Remove Zombie Dying by Himself
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T.Re.Viento Makes sense now
Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?
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Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.
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Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.
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I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?
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Guilherme_INFR the function that kills them doesn't have anything for spawn speed
to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:
init() { level thread Fast_Spawns(); } Fast_Spawns() { for(;;) { level waittill("start_of_round"); wait 0.1; iPrintLn("Zombies spawn Faster"); level.zombie_vars["zombie_spawn_delay"] = 0.08; } }
you can add it in the same file
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Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations
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hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english
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Izi selva this script already does that, if you are far or the zombie is damaged he won't die.
Try it and see
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Ivobardolf said in Remove Zombie Dying by Himself:
this script already does that, if you are far or the zombie is damaged he won't die.
Try it and see
what is the file to dowload bro, i cant see, sorry i am new in this
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First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.
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Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:
zm_transit --> Tranzit
zm_highrise --> Die Rise
zm_prison --> Mob of the Dead
zm_buried --> Buried
zm_tomb --> Originsyou make the folder inside the Plutonium T6 folder,
\AppData\Local\Plutonium\storage\t6\scripts\zm- Third, you move the GSC file you made and put it inside the folder of the map, The script should load
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This post is deleted!
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Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?
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Ivobardolf
Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away? -
Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen
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Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know