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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivobardolfundefined Ivobardolf

    Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

    to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

    init()
    {
        level thread Fast_Spawns();
    }
    
    Fast_Spawns()
    {
        for(;;)
        {
            level waittill("start_of_round");
            wait 0.1;
    		iPrintLn("Zombies spawn Faster");
            level.zombie_vars["zombie_spawn_delay"] = 0.08;
        }
    }
    

    you can add it in the same file 🙂

    Guilherme_INFRundefined Offline
    Guilherme_INFRundefined Offline
    Guilherme_INFR
    wrote on last edited by
    #26

    Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

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    • Izi selvaundefined Offline
      Izi selvaundefined Offline
      Izi selva
      wrote on last edited by
      #27

      hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

      Ivobardolfundefined 1 Reply Last reply
      0
      • Izi selvaundefined Izi selva

        hello bro, there is any way of the zombies not die when have a injury how bo3, sorry for mi english

        Ivobardolfundefined Offline
        Ivobardolfundefined Offline
        Ivobardolf
        wrote on last edited by
        #28

        Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

        Try it and see 🙂

        Izi selvaundefined 1 Reply Last reply
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        • Ivobardolfundefined Ivobardolf

          Izi selva this script already does that, if you are far or the zombie is damaged he won't die.

          Try it and see 🙂

          Izi selvaundefined Offline
          Izi selvaundefined Offline
          Izi selva
          wrote on last edited by
          #29

          Ivobardolf said in Remove Zombie Dying by Himself:

          this script already does that, if you are far or the zombie is damaged he won't die.

          Try it and see

          what is the file to dowload bro, i cant see, sorry i am new in this

          Ivobardolfundefined 1 Reply Last reply
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          • Izi selvaundefined Izi selva

            Ivobardolf said in Remove Zombie Dying by Himself:

            this script already does that, if you are far or the zombie is damaged he won't die.

            Try it and see

            what is the file to dowload bro, i cant see, sorry i am new in this

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #30

            Izi selva

            • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

            • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

            zm_transit --> Tranzit
            zm_highrise --> Die Rise
            zm_prison --> Mob of the Dead
            zm_buried --> Buried
            zm_tomb --> Origins

            you make the folder inside the Plutonium T6 folder,
            \AppData\Local\Plutonium\storage\t6\scripts\zm

            • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
            Izi selvaundefined 2 Replies Last reply
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            • Ivobardolfundefined Ivobardolf

              Izi selva

              • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

              • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

              zm_transit --> Tranzit
              zm_highrise --> Die Rise
              zm_prison --> Mob of the Dead
              zm_buried --> Buried
              zm_tomb --> Origins

              you make the folder inside the Plutonium T6 folder,
              \AppData\Local\Plutonium\storage\t6\scripts\zm

              • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
              Izi selvaundefined Offline
              Izi selvaundefined Offline
              Izi selva
              wrote on last edited by
              #31
              This post is deleted!
              1 Reply Last reply
              0
              • Ivobardolfundefined Ivobardolf

                Izi selva

                • First, You need to create an empty GSC file, Then copy the entire script of the map that you are going to be playing and paste it inside the file.

                • Second, you need to make a Map folder so the script ONLY loads for the specific map, Otherwise you will get errors if you try to play another map, Every map has a folder specific name:

                zm_transit --> Tranzit
                zm_highrise --> Die Rise
                zm_prison --> Mob of the Dead
                zm_buried --> Buried
                zm_tomb --> Origins

                you make the folder inside the Plutonium T6 folder,
                \AppData\Local\Plutonium\storage\t6\scripts\zm

                • Third, you move the GSC file you made and put it inside the folder of the map, The script should load 🙂
                Izi selvaundefined Offline
                Izi selvaundefined Offline
                Izi selva
                wrote on last edited by
                #32

                Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                Ivobardolfundefined 1 Reply Last reply
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                • Ivobardolfundefined Ivobardolf

                  @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                  yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                  Izi selvaundefined Offline
                  Izi selvaundefined Offline
                  Izi selva
                  wrote on last edited by
                  #33

                  Ivobardolf
                  Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                  Ivobardolfundefined 1 Reply Last reply
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                  • Izi selvaundefined Izi selva

                    Ivobardolf ok so, i can make one gsc for each map whitout error? Or only i can use one for time?

                    Ivobardolfundefined Offline
                    Ivobardolfundefined Offline
                    Ivobardolf
                    wrote on last edited by
                    #34

                    Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                    Izi selvaundefined 1 Reply Last reply
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                    • Izi selvaundefined Izi selva

                      Ivobardolf
                      Could you make the zombie continue chasing but without dying even if it takes damage, currently it only stays still if you go too far away?

