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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xNandoundefined xNando

    Ivobardolf yes, and also I uncommented the commented lines

    Ivobardolfundefined Offline
    Ivobardolfundefined Offline
    Ivobardolf
    wrote on last edited by
    #15

    xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

    1 Reply Last reply
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    • T.Re.Vientoundefined Offline
      T.Re.Vientoundefined Offline
      T.Re.Viento
      wrote on last edited by
      #16

      i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

      Ivobardolfundefined 1 Reply Last reply
      1
      • WolflexZundefined Offline
        WolflexZundefined Offline
        WolflexZ
        Contributor
        wrote on last edited by
        #17

        I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

        Ivobardolfundefined 1 Reply Last reply
        1
        • T.Re.Vientoundefined T.Re.Viento

          i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

          Ivobardolfundefined Offline
          Ivobardolfundefined Offline
          Ivobardolf
          wrote on last edited by
          #18

          @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

          yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

          T.Re.Vientoundefined Izi selvaundefined 2 Replies Last reply
          1
          • WolflexZundefined WolflexZ

            I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #19

            WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
            1 - Zombie is far away
            2 - Zombie is Idle (he stands in place for too long)
            I couldn't find anything related to needing to hit the player

            As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

            WolflexZundefined 1 Reply Last reply
            1
            • Ivobardolfundefined Ivobardolf

              @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

              yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

              T.Re.Vientoundefined Offline
              T.Re.Vientoundefined Offline
              T.Re.Viento
              wrote on last edited by
              #20

              Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

              Ivobardolfundefined 1 Reply Last reply
              1
              • T.Re.Vientoundefined T.Re.Viento

                Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                Ivobardolfundefined Offline
                Ivobardolfundefined Offline
                Ivobardolf
                wrote on last edited by
                #21

                @T-Re-Viento Makes sense now 👍

                Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                T.Re.Vientoundefined 1 Reply Last reply
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                • Ivobardolfundefined Ivobardolf

                  @T-Re-Viento Makes sense now 👍

                  Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                  T.Re.Vientoundefined Offline
                  T.Re.Vientoundefined Offline
                  T.Re.Viento
                  wrote on last edited by
                  #22

                  Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

                  1 Reply Last reply
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                  • Ivobardolfundefined Ivobardolf

                    WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                    1 - Zombie is far away
                    2 - Zombie is Idle (he stands in place for too long)
                    I couldn't find anything related to needing to hit the player

                    As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                    WolflexZundefined Offline
                    WolflexZundefined Offline
                    WolflexZ
                    Contributor
                    wrote on last edited by
                    #23

                    Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

                    1 Reply Last reply
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                    • Guilherme_INFRundefined Offline
                      Guilherme_INFRundefined Offline
                      Guilherme_INFR
                      wrote on last edited by
                      #24

                      I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                      Ivobardolfundefined 1 Reply Last reply
                      0
                      • Guilherme_INFRundefined Guilherme_INFR

                        I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                        Ivobardolfundefined Offline
                        Ivobardolfundefined Offline
                        Ivobardolf
                        wrote on last edited by
                        #25

                        Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                        to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                        init()
                        {
                            level thread Fast_Spawns();
                        }
                        
                        Fast_Spawns()
                        {
                            for(;;)
                            {
                                level waittill("start_of_round");
                                wait 0.1;
                        		iPrintLn("Zombies spawn Faster");
                                level.zombie_vars["zombie_spawn_delay"] = 0.08;
                            }
                        }
                        

                        you can add it in the same file 🙂

                        Guilherme_INFRundefined 1 Reply Last reply
                        0
                        • Ivobardolfundefined Ivobardolf

                          Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                          to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                          init()
                          {
                              level thread Fast_Spawns();
                          }
                          
                          Fast_Spawns()
                          {
                              for(;;)
                              {
                                  level waittill("start_of_round");
                                  wait 0.1;
                          		iPrintLn("Zombies spawn Faster");
                                  level.zombie_vars["zombie_spawn_delay"] = 0.08;
                              }
                          }
                          

                          you can add it in the same file 🙂

                          Guilherme_INFRundefined Offline
                          Guilherme_INFRundefined Offline
                          Guilherme_INFR
                          wrote on last edited by
                          #26

                          Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

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                          0
                          • Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            wrote on last edited by
                            #27

                            hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                            Ivobardolfundefined 1 Reply Last reply
                            0
                            • Izi selvaundefined Izi selva

                              hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #28

                              Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                              Try it and see 🙂

                              Izi selvaundefined 1 Reply Last reply
                              0
                              • Ivobardolfundefined Ivobardolf

                                Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

                                Try it and see 🙂

                                Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                wrote on last edited by
                                #29

                                Ivobardolf said in Remove Zombie Dying by Himself:

                                this script already does that, if you are far or the zombie is damaged he won't die.

                                Try it and see

                                what is the file to dowload bro, i cant see, sorry i am new in this

                                Ivobardolfundefined 1 Reply Last reply
                                0
                                • Izi selvaundefined Izi selva

                                  Ivobardolf said in Remove Zombie Dying by Himself:

                                  this script already does that, if you are far or the zombie is damaged he won't die.

                                  Try it and see

                                  what is the file to dowload bro, i cant see, sorry i am new in this

                                  Ivobardolfundefined Offline
                                  Ivobardolfundefined Offline
                                  Ivobardolf
                                  wrote on last edited by
                                  #30

                                  Izi selva

                                  • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                                  • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                                  zm_transit --> Tranzit
                                  zm_highrise --> Die Rise
                                  zm_prison --> Mob of the Dead
                                  zm_buried --> Buried
                                  zm_tomb --> Origins

                                  you make the folder inside the Plutonium T6 folder,
                                  \AppData\Local\Plutonium\storage\t6\scripts\zm

                                  • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                                  Izi selvaundefined 2 Replies Last reply
                                  0
                                  • Ivobardolfundefined Ivobardolf

                                    Izi selva

                                    • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                                    • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                                    zm_transit --> Tranzit
                                    zm_highrise --> Die Rise
                                    zm_prison --> Mob of the Dead
                                    zm_buried --> Buried
                                    zm_tomb --> Origins

                                    you make the folder inside the Plutonium T6 folder,
                                    \AppData\Local\Plutonium\storage\t6\scripts\zm

                                    • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                                    Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    wrote on last edited by
                                    #31
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • Ivobardolfundefined Ivobardolf

                                      Izi selva

                                      • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                                      • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                                      zm_transit --> Tranzit
                                      zm_highrise --> Die Rise
                                      zm_prison --> Mob of the Dead
                                      zm_buried --> Buried
                                      zm_tomb --> Origins

                                      you make the folder inside the Plutonium T6 folder,
                                      \AppData\Local\Plutonium\storage\t6\scripts\zm

                                      • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                                      Izi selvaundefined Offline
                                      Izi selvaundefined Offline
                                      Izi selva
                                      wrote on last edited by
                                      #32

                                      Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                                      Ivobardolfundefined 1 Reply Last reply
                                      0
                                      • Ivobardolfundefined Ivobardolf

                                        @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                                        yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                                        Izi selvaundefined Offline
                                        Izi selvaundefined Offline
                                        Izi selva
                                        wrote on last edited by
                                        #33

                                        Ivobardolf
                                        Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                                        Ivobardolfundefined 1 Reply Last reply
                                        0
                                        • Izi selvaundefined Izi selva

                                          Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                                          Ivobardolfundefined Offline
                                          Ivobardolfundefined Offline
                                          Ivobardolf
                                          wrote on last edited by
                                          #34

                                          Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                                          Izi selvaundefined 1 Reply Last reply
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