possible with any amount of players).

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