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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ivobardolfundefined Ivobardolf

    iluisey each map has the same checks, it just a name change

    replaceFunc(maps\mp\zm_tomb::tomb_round_spawn_failsafe, ::tomb_round_spawn_failsafe)
    replaceFunc(maps\mp\zm_tomb_distance_tracking::delete_zombie_noone_looking, ::delete_zombie_noone_looking);
    

    zm_tomb is orignis, zm_transit is for tranzit etc

    xNandoundefined Offline
    xNandoundefined Offline
    xNando
    wrote on last edited by
    #4

    Ivobardolf but in the code you can write multiple replaceFunc with the names of each map?? Or do you need to create a script for each map...?

    Ivobardolfundefined 1 Reply Last reply
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    • xNandoundefined xNando

      Ivobardolf but in the code you can write multiple replaceFunc with the names of each map?? Or do you need to create a script for each map...?

      Ivobardolfundefined Offline
      Ivobardolfundefined Offline
      Ivobardolf
      wrote on last edited by
      #5

      xNando you can make on big replace func and add a check for each map so it auto loads from one script

      or make a file for each map

      I might do it later 👍

      xNandoundefined JezuzLizardundefined 2 Replies Last reply
      0
      • Ivobardolfundefined Ivobardolf

        xNando you can make on big replace func and add a check for each map so it auto loads from one script

        or make a file for each map

        I might do it later 👍

        xNandoundefined Offline
        xNandoundefined Offline
        xNando
        wrote on last edited by
        #6

        Ivobardolf If you can, do your best! 🙌

        1 Reply Last reply
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        • Ivobardolfundefined Ivobardolf

          xNando you can make on big replace func and add a check for each map so it auto loads from one script

          or make a file for each map

          I might do it later 👍

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #7

          Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

          Ivobardolfundefined 1 Reply Last reply
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          • JezuzLizardundefined JezuzLizard

            Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

            Ivobardolfundefined Offline
            Ivobardolfundefined Offline
            Ivobardolf
            wrote on last edited by
            #8

            JezuzLizard don't know how it works

            JezuzLizardundefined 1 Reply Last reply
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            • Ivobardolfundefined Ivobardolf

              JezuzLizard don't know how it works

              JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard
              Plutonium Staff
              wrote on last edited by
              #9

              Ivobardolf https://github.com/JezuzLizard/t6-fastfile-mods/blob/f7f3ed71b798fc0977cda1268bdc8946a895ddb4/zm_ai_pack/pluto_sys.gsc#L68

              1 Reply Last reply
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              • Honey-_badgerundefined Offline
                Honey-_badgerundefined Offline
                Honey-_badger
                wrote on last edited by
                #10

                anti depressants

                1 Reply Last reply
                0
                • Ivobardolfundefined Offline
                  Ivobardolfundefined Offline
                  Ivobardolf
                  wrote on last edited by
                  #11

                  Update: All maps have been added, except Nuketown

                  xNandoundefined 1 Reply Last reply
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                  • Ivobardolfundefined Ivobardolf

                    Update: All maps have been added, except Nuketown

                    xNandoundefined Offline
                    xNandoundefined Offline
                    xNando
                    wrote on last edited by xNando
                    #12

                    Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

                    Captura de pantalla 2024-08-31 220207.png

                    Ivobardolfundefined 1 Reply Last reply
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                    • xNandoundefined xNando

                      Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

                      Captura de pantalla 2024-08-31 220207.png

                      Ivobardolfundefined Offline
                      Ivobardolfundefined Offline
                      Ivobardolf
                      wrote on last edited by Ivobardolf
                      #13

                      xNando hmm, did you just copy the script of origins?

                      every map has its own thing, some things are the same though

                      xNandoundefined 1 Reply Last reply
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                      • Ivobardolfundefined Ivobardolf

                        xNando hmm, did you just copy the script of origins?

                        every map has its own thing, some things are the same though

                        xNandoundefined Offline
                        xNandoundefined Offline
                        xNando
                        wrote on last edited by
                        #14

                        Ivobardolf yes, and also I uncommented the commented lines

                        Ivobardolfundefined 1 Reply Last reply
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                        • xNandoundefined xNando

                          Ivobardolf yes, and also I uncommented the commented lines

                          Ivobardolfundefined Offline
                          Ivobardolfundefined Offline
                          Ivobardolf
                          wrote on last edited by
                          #15

                          xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

                          1 Reply Last reply
                          0
                          • T.Re.Vientoundefined Offline
                            T.Re.Vientoundefined Offline
                            T.Re.Viento
                            wrote on last edited by
                            #16

                            i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                            Ivobardolfundefined 1 Reply Last reply
                            1
                            • WolflexZundefined Offline
                              WolflexZundefined Offline
                              WolflexZ
                              Contributor
                              wrote on last edited by
                              #17

                              I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                              Ivobardolfundefined 1 Reply Last reply
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                              • T.Re.Vientoundefined T.Re.Viento

                                i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                                Ivobardolfundefined Offline
                                Ivobardolfundefined Offline
                                Ivobardolf
                                wrote on last edited by
                                #18

                                @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                                yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                                T.Re.Vientoundefined Izi selvaundefined 2 Replies Last reply
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                                • WolflexZundefined WolflexZ

                                  I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                                  Ivobardolfundefined Offline
                                  Ivobardolfundefined Offline
                                  Ivobardolf
                                  wrote on last edited by
                                  #19

                                  WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                                  1 - Zombie is far away
                                  2 - Zombie is Idle (he stands in place for too long)
                                  I couldn't find anything related to needing to hit the player

                                  As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                                  WolflexZundefined 1 Reply Last reply
                                  1
                                  • Ivobardolfundefined Ivobardolf

                                    @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                                    yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                                    T.Re.Vientoundefined Offline
                                    T.Re.Vientoundefined Offline
                                    T.Re.Viento
                                    wrote on last edited by
                                    #20

                                    Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                                    Ivobardolfundefined 1 Reply Last reply
                                    1
                                    • T.Re.Vientoundefined T.Re.Viento

                                      Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                                      Ivobardolfundefined Offline
                                      Ivobardolfundefined Offline
                                      Ivobardolf
                                      wrote on last edited by
                                      #21

                                      @T-Re-Viento Makes sense now 👍

                                      Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                      T.Re.Vientoundefined 1 Reply Last reply
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                                      • Ivobardolfundefined Ivobardolf

                                        @T-Re-Viento Makes sense now 👍

                                        Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                        T.Re.Vientoundefined Offline
                                        T.Re.Vientoundefined Offline
                                        T.Re.Viento
                                        wrote on last edited by
                                        #22

                                        Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

                                        1 Reply Last reply
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                                        • Ivobardolfundefined Ivobardolf

                                          WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                                          1 - Zombie is far away
                                          2 - Zombie is Idle (he stands in place for too long)
                                          I couldn't find anything related to needing to hit the player

                                          As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                                          WolflexZundefined Offline
                                          WolflexZundefined Offline
                                          WolflexZ
                                          Contributor
                                          wrote on last edited by
                                          #23

                                          Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

                                          1 Reply Last reply
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