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Remove Zombie Dying by Himself

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xNando xNando

    Ivobardolf but in the code you can write multiple replaceFunc with the names of each map?? Or do you need to create a script for each map...?

    Ivobardolf Offline
    Ivobardolf Offline
    Ivobardolf
    wrote on last edited by
    #5

    xNando you can make on big replace func and add a check for each map so it auto loads from one script

    or make a file for each map

    I might do it later 👍

    xNando JezuzLizard 2 Replies Last reply
    0
    • Ivobardolf Ivobardolf

      xNando you can make on big replace func and add a check for each map so it auto loads from one script

      or make a file for each map

      I might do it later 👍

      xNando Online
      xNando Online
      xNando
      wrote on last edited by
      #6

      Ivobardolf If you can, do your best! 🙌

      1 Reply Last reply
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      • Ivobardolf Ivobardolf

        xNando you can make on big replace func and add a check for each map so it auto loads from one script

        or make a file for each map

        I might do it later 👍

        JezuzLizard Offline
        JezuzLizard Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #7

        Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

        Ivobardolf 1 Reply Last reply
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        • JezuzLizard JezuzLizard

          Ivobardolf You need to use getfunction if you want to do it in one file. Otherwise you'll get unresolved externals when loading on a map that doesn't have the functions you reference.

          Ivobardolf Offline
          Ivobardolf Offline
          Ivobardolf
          wrote on last edited by
          #8

          JezuzLizard don't know how it works

          JezuzLizard 1 Reply Last reply
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          • Ivobardolf Ivobardolf

            JezuzLizard don't know how it works

            JezuzLizard Offline
            JezuzLizard Offline
            JezuzLizard
            Plutonium Staff
            wrote on last edited by
            #9

            Ivobardolf https://github.com/JezuzLizard/t6-fastfile-mods/blob/f7f3ed71b798fc0977cda1268bdc8946a895ddb4/zm_ai_pack/pluto_sys.gsc#L68

            1 Reply Last reply
            1
            • Honey-_badger Offline
              Honey-_badger Offline
              Honey-_badger
              wrote on last edited by
              #10

              anti depressants

              1 Reply Last reply
              0
              • Ivobardolf Offline
                Ivobardolf Offline
                Ivobardolf
                wrote on last edited by
                #11

                Update: All maps have been added, except Nuketown

                xNando 1 Reply Last reply
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                • Ivobardolf Ivobardolf

                  Update: All maps have been added, except Nuketown

                  xNando Online
                  xNando Online
                  xNando
                  wrote on last edited by xNando
                  #12

                  Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

                  Captura de pantalla 2024-08-31 220207.png

                  Ivobardolf 1 Reply Last reply
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                  • xNando xNando

                    Ivobardolf I don't know what I'm doing wrong... (I've tried it in origins)

                    Captura de pantalla 2024-08-31 220207.png

                    Ivobardolf Offline
                    Ivobardolf Offline
                    Ivobardolf
                    wrote on last edited by Ivobardolf
                    #13

                    xNando hmm, did you just copy the script of origins?

                    every map has its own thing, some things are the same though

                    xNando 1 Reply Last reply
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                    • Ivobardolf Ivobardolf

                      xNando hmm, did you just copy the script of origins?

                      every map has its own thing, some things are the same though

                      xNando Online
                      xNando Online
                      xNando
                      wrote on last edited by
                      #14

                      Ivobardolf yes, and also I uncommented the commented lines

                      Ivobardolf 1 Reply Last reply
                      1
                      • xNando xNando

                        Ivobardolf yes, and also I uncommented the commented lines

                        Ivobardolf Offline
                        Ivobardolf Offline
                        Ivobardolf
                        wrote on last edited by
                        #15

                        xNando compare your script with the one from the post above, see where you made a difference, I just tried the one in the post and it works

                        1 Reply Last reply
                        0
                        • T.Re.Viento Offline
                          T.Re.Viento Offline
                          T.Re.Viento
                          wrote on last edited by
                          #16

                          i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                          Ivobardolf 1 Reply Last reply
                          1
                          • WolflexZ Offline
                            WolflexZ Offline
                            WolflexZ
                            Contributor
                            wrote on last edited by
                            #17

                            I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                            Ivobardolf 1 Reply Last reply
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                            • T.Re.Viento T.Re.Viento

                              i tried it in origins, works like a charm, but i got one minnor issue, if some zombies spawn in crazy place and the player go out, the zombies got stuck in the crazy place, i know its something related to zombies far away respawn locked in this mod, there is a fix for this or messes the whole script?

