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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivobardolf Ivobardolf

    xNando you can make on big replace func and add a check for each map so it auto loads from one script

    or make a file for each map

    I might do it later 👍

    JezuzLizard
    JezuzLizard
    JezuzLizard
    Plutonium Staff
    wrote on last edited by
    #7

    Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

    Ivobardolf 1 Reply Last reply
    1
    • JezuzLizard JezuzLizard

      Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

      Ivobardolf
      Ivobardolf
      Ivobardolf
      wrote on last edited by
      #8

      JezuzLizard don't know how it works

      JezuzLizard 1 Reply Last reply
      0
      • Ivobardolf Ivobardolf

        JezuzLizard don't know how it works

        JezuzLizard
        JezuzLizard
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #9

        Ivobardolf https://github.com/JezuzLizard/t6-fastfile-mods/blob/f7f3ed71b798fc0977cda1268bdc8946a895ddb4/zm_ai_pack/pluto_sys.gsc#L68

        1 Reply Last reply
        1
        • Honey-_badger
          Honey-_badger
          Honey-_badger
          wrote on last edited by
          #10

          anti depressants

          1 Reply Last reply
          0
          • Ivobardolf
            Ivobardolf
            Ivobardolf
            wrote on last edited by
            #11

            Update: All maps have been added, except Nuketown

            xNando 1 Reply Last reply
            0
            • Ivobardolf Ivobardolf

              Update: All maps have been added, except Nuketown

              xNando
              xNando
              xNando
              wrote on last edited by xNando
              #12

              Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

              Captura de pantalla 2024-08-31 220207.png

              Ivobardolf 1 Reply Last reply
              1
              • xNando xNando

                Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

                Captura de pantalla 2024-08-31 220207.png

                Ivobardolf
                Ivobardolf
                Ivobardolf
                wrote on last edited by Ivobardolf
                #13

                xNando hmm, did you just copy the script of origins?

                every map has its own thing, some things are the same though

                xNando 1 Reply Last reply
                0
                • Ivobardolf Ivobardolf

                  xNando hmm, did you just copy the script of origins?

                  every map has its own thing, some things are the same though

                  xNando
                  xNando
                  xNando
                  wrote on last edited by
                  #14

                  Ivobardolf yes, and also I uncommented the commented lines

                  Ivobardolf 1 Reply Last reply
                  1
                  • xNando xNando

                    Ivobardolf yes, and also I uncommented the commented lines

                    Ivobardolf
                    Ivobardolf
                    Ivobardolf
                    wrote on last edited by
                    #15

                    xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

                    1 Reply Last reply
                    0
                    • T.Re.Viento
                      T.Re.Viento
                      T.Re.Viento
                      wrote on last edited by
                      #16

                      i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                      Ivobardolf 1 Reply Last reply
                      1
                      • WolflexZ
                        WolflexZ
                        WolflexZ
                        Contributor
                        wrote on last edited by
                        #17

                        I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                        Ivobardolf 1 Reply Last reply
                        1
                        • T.Re.Viento T.Re.Viento

                          i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                          Ivobardolf
                          Ivobardolf
                          Ivobardolf
                          wrote on last edited by
                          #18

                          @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                          yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                          T.Re.Viento Izi selva 2 Replies Last reply
                          1
                          • WolflexZ WolflexZ

                            I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                            Ivobardolf
                            Ivobardolf
                            Ivobardolf
                            wrote on last edited by
                            #19

                            WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                            1 - Zombie is far away
                            2 - Zombie is Idle (he stands in place for too long)
                            I couldn't find anything related to needing to hit the player

                            As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                            WolflexZ 1 Reply Last reply
                            1
                            • Ivobardolf Ivobardolf

                              @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                              yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                              T.Re.Viento
                              T.Re.Viento
                              T.Re.Viento
                              wrote on last edited by
                              #20

                              Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                              Ivobardolf 1 Reply Last reply
                              1
                              • T.Re.Viento T.Re.Viento

                                Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                                Ivobardolf
                                Ivobardolf
                                Ivobardolf
                                wrote on last edited by
                                #21

                                @T-Re-Viento Makes sense now 👍

                                Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                T.Re.Viento 1 Reply Last reply
                                1
                                • Ivobardolf Ivobardolf

                                  @T-Re-Viento Makes sense now 👍

                                  Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                  T.Re.Viento
                                  T.Re.Viento
                                  T.Re.Viento
                                  wrote on last edited by
                                  #22

                                  Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

                                  1 Reply Last reply
                                  1
                                  • Ivobardolf Ivobardolf

                                    WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                                    1 - Zombie is far away
                                    2 - Zombie is Idle (he stands in place for too long)
                                    I couldn't find anything related to needing to hit the player

                                    As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                                    WolflexZ
                                    WolflexZ
                                    WolflexZ
                                    Contributor
                                    wrote on last edited by
                                    #23

                                    Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

                                    1 Reply Last reply
                                    1
                                    • Guilh_INFR
                                      Guilh_INFR
                                      Guilh_INFR
                                      wrote on last edited by
                                      #24

                                      I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                                      Ivobardolf 1 Reply Last reply
                                      0
                                      • Guilh_INFR Guilh_INFR

                                        I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                                        Ivobardolf
                                        Ivobardolf
                                        Ivobardolf
                                        wrote on last edited by
                                        #25

                                        @Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                                        to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                                        init()
                                        {
                                            level thread Fast_Spawns();
                                        }
                                        
                                        Fast_Spawns()
                                        {
                                            for(;;)
                                            {
                                                level waittill("start_of_round");
                                                wait 0.1;
                                        		iPrintLn("Zombies spawn Faster");
                                                level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                            }
                                        }
                                        

                                        you can add it in the same file 🙂

                                        Guilh_INFR 1 Reply Last reply
                                        0
                                        • Ivobardolf Ivobardolf

                                          @Guilherme_INFR the function that kills them doesn't have anything for spawn speed 🙂

                                          to make the zombies spawn faster, you need to change the level.zombie_vars["zombie_spawn_delay"], 0.08 is the lowest it can go, here is a code that you can add to achieve that:

                                          init()
                                          {
                                              level thread Fast_Spawns();
                                          }
                                          
                                          Fast_Spawns()
                                          {
                                              for(;;)
                                              {
                                                  level waittill("start_of_round");
                                                  wait 0.1;
                                          		iPrintLn("Zombies spawn Faster");
                                                  level.zombie_vars["zombie_spawn_delay"] = 0.08;
                                              }
                                          }
                                          

                                          you can add it in the same file 🙂

                                          Guilh_INFR
                                          Guilh_INFR
                                          Guilh_INFR
                                          wrote on last edited by
                                          #26

                                          Ivobardolf Thanks but I actually wasn't talking about spawn speeds but the distances it takes for the game to kill the zombies and respawn them near you. Like BO6 that has a fast af agressive respawns locations 😅

                                          1 Reply Last reply
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