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote on last edited by
                      #35

                      Izi selva it does both, preventing zombie death from far away & taking damage and not dying on his own, try it and if you find an error let me know 🙂

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                      • Ivobardolfundefined Ivobardolf

                        Izi selva you can run many scripts, it doesn't have to be just one, what I meant is that every map has it's own script that only works there, if you try to run Buried script in Origins errors will happen

                        Izi selvaundefined Offline
                        Izi selvaundefined Offline
                        Izi selva
                        wrote on last edited by Izi selva
                        #36

                        Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                        Ivobardolfundefined 1 Reply Last reply
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                        • Izi selvaundefined Izi selva

                          Ivobardolf hi bro, i am happy with your work, i did each .gsc but if i save all ,gsc in same folder "zm" i get an error , actually only am using tomb gsc, i tried for each for separate and yes works, again, sorry for mi english, still i am learning

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote on last edited by
                          #37

                          Izi selva np 👍
                          yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                          zombies don't die if they are damaged right?

                          Izi selvaundefined 1 Reply Last reply
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                          • Ivobardolfundefined Ivobardolf

                            Izi selva np 👍
                            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                            zombies don't die if they are damaged right?

                            Izi selvaundefined Offline
                            Izi selvaundefined Offline
                            Izi selva
                            wrote on last edited by
                            #38

                            Ivobardolf said in Remove Zombie Dying by Himself:

                            np
                            yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                            zombies don't die if they are damaged right?

                            yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                            Ivobardolfundefined 1 Reply Last reply
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                            • Izi selvaundefined Izi selva

                              Ivobardolf said in Remove Zombie Dying by Himself:

                              np
                              yeah you have to make a folder for every map so that you can load other maps without having to swap files in and out.

                              zombies don't die if they are damaged right?

                              yeah the zombies not die being injures, how is that of make folder for each gsc? i use tomb.gsc if i going to play origins, if not i delete tomb gsc of scrips folder and add for example tranzit.cfg, continue continue... showme how can have all scrips without errors please, thanks

                              Ivobardolfundefined Offline
                              Ivobardolfundefined Offline
                              Ivobardolf
                              wrote on last edited by
                              #39

                              Izi selva good to know, the folders are like this:
                              MapFolders.PNG

                              zm_transit --> Tranzit
                              zm_nuked --> Nuketown
                              zm_highrise --> Die Rise
                              zm_prison --> Mob of the Dead
                              zm_buried --> Buried
                              zm_tomb --> Origins

                              Izi selvaundefined 2 Replies Last reply
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                              • Ivobardolfundefined Ivobardolf

                                Izi selva good to know, the folders are like this:
                                MapFolders.PNG

                                zm_transit --> Tranzit
                                zm_nuked --> Nuketown
                                zm_highrise --> Die Rise
                                zm_prison --> Mob of the Dead
                                zm_buried --> Buried
                                zm_tomb --> Origins

                                Izi selvaundefined Offline
                                Izi selvaundefined Offline
                                Izi selva
                                wrote on last edited by
                                #40

                                Ivobardolf i just back to say thanks bro, work perfectly, if see some error i say you , thank you so much

                                1 Reply Last reply
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                                • SC Kielsundefined Offline
                                  SC Kielsundefined Offline
                                  SC Kiels
                                  wrote on last edited by
                                  #41

                                  ivo ftw 🙂

                                  1 Reply Last reply
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                                  • Ivobardolfundefined Ivobardolf

                                    Izi selva good to know, the folders are like this:
                                    MapFolders.PNG

                                    zm_transit --> Tranzit
                                    zm_nuked --> Nuketown
                                    zm_highrise --> Die Rise
                                    zm_prison --> Mob of the Dead
                                    zm_buried --> Buried
                                    zm_tomb --> Origins

                                    Izi selvaundefined Offline
                                    Izi selvaundefined Offline
                                    Izi selva
                                    wrote on last edited by
                                    #42

                                    Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                                    Ivobardolfundefined 1 Reply Last reply
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                                    • Izi selvaundefined Izi selva

                                      Ivobardolf hi bro, sorry, you have any tools to open .ff files or mods files?

                                      Ivobardolfundefined Offline
                                      Ivobardolfundefined Offline
                                      Ivobardolf
                                      wrote on last edited by
                                      #43

                                      Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                                      use OAT tools for that:
                                      https://github.com/Laupetin/OpenAssetTools

                                      Izi selvaundefined 1 Reply Last reply
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                                      • Ivobardolfundefined Ivobardolf

                                        Izi selva Try to keep the conversation to the topic, if you have questions join the plutonium discord

                                        use OAT tools for that:
                                        https://github.com/Laupetin/OpenAssetTools

                                        Izi selvaundefined Offline
                                        Izi selvaundefined Offline
                                        Izi selva
                                        wrote on last edited by
                                        #44

                                        Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                                        Ivobardolfundefined 1 Reply Last reply
                                        0
                                        • Izi selvaundefined Izi selva

                                          Ivobardolf hi bro, how are you?, i love this mod, i have a new, i was playing origins and the last zombie missing and i cant pass round? also the zombies wait for me in crazy place jajaja and no out, we can change this? thanks bro, sorry for my insistence

                                          Ivobardolfundefined Offline
                                          Ivobardolfundefined Offline
                                          Ivobardolf
                                          wrote on last edited by
                                          #45

                                          Izi selva I'll think about it, since it will need more things and I didn't plan for that

                                          Izi selvaundefined 1 Reply Last reply
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