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Remove Zombie Dying by Himself

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  • T.Re.Vientoundefined T.Re.Viento

    Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

    Ivobardolfundefined Offline
    Ivobardolfundefined Offline
    Ivobardolf
    wrote on last edited by
    #21

    @T-Re-Viento Makes sense now 👍

    Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

    T.Re.Vientoundefined 1 Reply Last reply
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    • Ivobardolfundefined Ivobardolf

      @T-Re-Viento Makes sense now 👍

      Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

      T.Re.Vientoundefined Offline
      T.Re.Vientoundefined Offline
      T.Re.Viento
      wrote on last edited by
      #22

      Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

      1 Reply Last reply
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      • Ivobardolfundefined Ivobardolf

        WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
        1 - Zombie is far away
        2 - Zombie is Idle (he stands in place for too long)
        I couldn't find anything related to needing to hit the player

        As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

        WolflexZundefined Offline
        WolflexZundefined Offline
        WolflexZ
        Contributor
        wrote on last edited by
        #23

        Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

        1 Reply Last reply
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        • Guilherme_INFRundefined Offline
          Guilherme_INFRundefined Offline
          Guilherme_INFR
          wrote on last edited by
          #24

          I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

          Ivobardolfundefined 1 Reply Last reply
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          • Guilherme_INFRundefined Guilherme_INFR

            I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #25

            Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

            to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

            init()
            {
                level thread Fast_Spawns();
            }
            
            Fast_Spawns()
            {
                for(;;)
                {
                    level waittill("start_of_round");
                    wait 0.1;
            		iPrintLn("Zombies spawn Faster");
                    level.zombie_vars["zombie_spawn_delay"] = 0.08;
                }
            }
            

            you can add it in the same file 🙂

            Guilherme_INFRundefined 1 Reply Last reply
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            • Ivobardolfundefined Ivobardolf

              Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

              to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

              init()
              {
                  level thread Fast_Spawns();
              }
              
              Fast_Spawns()
              {
                  for(;;)
                  {
                      level waittill("start_of_round");
                      wait 0.1;
              		iPrintLn("Zombies spawn Faster");
                      level.zombie_vars["zombie_spawn_delay"] = 0.08;
                  }
              }
              

              you can add it in the same file 🙂

              Guilherme_INFRundefined Offline
              Guilherme_INFRundefined Offline
              Guilherme_INFR
              wrote on last edited by
              #26

              Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

              1 Reply Last reply
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              • Izi selvaundefined Offline
                Izi selvaundefined Offline
                Izi selva
                wrote on last edited by
                #27

                hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                Ivobardolfundefined 1 Reply Last reply
                0
                • Izi selvaundefined Izi selva

                  hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                  Ivobardolfundefined Offline
                  Ivobardolfundefined Offline
                  Ivobardolf
                  wrote on last edited by
                  #28

                  Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                  Try it and see 🙂

                  Izi selvaundefined 1 Reply Last reply
                  0
                  • Ivobardolfundefined Ivobardolf

                    Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                    Try it and see 🙂

                    Izi selvaundefined Offline
                    Izi selvaundefined Offline
                    Izi selva
                    wrote on last edited by
                    #29

                    Ivobardolf said in Remove Zombie Dying by Himself:

                    this script already does that, if you are far or the zombie is damaged he won't die.

                    Try it and see

                    what is the file to dowload bro, i cant see, sorry i am new in this

                    Ivobardolfundefined 1 Reply Last reply
                    0
                    • Izi selvaundefined Izi selva

                      Ivobardolf said in Remove Zombie Dying by Himself:

                      this script already does that, if you are far or the zombie is damaged he won't die.

