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  3. [RELEASE][ZM] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium version)

[RELEASE][ZM] Black Ops: Zombies Main Quest EE Patches (Game_Mod/Plutonium version)

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
main questeaster eggssolocoopascensioncall of the deadshangri-lamoonspeedrun timerprogression
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  • MistaMop
    MistaMop
    MistaMop
    wrote on last edited by
    #13

    Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

    Hadi77KSA 1 Reply Last reply
    0
    • MistaMop MistaMop

      Did games of CoTD and Shangri-La with a group and completed their easter eggs, but now we can't complete the easter egg on Moon. We got up to the segment about charging the Vril Device, we have the plates and the wire, but no matter how many times or who interacts with it, the device isn't placed into the machine and the computer can't be interacted with. Does player one (who should be Richtofen even though we all appear as Nikolai), need to have specifically been the one to grab the focusing stone on Shang or is the mod just broken.

      Hadi77KSA
      Hadi77KSA
      Hadi77KSA
      Contributor
      wrote on last edited by
      #14

      MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

      ReubenUKGB 1 Reply Last reply
      0
      • Hadi77KSA Hadi77KSA

        MistaMop it’s a bug in the mod caused by this block of code. Open an issue on the GitHub page of the mod.

        ReubenUKGB
        ReubenUKGB
        ReubenUKGB
        Contributor
        wrote on last edited by ReubenUKGB
        #15

        MistaMop
        Hadi77KSA
        Thanks for highlighting this problem, I must've missed it the last time I did a patch, I believe this bug is caused by an unecessary for loop and entnum is unneeded when entity_num already exists (among other things), I'll test it out and do a patch soon. I'd ideally want to refactor the entirety of all the GSC in the mod as I dislike working with Treyarch scripts in T5 because it's spaghetti code, however there's a lot of nonsensical logic that breaks when doing so like how the super EE is tracked.

        1 Reply Last reply
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        • karendaddy
          karendaddy
          karendaddy
          wrote on last edited by
          #16

          Great

          1 Reply Last reply
          0
          • MistaMop
            MistaMop
            MistaMop
            wrote on last edited by
            #17

            Screenshot 2025-10-29 234117.png

            oGeeked 1 Reply Last reply
            1
            • cathyy7
              cathyy7
              cathyy7
              wrote on last edited by
              #18

              same issue here, any fix?

              1 Reply Last reply
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              • MistaMop MistaMop

                Screenshot 2025-10-29 234117.png

                oGeeked
                oGeeked
                oGeeked
                wrote on last edited by
                #19

                MistaMop just use any player EE

                1 Reply Last reply
                0
                • ReubenUKGB
                  ReubenUKGB
                  ReubenUKGB
                  Contributor
                  wrote on last edited by ReubenUKGB
                  #20

                  New Update v1.5.4 Changelog

                  General Changes:

                  • Fixed CSC compile errors
                  • Refactored how EE items are stored and read in bg_collectibles (new CSC) and added to player zombie stats (EE items persist offline/online)
                  • Mod-specific text has been moved to its own localised string file
                  • General bugfixes to mod-specific functions

                  Link to v1.5.4 here, navigate to the releases section and follow the instructions from the Game_Mod/Plutonium version release.

                  MistaMop
                  cathyy7
                  oGeeked
                  Sorry for being absent for so long, the issues surrounding loading the mod should no longer occur if you wish to attempt the Easter eggs without skipping steps and in the most authentic way possible (the modified steps don't stray from the original intention of the vanilla steps and are possible with any amount of players).

                  1 Reply Last reply
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                  • MistaMop
                    MistaMop
                    MistaMop
                    wrote on last edited by
                    #21

                    I haven't played in a while and was curious to see if there was a resolution to my last post, thank you so much for updating even after this long, I hope things have been well for you and wish you the best going forward

                    ReubenUKGB 1 Reply Last reply
                    0
                    • MistaMop MistaMop

                      I haven't played in a while and was curious to see if there was a resolution to my last post, thank you so much for updating even after this long, I hope things have been well for you and wish you the best going forward

                      ReubenUKGB
                      ReubenUKGB
                      ReubenUKGB
                      Contributor
                      wrote on last edited by ReubenUKGB
                      #22

                      MistaMop Thanks for the kind words, this mod is essentially complete (minus a few things that I could migrate to client-script) and I'm slowly going through my archive of unreleased mods to see what else the community might appreciate.

                      1 Reply Last reply
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