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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • T.Re.Viento T.Re.Viento

    i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

    Ivobardolf Offline
    Ivobardolf Offline
    Ivobardolf
    wrote on last edited by
    #18

    @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

    yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

    T.Re.Viento Izi selva 2 Replies Last reply
    1
    • WolflexZ WolflexZ

      I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

      Ivobardolf Offline
      Ivobardolf Offline
      Ivobardolf
      wrote on last edited by
      #19

      WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
      1 - Zombie is far away
      2 - Zombie is Idle (he stands in place for too long)
      I couldn't find anything related to needing to hit the player

      As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

      WolflexZ 1 Reply Last reply
      1
      • Ivobardolf Ivobardolf

        @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

        yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

        T.Re.Viento Offline
        T.Re.Viento Offline
        T.Re.Viento
        wrote on last edited by
        #20

        Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

        Ivobardolf 1 Reply Last reply
        1
        • T.Re.Viento T.Re.Viento

          Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

          Ivobardolf Offline
          Ivobardolf Offline
          Ivobardolf
          wrote on last edited by
          #21

          @T-Re-Viento Makes sense now 👍

          Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

          T.Re.Viento 1 Reply Last reply
          1
          • Ivobardolf Ivobardolf

            @T-Re-Viento Makes sense now 👍

            Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

            T.Re.Viento Offline
            T.Re.Viento Offline
            T.Re.Viento
            wrote on last edited by
            #22

            Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

            1 Reply Last reply
            1
            • Ivobardolf Ivobardolf

              WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
              1 - Zombie is far away
              2 - Zombie is Idle (he stands in place for too long)
              I couldn't find anything related to needing to hit the player

              As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

              WolflexZ Offline
              WolflexZ Offline
              WolflexZ
              Contributor
              wrote on last edited by
              #23

              Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

              1 Reply Last reply
              1
              • Guilh_INFR Offline
                Guilh_INFR Offline
                Guilh_INFR
                wrote on last edited by
                #24

                I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                Ivobardolf 1 Reply Last reply
                0
                • Guilh_INFR Guilh_INFR

                  I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                  Ivobardolf Offline
                  Ivobardolf Offline
                  Ivobardolf
                  wrote on last edited by
                  #25

                  @Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                  to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                  init()
                  {
                      level thread Fast_Spawns();
                  }
                  
                  Fast_Spawns()
                  {
                      for(;;)
                      {
                          level waittill("start_of_round");
                          wait 0.1;
                  		iPrintLn("Zombies spawn Faster");
                          level.zombie_vars["zombie_spawn_delay"] = 0.08;
                      }
                  }
                  

                  you can add it in the same file 🙂

                  Guilh_INFR 1 Reply Last reply
                  0
                  • Ivobardolf Ivobardolf

                    @Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                    to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                    init()
                    {
                        level thread Fast_Spawns();
                    }
                    
                    Fast_Spawns()
                    {
                        for(;;)
                        {
                            level waittill("start_of_round");
                            wait 0.1;
                    		iPrintLn("Zombies spawn Faster");
                            level.zombie_vars["zombie_spawn_delay"] = 0.08;
                        }
                    }
                    

                    you can add it in the same file 🙂

                    Guilh_INFR Offline
                    Guilh_INFR Offline
                    Guilh_INFR
                    wrote on last edited by
                    #26

                    Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

                    1 Reply Last reply
                    0
                    • Izi selva Offline
                      Izi selva Offline
                      Izi selva
                      wrote on last edited by
                      #27

                      hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                      Ivobardolf 1 Reply Last reply
                      0
                      • Izi selva Izi selva

                        hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                        Ivobardolf Offline
                        Ivobardolf Offline
                        Ivobardolf
                        wrote on last edited by
                        #28

                        Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                        Try it and see 🙂

                        Izi selva 1 Reply Last reply
                        0
                        • Ivobardolf Ivobardolf

                          Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                          Try it and see 🙂

                          Izi selva Offline
                          Izi selva Offline
                          Izi selva
                          wrote on last edited by
                          #29

                          Ivobardolf said in Remove Zombie Dying by Himself:

                          this script already does that, if you are far or the zombie is damaged he won't die.

                          Try it and see

                          what is the file to dowload bro, i cant see, sorry i am new in this

                          Ivobardolf 1 Reply Last reply
                          0
                          • Izi selva Izi selva

                            Ivobardolf said in Remove Zombie Dying by Himself:

                            this script already does that, if you are far or the zombie is damaged he won't die.

                            Try it and see

                            what is the file to dowload bro, i cant see, sorry i am new in this

                            Ivobardolf Offline
                            Ivobardolf Offline
                            Ivobardolf
                            wrote on last edited by
                            #30

                            Izi selva

                            • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                            • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                            zm_transit --> Tranzit
                            zm_highrise --> Die Rise
                            zm_prison --> Mob of the Dead
                            zm_buried --> Buried
                            zm_tomb --> Origins

                            you make the folder inside the Plutonium T6 folder,
                            \AppData\Local\Plutonium\storage\t6\scripts\zm

                            • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                            Izi selva 2 Replies Last reply
                            0
                            • Ivobardolf Ivobardolf

                              Izi selva

                              • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                              • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                              zm_transit --> Tranzit
                              zm_highrise --> Die Rise
                              zm_prison --> Mob of the Dead
                              zm_buried --> Buried
                              zm_tomb --> Origins

                              you make the folder inside the Plutonium T6 folder,
                              \AppData\Local\Plutonium\storage\t6\scripts\zm

                              • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                              Izi selva Offline
                              Izi selva Offline
                              Izi selva
                              wrote on last edited by
                              #31
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • Ivobardolf Ivobardolf

                                Izi selva

                                • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                                • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                                zm_transit --> Tranzit
                                zm_highrise --> Die Rise
                                zm_prison --> Mob of the Dead
                                zm_buried --> Buried
                                zm_tomb --> Origins

                                you make the folder inside the Plutonium T6 folder,
                                \AppData\Local\Plutonium\storage\t6\scripts\zm

                                • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                                Izi selva Offline
                                Izi selva Offline
                                Izi selva
                                wrote on last edited by
                                #32

                                Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                                Ivobardolf 1 Reply Last reply
                                0
                                • Ivobardolf Ivobardolf

                                  @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                                  yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                                  Izi selva Offline
                                  Izi selva Offline
                                  Izi selva
                                  wrote on last edited by
                                  #33

                                  Ivobardolf
                                  Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                                  Ivobardolf 1 Reply Last reply
                                  0
                                  • Izi selva Izi selva

                                    Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                                    Ivobardolf Offline
                                    Ivobardolf Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #34

                                    Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                                    Izi selva 1 Reply Last reply
                                    0
                                    • Izi selva Izi selva

                                      Ivobardolf
                                      Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                                      Ivobardolf Offline
                                      Ivobardolf Offline
                                      Ivobardolf
                                      wrote on last edited by
                                      #35

                                      Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

                                      1 Reply Last reply
                                      0
                                      • Ivobardolf Ivobardolf

                                        Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                                        Izi selva Offline
                                        Izi selva Offline
                                        Izi selva
                                        wrote on last edited by Izi selva
                                        #36

                                        Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                                        Ivobardolf 1 Reply Last reply
                                        0
                                        • Izi selva Izi selva

                                          Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                                          Ivobardolf Offline
                                          Ivobardolf Offline
                                          Ivobardolf
                                          wrote on last edited by
                                          #37

                                          Izi selva np 👍
                                          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                                          zombies don't die if they are damaged right?

                                          Izi selva 1 Reply Last reply
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