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  3. [RELEASE][ZM] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium version)

[RELEASE][ZM] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium version)

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
main questeaster eggssolocoopascensioncall of the deadshangri-lamoonspeedrun timerprogression
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  • vinverify01
    vinverify01
    vinverify01
    wrote on last edited by
    #11

    Great work

    1 Reply Last reply
    0
    • ReubenUKGB
      ReubenUKGB
      ReubenUKGB
      Contributor
      wrote on last edited by ReubenUKGB
      #12
      This post is deleted!
      1 Reply Last reply
      0
      • MistaMop
        MistaMop
        MistaMop
        wrote on last edited by
        #13

        Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

        Hadi77KSA 1 Reply Last reply
        0
        • MistaMop MistaMop

          Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

          Hadi77KSA
          Hadi77KSA
          Hadi77KSA
          Contributor
          wrote on last edited by
          #14

          MistaMop itโ€™s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

          ReubenUKGB 1 Reply Last reply
          0
          • Hadi77KSA Hadi77KSA

            MistaMop itโ€™s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

            ReubenUKGB
            ReubenUKGB
            ReubenUKGB
            Contributor
            wrote on last edited by ReubenUKGB
            #15

            MistaMop
            Hadi77KSA
            Thanks for highlighting this problem, I must've missed it the last time I did a patch, I believe this bug is caused by an unecessary for loop and entnum is unneeded when entity_num already exists (among other things), I'll test it out and do a patch soon. I'd ideally want to refactor the entirety of all the GSC in the mod as I dislike working with Treyarch scripts in T5 because it's spaghetti code, however there's a lot of nonsensical logic that breaks when doing so like how the super EE is tracked.

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            • karendaddy
              karendaddy
              karendaddy
              wrote on last edited by
              #16

              Great

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              • MistaMop
                MistaMop
                MistaMop
                wrote on last edited by
                #17

                Screenshot 2025-10-29 234117.png

                oGeeked 1 Reply Last reply
                1
                • cathyy7
                  cathyy7
                  cathyy7
                  wrote on last edited by
                  #18

                  same issue here, any fix?

                  1 Reply Last reply
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                  • MistaMop MistaMop

                    Screenshot 2025-10-29 234117.png

                    oGeeked
                    oGeeked
                    oGeeked
                    wrote on last edited by
                    #19

                    MistaMop just use any player EE

                    1 Reply Last reply
                    0
                    • ReubenUKGB
                      ReubenUKGB
                      ReubenUKGB
                      Contributor
                      wrote on last edited by ReubenUKGB
                      #20

                      New Update v1.5.4 Changelog

                      General Changes:

                      • Fixed CSC compile errors
                      • Refactored how EE items are stored and read in bg_collectibles (new CSC) and added to player zombie stats (EE items persist offline/online)
                      • Mod-specific text has been moved to its own localised string file
                      • General bugfixes to mod-specific functions

                      Link to v1.5.4 here, navigate to the releases section and follow the instructions from the Game_Mod/Plutonium version release.

                      MistaMop
                      cathyy7
                      oGeeked
                      Sorry for being absent for so long, the issues surrounding loading the mod should no longer occur if you wish to attempt the Easter eggs without skipping steps and in the most authentic way possible (the modified steps don't stray from the original intention of the vanilla steps and are possible with any amount of players).

                      1 Reply Last reply
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                      • MistaMop
                        MistaMop
                        MistaMop
                        wrote on last edited by
                        #21

                        I haven't played in a while and was curious to see if there was a resolution to my last post, thank you so much for updating even after this long, I hope things have been well for you and wish you the best going forward

                        ReubenUKGB 1 Reply Last reply
                        0
                        • MistaMop MistaMop

                          I haven't played in a while and was curious to see if there was a resolution to my last post, thank you so much for updating even after this long, I hope things have been well for you and wish you the best going forward

                          ReubenUKGB
                          ReubenUKGB
                          ReubenUKGB
                          Contributor
                          wrote on last edited by ReubenUKGB
                          #22

                          MistaMop Thanks for the kind words, this mod is essentially complete (minus a few things that I could migrate to client-script) and I'm slowly going through my archive of unreleased mods to see what else the community might appreciate.

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