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  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

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  • Ktuluuundefined Offline
    Ktuluuundefined Offline
    Ktuluu
    wrote on last edited by
    #7

    I was also able to move the timer location to be in the top left corner for people with 1080p monitors. Ive never used a 1440p monitor so you might have to tweak a little more for those

    For the game timer fix the X-Y on lines 105 & 106 to:

    hud.x = hud.x - 1;
    hud.y = hud.y + -5;

    For the Round timer fix the X-Y on lines 130 & 131 to:

    hud.x = hud.x - 1;
    hud.y = hud.y + 9;

    I would also change the fontscale from 1.2 to 1.6 on lines 107 & 132 just so the timers can be a tad bigger.

    I also changed "settimerup" from 1 to 0 on line 113 just so the timers can start together (Just personal preference)

    The timer should now look like the photo I shared.20241006150607_1.jpg

    1 Reply Last reply
    1
    • Ktuluuundefined Ktuluu

      Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

      AlexInVrundefined Offline
      AlexInVrundefined Offline
      AlexInVr
      wrote on last edited by
      #8

      @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

      Ktuluuundefined 1 Reply Last reply
      1
      • AlexInVrundefined AlexInVr

        @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

        Ktuluuundefined Offline
        Ktuluuundefined Offline
        Ktuluu
        wrote on last edited by
        #9

        AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

        AlexInVrundefined 1 Reply Last reply
        0
        • Ktuluuundefined Ktuluu

          AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

          AlexInVrundefined Offline
          AlexInVrundefined Offline
          AlexInVr
          wrote on last edited by
          #10

          @Hulkster you're welcome man, enjoy !

          1 Reply Last reply
          1
          • Claaarkundefined Offline
            Claaarkundefined Offline
            Claaark
            wrote on last edited by
            #11

            and for five is there a name for the folder?

            Sugah2undefined 1 Reply Last reply
            0
            • asherisisundefined Offline
              asherisisundefined Offline
              asherisis
              wrote on last edited by
              #12

              Is there a script for just backspeed/strafe fix?

              AlexInVrundefined 1 Reply Last reply
              0
              • AlexInVrundefined AlexInVr

                After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

                It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

                Install instructions:

                • Turn on file extensions in your windows explorer, see this link if you don't know how

                • Press windows + r, a dialog box will open

                • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

                • Create a folder with the name of the map you want to play

                • Kino: zombie_theater

                • Asc: zombie_cosmodrome

                • Shang: zombie_temple

                • Moon: zombie_moon

                • Cotd: zombie_coast

                Waw maps:

                • Nacht: zombie_cod5_prototype

                • Verruckt: zombie_cod5_asylum

                • Shi no: zombie_cod5_sumpf

                • Der riese: zombie_cod5_factory

                • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

                • copy and paste the code inside your gsc file

                launch your game and enjoy !

                I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

                #include maps\_utility;
                #include common_scripts\utility;
                #include maps\_zombiemode_utility;
                
                
                init()
                {
                        if ( GetDvar( #"zombiemode" ) == "1" )
                        {
                			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                            level thread onPlayerConnect();
                        }
                
                }
                
                
                custom_round_think()
                {
                	for( ;; )
                	{
                		//////////////////////////////////////////
                		//designed by prod DT#36173
                		maxreward = 50 * level.round_number;
                		if ( maxreward > 500 )
                			maxreward = 500;
                		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                		//////////////////////////////////////////
                
                		level.pro_tips_start_time = GetTime();
                		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                
                        level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                		maps\_zombiemode::chalk_one_up();
                		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                
                		maps\_zombiemode_powerups::powerup_round_start();
                
                		players = get_players();
                		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                
                		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                
                		level thread maps\_zombiemode::award_grenades_for_survivors();
                
                		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                
                		level.round_start_time = GetTime();
                		level thread [[level.round_spawn_func]]();
                
                		level notify( "start_of_round" );
                
                		[[level.round_wait_func]]();
                
                		level.first_round = false;
                		level notify( "end_of_round" );
                
                		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                
                		UploadStats();
                
                		if ( 1 != players.size )
                		{
                			level thread maps\_zombiemode::spectators_respawn();
                			//level thread last_stand_revive();
                		}
                
                		//		round_text( &"ZOMBIE_ROUND_END" );
                		level maps\_zombiemode::chalk_round_over();
                