                              Ivobardolf Offline
                              Ivobardolf Offline
                              Ivobardolf
                              wrote on last edited by
                              #18

                              @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                              yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                              T.Re.Viento Izi selva 2 Replies Last reply
                              1
                              • WolflexZ WolflexZ

                                I'm pretty sure zombies has a time limit before they die. It's to prevent in case a zombie bugs out of the map etc. In any case, many of you don't really need this script. Cause if a zombie doesn't hit you before that time limit, it leads to it dying. Letting the zombie hit you once between time intervals allows it to stay alive. Although I could be wrong.

                                Ivobardolf Offline
                                Ivobardolf Offline
                                Ivobardolf
                                wrote on last edited by
                                #19

                                WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                                1 - Zombie is far away
                                2 - Zombie is Idle (he stands in place for too long)
                                I couldn't find anything related to needing to hit the player

                                As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                                WolflexZ 1 Reply Last reply
                                1
                                • Ivobardolf Ivobardolf

                                  @T-Re-Viento Thanks for trying it, but I'm curious, why do you use it 🤔 ?

                                  yeah, Origins and Motd and some areas in other maps need the things I disable here for them to respawn the zombies, I can think of a way to make it work, but that isn't what I intended for the script, only thing you can do is only move out and in the crazy place if the rounds are changing.

                                  T.Re.Viento Offline
                                  T.Re.Viento Offline
                                  T.Re.Viento
                                  wrote on last edited by
                                  #20

                                  Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                                  Ivobardolf 1 Reply Last reply
                                  1
                                  • T.Re.Viento T.Re.Viento

                                    Ivobardolf Hi mate, thanks for the reply, I'm playing with a friend and we wanted to do the easter egg quietly, without having to babysit a crawler. But I remembered from our old days on ps3 the last zombies would die by themselves if you went too far or a certain amount of time passed, that's why I wanted to try this script. Yesterday we completed the easter egg 😄 but it was too easy, the script also makes the zombies never run, I guess this is not intentional. greetings

                                    Ivobardolf Offline
                                    Ivobardolf Offline
                                    Ivobardolf
                                    wrote on last edited by
                                    #21

                                    @T-Re-Viento Makes sense now 👍

                                    Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                    T.Re.Viento 1 Reply Last reply
                                    1
                                    • Ivobardolf Ivobardolf

                                      @T-Re-Viento Makes sense now 👍

                                      Regarding the no running, I use the script in testing on every map and never had a no running issue, what round/step the zombie was supposed to run and it didn't?

                                      T.Re.Viento Offline
                                      T.Re.Viento Offline
                                      T.Re.Viento
                                      wrote on last edited by
                                      #22

                                      Ivobardolf i was in round 4 when noticed none zombie run until round 23 when we completed the easter egg, i played some matches in solo today and the zombies start running at round 3 as usual, maybe a rare issue.

                                      1 Reply Last reply
                                      1
                                      • Ivobardolf Ivobardolf

                                        WolflexZ They Respawn/Die if they have met certain conditions that I disabled here:
                                        1 - Zombie is far away
                                        2 - Zombie is Idle (he stands in place for too long)
                                        I couldn't find anything related to needing to hit the player

                                        As you said, many people don't need this script, and it might do them more harm then good, it's intended for some uses and not normal play.

                                        WolflexZ Offline
                                        WolflexZ Offline
                                        WolflexZ
                                        Contributor
                                        wrote on last edited by
                                        #23

                                        Ivobardolf Yeah that's why I said I could be wrong since I've read it on another forum.

                                        1 Reply Last reply
                                        1
                                        • Guilh_INFR Offline
                                          Guilh_INFR Offline
                                          Guilh_INFR
                                          wrote on last edited by
                                          #24

                                          I tried using this but instead of zombies not dying I actually want them to respawn way more faster, a more agressive respawn like on actual Zombies Modes. I tried on Die Rise by just reducing the Distance numbers but I can't see any difference, even using a really small number like only 100 I still couldn't spot any difference. What's wrong? Is what I'm trying to do actually related to another function?

                                          Ivobardolf 1 Reply Last reply
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