                      Try it and see

                      what is the file to dowload bro, i cant see, sorry i am new in this

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote on last edited by
                      #30

                      Izi selva

                      • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                      • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                      zm_transit --> Tranzit
                      zm_highrise --> Die Rise
                      zm_prison --> Mob of the Dead
                      zm_buried --> Buried
                      zm_tomb --> Origins

                      you make the folder inside the Plutonium T6 folder,
                      \AppData\Local\Plutonium\storage\t6\scripts\zm

                      • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                      Izi selvaundefined 2 Replies Last reply
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                      • Ivobardolfundefined Ivobardolf

                        Izi selva

                        • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                        • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                        zm_transit --> Tranzit
                        zm_highrise --> Die Rise
                        zm_prison --> Mob of the Dead
                        zm_buried --> Buried
                        zm_tomb --> Origins

                        you make the folder inside the Plutonium T6 folder,
                        \AppData\Local\Plutonium\storage\t6\scripts\zm

                        • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                        Izi selvaundefined Offline
                        Izi selvaundefined Offline
                        Izi selva
                        wrote on last edited by
                        #31
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • Ivobardolfundefined Ivobardolf

                          Izi selva

                          • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                          • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                          zm_transit --> Tranzit
                          zm_highrise --> Die Rise
                          zm_prison --> Mob of the Dead
                          zm_buried --> Buried
                          zm_tomb --> Origins

                          you make the folder inside the Plutonium T6 folder,
                          \AppData\Local\Plutonium\storage\t6\scripts\zm

                          • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                          Izi selvaundefined Offline
                          Izi selvaundefined Offline
                          Izi selva
                          wrote on last edited by
                          #32

                          Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                          Ivobardolfundefined 1 Reply Last reply
                          0
                          • Ivobardolfundefined Ivobardolf

                            @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                            yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                            Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            wrote on last edited by
                            #33

                            Ivobardolf
                            Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                            Ivobardolfundefined 1 Reply Last reply
                            0
                            • Izi selvaundefined Izi selva

                              Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #34

                              Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                              Izi selvaundefined 1 Reply Last reply
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                              • Izi selvaundefined Izi selva

                                Ivobardolf
                                Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #35

                                Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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                                • Ivobardolfundefined Ivobardolf

                                  Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                                  Izi selvaundefined Offline
                                  Izi selvaundefined Offline
                                  Izi selva
                                  wrote on last edited by Izi selva
                                  #36

                                  Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                                  Ivobardolfundefined 1 Reply Last reply
                                  0
                                  • Izi selvaundefined Izi selva

                                    Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                                    Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #37

                                    Izi selva np 👍
                                    yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                    zombies don't die if they are damaged right?

                                    Izi selvaundefined 1 Reply Last reply
                                    0
                                    • Ivobardolfundefined Ivobardolf

                                      Izi selva np 👍
                                      yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                      zombies don't die if they are damaged right?

                                      Izi selvaundefined Offline
                                      Izi selvaundefined Offline
                                      Izi selva
                                      wrote on last edited by
                                      #38

                                      Ivobardolf said in Remove Zombie Dying by Himself:

                                      np
                                      yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                      zombies don't die if they are damaged right?

                                      yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                                      Ivobardolfundefined 1 Reply Last reply
                                      0
                                      • Izi selvaundefined Izi selva

                                        Ivobardolf said in Remove Zombie Dying by Himself:

                                        np
                                        yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                        zombies don't die if they are damaged right?

                                        yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                                        Ivobardolfundefined Offline
                                        Ivobardolfundefined Offline
                                        Ivobardolf
                                        wrote on last edited by
                                        #39

                                        Izi selva good to know, the folders are like this:
                                        MapFolders.PNG

                                        zm_transit --> Tranzit
                                        zm_nuked --> Nuketown
                                        zm_highrise --> Die Rise
                                        zm_prison --> Mob of the Dead
                                        zm_buried --> Buried
                                        zm_tomb --> Origins

                                        Izi selvaundefined 2 Replies Last reply
                                        0
                                        • Ivobardolfundefined Ivobardolf

                                          Izi selva good to know, the folders are like this:
                                          MapFolders.PNG

                                          zm_transit --> Tranzit
                                          zm_nuked --> Nuketown
                                          zm_highrise --> Die Rise
                                          zm_prison --> Mob of the Dead
                                          zm_buried --> Buried
                                          zm_tomb --> Origins

                                          Izi selvaundefined Offline
                                          Izi selvaundefined Offline
                                          Izi selva
                                          wrote on last edited by
                                          #40

                                          Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

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