                		// here's the difficulty increase over time area
                		timer = level.zombie_vars["zombie_spawn_delay"];
                		if ( timer > 0.08 )
                		{
                			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                		}
                		else if ( timer < 0.08 )
                		{
                			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                		}
                
                		//
                		// Increase the zombie move speed
                		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                
                		level.round_number++;
                
                		level notify( "between_round_over" );
                	}
                }
                
                
                
                game_timer()
                {
                	hud = create_simple_hud( self );
                	hud.foreground = true;
                	hud.sort = 1;
                	hud.hidewheninmenu = true;
                	hud.alignX = "left";
                	hud.alignY = "top";
                	hud.horzAlign = "user_left";
                	hud.vertAlign = "user_top";
                	hud.alpha = 1;
                	//=======================CUSTOM SECTION==============
                	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
                	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                	//=========================================
                	time_text = string(GetTime() / 1000);
                	flag_wait("all_players_spawned");
                	while (1){
                		hud setTimerUp(1);
                		hud setTimer(time_text);
                	}
                
                }
                
                round_timer()
                {
                	timerHud = create_simple_hud( self );
                	timerHud.foreground = true;
                	timerHud.sort = 1;
                	timerHud.hidewheninmenu = true;
                	timerHud.alignX = "left";
                	timerHud.alignY = "top";
                	timerHud.horzAlign = "user_left";
                	timerHud.vertAlign = "user_top";
                	//=======================CUSTOM SECTION==============
                	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
                	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
                	//=========================================
                	timerHud.alpha = 1;
                	flag_wait("all_players_spawned");
                	for (;;){
                		start_time = GetTime() / 1000;
                		timerHud setTimerUp(0);
                		level waittill("end_of_round");
                		end_time = GetTime() / 1000;
                		time = end_time - start_time;
                		set_time_frozen(timerHud, time);
                	}
                
                }
                
                set_time_frozen(hud, time)
                {
                	level endon("start_of_round");
                	time = time - 0.1;
                	while(1)
                	{
                		hud settimer(time);
                		wait(0.5);
                	}
                }
                
                onPlayerConnect()
                {
                	for(;;)
                	{
                		level waittill ("connecting", player);
                		player thread onPlayerSpawned();
                	}
                }
                
                onPlayerSpawned()
                {
                	for(;;)
                	{
                		self waittill("spawned_player");
                		self thread game_timer(); //Thread the global timer
                		self thread round_timer(); //Thread the round timer
                		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                	}
                }
                
                haki_markusundefined Offline
                haki_markusundefined Offline
                haki_markus
                wrote on last edited by
                #13
                This post is deleted!
                1 Reply Last reply
                0
                • asherisisundefined asherisis

                  Is there a script for just backspeed/strafe fix?

                  AlexInVrundefined Offline
                  AlexInVrundefined Offline
                  AlexInVr
                  wrote on last edited by
                  #14

                  asherisis open console:

                  player_strafeSpeedScale 1

                  player_backSpeedScale 1

                  1 Reply Last reply
                  0
                  • Claaarkundefined Claaark

                    and for five is there a name for the folder?

                    Sugah2undefined Offline
                    Sugah2undefined Offline
                    Sugah2
                    wrote on last edited by
                    #15
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Hatbat133undefined Offline
                      Hatbat133undefined Offline
                      Hatbat133
                      wrote on last edited by
                      #16

                      what do i do with the folder i created? do i put the gsc file in it?

                      1 Reply Last reply
                      0
                      • Hatbat133undefined Offline
                        Hatbat133undefined Offline
                        Hatbat133
                        wrote on last edited by
                        #17

                        nvm i got it

                        1 Reply Last reply
                        0
                        • 420swagundefined Offline
                          420swagundefined Offline
                          420swag
                          wrote last edited by 420swag
                          #18

                          seems to work fine if you just place in folder titled "zom" instead of making map specific folders.

                          here is mine, timers are scale 1.0 (small) and aligned top left on 1080p display. round timer color is electric blue, easy to change colors yourself on line 108/133. thanks for script.

