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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivobardolfundefined Ivobardolf

    Update: All maps have been added, except Nuketown

    xNandoundefined Offline
    xNandoundefined Offline
    xNando
    wrote on last edited by xNando
    #12

    Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

    Captura de pantalla 2024-08-31 220207.png

    Ivobardolfundefined 1 Reply Last reply
    1
    • xNandoundefined xNando

      Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

      Captura de pantalla 2024-08-31 220207.png

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by Ivobardolf
      #13

      xNando hmm, did you just copy the script of origins?

      every map has its own thing, some things are the same though

      xNandoundefined 1 Reply Last reply
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      • Ivobardolfundefined Ivobardolf

        xNando hmm, did you just copy the script of origins?

        every map has its own thing, some things are the same though

        xNandoundefined Offline
        xNandoundefined Offline
        xNando
        wrote on last edited by
        #14

        Ivobardolf yes, and also I uncommented the commented lines

        Ivobardolfundefined 1 Reply Last reply
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        • xNandoundefined xNando

          Ivobardolf yes, and also I uncommented the commented lines

          Ivobardolfundefined Offline
          Ivobardolfundefined Offline
          Ivobardolf
          wrote on last edited by
          #15

          xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

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          • T.Re.Vientoundefined Offline
            T.Re.Vientoundefined Offline
            T.Re.Viento
            wrote on last edited by
            #16

            i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

            Ivobardolfundefined 1 Reply Last reply
            1
            • WolflexZundefined Offline
              WolflexZundefined Offline
              WolflexZ
              Contributor
              wrote on last edited by
              #17

              I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

              Ivobardolfundefined 1 Reply Last reply
              1
              • T.Re.Vientoundefined T.Re.Viento

                i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by
                #18

                @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                T.Re.Vientoundefined Izi selvaundefined 2 Replies Last reply
                1
                • WolflexZundefined WolflexZ

                  I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                  Ivobardolfundefined Offline
                  Ivobardolfundefined Offline
                  Ivobardolf
                  wrote on last edited by
                  #19

                  WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                  1 - Zombie is far away
                  2 - Zombie is Idle (he stands in place for too long)
                  I couldn't find anything related to needing to hit the player

                  As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                  WolflexZundefined 1 Reply Last reply
                  1
                  • Ivobardolfundefined Ivobardolf

                    @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                    yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                    T.Re.Vientoundefined Offline
                    T.Re.Vientoundefined Offline
                    T.Re.Viento
                    wrote on last edited by
                    #20

                    Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                    Ivobardolfundefined 1 Reply Last reply
                    1
                    • T.Re.Vientoundefined T.Re.Viento

                      Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote on last edited by
                      #21

                      @T-Re-Viento Makes sense now 👍

                      Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                      T.Re.Vientoundefined 1 Reply Last reply
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                      • Ivobardolfundefined Ivobardolf

                        @T-Re-Viento Makes sense now 👍

                        Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                        T.Re.Vientoundefined Offline
                        T.Re.Vientoundefined Offline
                        T.Re.Viento
                        wrote on last edited by
                        #22

                        Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

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                        • Ivobardolfundefined Ivobardolf

                          WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                          1 - Zombie is far away
                          2 - Zombie is Idle (he stands in place for too long)
                          I couldn't find anything related to needing to hit the player

                          As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                          WolflexZundefined Offline
                          WolflexZundefined Offline
                          WolflexZ
                          Contributor
                          wrote on last edited by
                          #23

                          Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

                          1 Reply Last reply
                          1
                          • Guilherme_INFRundefined Offline
                            Guilherme_INFRundefined Offline
                            Guilherme_INFR
                            wrote on last edited by
                            #24

                            I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                            Ivobardolfundefined 1 Reply Last reply
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                            • Guilherme_INFRundefined Guilherme_INFR

                              I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #25

                              Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                              to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                              init()
                              {
                                  level thread Fast_Spawns();
                              }
                              
                              Fast_Spawns()
                              {
                                  for(;;)
                                  {
                                      level waittill("start_of_round");
                                      wait 0.1;
                              		iPrintLn("Zombies spawn Faster");
                                      level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                  }
                              }
                              

                              you can add it in the same file 🙂

                              Guilherme_INFRundefined 1 Reply Last reply
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                              • Ivobardolfundefined Ivobardolf

                                Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                                to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                                init()
                                {
                                    level thread Fast_Spawns();
                                }
                                
                                Fast_Spawns()
                                {
                                    for(;;)
                                    {
                                        level waittill("start_of_round");
                                        wait 0.1;
                                		iPrintLn("Zombies spawn Faster");
                                        level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                    }
                                }
                                

                                you can add it in the same file 🙂

                                Guilherme_INFRundefined Offline
                                Guilherme_INFRundefined Offline
                                Guilherme_INFR
                                wrote on last edited by
                                #26

                                Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

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                                • Izi selvaundefined Offline
                                  Izi selvaundefined Offline
                                  Izi selva
                                  wrote on last edited by
                                  #27

                                  hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                                  Ivobardolfundefined 1 Reply Last reply
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                                  • Izi selvaundefined Izi selva

                                    hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                                    Ivobardolfundefined Offline
                                    Ivobardolfundefined Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #28

                                    Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                                    Try it and see 🙂

                                    Izi selvaundefined 1 Reply Last reply
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                                    • Ivobardolfundefined Ivobardolf

                                      Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                                      Try it and see 🙂

                                      Izi selvaundefined Offline
                                      Izi selvaundefined Offline
                                      Izi selva
                                      wrote on last edited by
                                      #29

                                      Ivobardolf said in Remove Zombie Dying by Himself:

                                      this script already does that, if you are far or the zombie is damaged he won't die.

                                      Try it and see

                                      what is the file to dowload bro, i cant see, sorry i am new in this

                                      Ivobardolfundefined 1 Reply Last reply
                                      0
                                      • Izi selvaundefined Izi selva

                                        Ivobardolf said in Remove Zombie Dying by Himself:

                                        this script already does that, if you are far or the zombie is damaged he won't die.

                                        Try it and see

                                        what is the file to dowload bro, i cant see, sorry i am new in this

                                        Ivobardolfundefined Offline
                                        Ivobardolfundefined Offline
                                        Ivobardolf
                                        wrote on last edited by
                                        #30

                                        Izi selva

                                        • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                                        • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                                        zm_transit --> Tranzit
                                        zm_highrise --> Die Rise
                                        zm_prison --> Mob of the Dead
                                        zm_buried --> Buried
                                        zm_tomb --> Origins

                                        you make the folder inside the Plutonium T6 folder,
                                        \AppData\Local\Plutonium\storage\t6\scripts\zm

                                        • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                                        Izi selvaundefined 2 Replies Last reply
                                        0
                                        • Ivobardolfundefined Ivobardolf

                                          Izi selva

                                          • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                                          • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                                          zm_transit --> Tranzit
                                          zm_highrise --> Die Rise
                                          zm_prison --> Mob of the Dead
                                          zm_buried --> Buried
                                          zm_tomb --> Origins

                                          you make the folder inside the Plutonium T6 folder,
                                          \AppData\Local\Plutonium\storage\t6\scripts\zm

                                          • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                                          Izi selvaundefined Offline
                                          Izi selvaundefined Offline
                                          Izi selva
                                          wrote on last edited by
                                          #31
                                          This post is deleted!
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