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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • JezuzLizardundefined Offline
    JezuzLizardundefined Offline
    JezuzLizard Plutonium Staff
    replied to Ivobardolf on last edited by
    #9

    Ivobardolf https://github.com/JezuzLizard/t6-fastfile-mods/blob/f7f3ed71b798fc0977cda1268bdc8946a895ddb4/zm_ai_pack/pluto_sys.gsc#L68

    1 Reply Last reply
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    • Honey-_badgerundefined Offline
      Honey-_badgerundefined Offline
      Honey-_badger
      wrote on last edited by
      #10

      anti depressants

      1 Reply Last reply
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      • Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        wrote on last edited by
        #11

        Update: All maps have been added, except Nuketown

        xNandoundefined 1 Reply Last reply
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        • xNandoundefined Offline
          xNandoundefined Offline
          xNando
          replied to Ivobardolf on last edited by xNando
          #12

          Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

          Captura de pantalla 2024-08-31 220207.png

          Ivobardolfundefined 1 Reply Last reply
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          • Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            replied to xNando on last edited by Ivobardolf
            #13

            xNando hmm, did you just copy the script of origins?

            every map has its own thing, some things are the same though

            xNandoundefined 1 Reply Last reply
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            • xNandoundefined Offline
              xNandoundefined Offline
              xNando
              replied to Ivobardolf on last edited by
              #14

              Ivobardolf yes, and also I uncommented the commented lines

              Ivobardolfundefined 1 Reply Last reply
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              • Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                replied to xNando on last edited by
                #15

                xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

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                • T.Re.Vientoundefined Offline
                  T.Re.Vientoundefined Offline
                  T.Re.Viento
                  wrote on last edited by
                  #16

                  i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                  Ivobardolfundefined 1 Reply Last reply
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                  • WolflexZundefined Offline
                    WolflexZundefined Offline
                    WolflexZ Contributor
                    wrote on last edited by
                    #17

                    I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                    Ivobardolfundefined 1 Reply Last reply
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                    • Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      replied to T.Re.Viento on last edited by
                      #18

                      T.Re.Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                      yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                      T.Re.Vientoundefined Izi selvaundefined 2 Replies Last reply
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                      • Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        replied to WolflexZ on last edited by
                        #19

                        WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                        1 - Zombie is far away
                        2 - Zombie is Idle (he stands in place for too long)
                        I couldn't find anything related to needing to hit the player

                        As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                        WolflexZundefined 1 Reply Last reply
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                        • T.Re.Vientoundefined Offline
                          T.Re.Vientoundefined Offline
                          T.Re.Viento
                          replied to Ivobardolf on last edited by
                          #20

                          Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                          Ivobardolfundefined 1 Reply Last reply
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                          • Ivobardolfundefined Offline
                            Ivobardolfundefined Offline
                            Ivobardolf
                            replied to T.Re.Viento on last edited by
                            #21

                            T.Re.Viento Makes sense now 👍

                            Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                            T.Re.Vientoundefined 1 Reply Last reply
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                            • T.Re.Vientoundefined Offline
                              T.Re.Vientoundefined Offline
                              T.Re.Viento
                              replied to Ivobardolf on last edited by
                              #22

                              Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

                              1 Reply Last reply
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                              • WolflexZundefined Offline
                                WolflexZundefined Offline
                                WolflexZ Contributor
                                replied to Ivobardolf on last edited by
                                #23

                                Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

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                                • Guilherme_INFRundefined Offline
                                  Guilherme_INFRundefined Offline
                                  Guilherme_INFR
                                  wrote on last edited by
                                  #24

                                  I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                                  Ivobardolfundefined 1 Reply Last reply
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                                  • Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    replied to Guilherme_INFR on last edited by
                                    #25

                                    Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                                    to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                                    init()
                                    {
                                        level thread Fast_Spawns();
                                    }
                                    
                                    Fast_Spawns()
                                    {
                                        for(;;)
                                        {
                                            level waittill("start_of_round");
                                            wait 0.1;
                                    		iPrintLn("Zombies spawn Faster");
                                            level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                        }
                                    }
                                    

                                    you can add it in the same file 🙂

                                    Guilherme_INFRundefined 1 Reply Last reply
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                                    • Guilherme_INFRundefined Offline
                                      Guilherme_INFRundefined Offline
                                      Guilherme_INFR
                                      replied to Ivobardolf on last edited by
                                      #26

                                      Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

                                      1 Reply Last reply
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                                      • Izi selvaundefined Offline
                                        Izi selvaundefined Offline
                                        Izi selva
                                        wrote on last edited by
                                        #27

                                        hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                                        Ivobardolfundefined 1 Reply Last reply
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                                        • Ivobardolfundefined Offline
                                          Ivobardolfundefined Offline
                                          Ivobardolf
                                          replied to Izi selva on last edited by
                                          #28

                                          Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                                          Try it and see 🙂

                                          Izi selvaundefined 1 Reply Last reply
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