                          #include maps\_utility;
                          #include common_scripts\utility;
                          #include maps\_zombiemode_utility;
                          
                          
                          init()
                          {
                                  if ( GetDvar( #"zombiemode" ) == "1" )
                                  {
                          			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                                      level thread onPlayerConnect();
                                  }
                          
                          }
                          
                          
                          custom_round_think()
                          {
                          	for( ;; )
                          	{
                          		//////////////////////////////////////////
                          		//designed by prod DT#36173
                          		maxreward = 50 * level.round_number;
                          		if ( maxreward > 500 )
                          			maxreward = 500;
                          		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                          		//////////////////////////////////////////
                          
                          		level.pro_tips_start_time = GetTime();
                          		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                          
                                  level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                          		maps\_zombiemode::chalk_one_up();
                          		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                          
                          		maps\_zombiemode_powerups::powerup_round_start();
                          
                          		players = get_players();
                          		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                          
                          		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                          
                          		level thread maps\_zombiemode::award_grenades_for_survivors();
                          
                          		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                          
                          		level.round_start_time = GetTime();
                          		level thread [[level.round_spawn_func]]();
                          
                          		level notify( "start_of_round" );
                          
                          		[[level.round_wait_func]]();
                          
                          		level.first_round = false;
                          		level notify( "end_of_round" );
                          
                          		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                          
                          		UploadStats();
                          
                          		if ( 1 != players.size )
                          		{
                          			level thread maps\_zombiemode::spectators_respawn();
                          			//level thread last_stand_revive();
                          		}
                          
                          		//		round_text( &"ZOMBIE_ROUND_END" );
                          		level maps\_zombiemode::chalk_round_over();
                          
                          		// here's the difficulty increase over time area
                          		timer = level.zombie_vars["zombie_spawn_delay"];
                          		if ( timer > 0.08 )
                          		{
                          			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                          		}
                          		else if ( timer < 0.08 )
                          		{
                          			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                          		}
                          
                          		//
                          		// Increase the zombie move speed
                          		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                          
                          		level.round_number++;
                          
                          		level notify( "between_round_over" );
                          	}
                          }
                          
                          
                          
                          game_timer()
                          {
                          	hud = create_simple_hud( self );
                          	hud.foreground = true;
                          	hud.sort = 1;
                          	hud.hidewheninmenu = true;
                          	hud.alignX = "left";
                          	hud.alignY = "top";
                          	hud.horzAlign = "user_left";
                          	hud.vertAlign = "user_top";
                          	hud.alpha = 1;
                          	//=======================CUSTOM SECTION==============
                          	hud.x = hud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                          	hud.y = hud.y + 0; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                          	hud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                          	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                          	//=========================================
                          	time_text = string(GetTime() / 1000);
                          	flag_wait("all_players_spawned");
                          	while (1){
                          		hud setTimerUp(1);
                          		hud setTimer(time_text);
                          	}
                          
                          }
                          
                          round_timer()
                          {
                          	timerHud = create_simple_hud( self );
                          	timerHud.foreground = true;
                          	timerHud.sort = 1;
                          	timerHud.hidewheninmenu = true;
                          	timerHud.alignX = "left";
                          	timerHud.alignY = "top";
                          	timerHud.horzAlign = "user_left";
                          	timerHud.vertAlign = "user_top";
                          	//=======================CUSTOM SECTION==============
                          	timerHud.x = timerHud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                          	timerHud.y = timerHud.y + 9; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                          	timerHud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                          	timerHud.color =  (0, 255, 209); //This is for the color using RGB, use a website for that
                          	//=========================================
                          	timerHud.alpha = 1;
                          	flag_wait("all_players_spawned");
                          	for (;;){
                          		start_time = GetTime() / 1000;
                          		timerHud setTimerUp(0);
                          		level waittill("end_of_round");
                          		end_time = GetTime() / 1000;
                          		time = end_time - start_time;
                          		set_time_frozen(timerHud, time);
                          	}
                          
                          }
                          
                          set_time_frozen(hud, time)
                          {
                          	level endon("start_of_round");
                          	time = time - 0.1;
                          	while(1)
                          	{
                          		hud settimer(time);
                          		wait(0.5);
                          	}
                          }
                          
                          onPlayerConnect()
                          {
                          	for(;;)
                          	{
                          		level waittill ("connecting", player);
                          		player thread onPlayerSpawned();
                          	}
                          }
                          
                          onPlayerSpawned()
                          {
                          	for(;;)
                          	{
                          		self waittill("spawned_player");
                          		self thread game_timer(); //Thread the global timer
                          		self thread round_timer(); //Thread the round timer
                          		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                          	}
                          }
                          
                          
                          1 Reply Last reply
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                          • AlexInVrundefined Offline
                            AlexInVrundefined Offline
                            AlexInVr
                            wrote last edited by
                            #19

                            420swag Welcome man, enjoy ! you can also place it into raw/sp/scripts/map_folder

                            1 Reply Last reply
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