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  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

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  • Ktuluuundefined Ktuluu

    Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

    AlexInVrundefined Offline
    AlexInVrundefined Offline
    AlexInVr
    wrote on last edited by
    #8

    @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

    Ktuluuundefined 1 Reply Last reply
    1
    • AlexInVrundefined AlexInVr

      @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

      Ktuluuundefined Offline
      Ktuluuundefined Offline
      Ktuluu
      wrote on last edited by
      #9

      AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

      AlexInVrundefined 1 Reply Last reply
      0
      • Ktuluuundefined Ktuluu

        AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

        AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #10

        @Hulkster you're welcome man, enjoy !

        1 Reply Last reply
        1
        • Claaarkundefined Offline
          Claaarkundefined Offline
          Claaark
          wrote on last edited by
          #11

          and for five is there a name for the folder?

          Sugah2undefined 1 Reply Last reply
          0
          • asherisisundefined Offline
            asherisisundefined Offline
            asherisis
            wrote on last edited by
            #12

            Is there a script for just backspeed/strafe fix?

            AlexInVrundefined 1 Reply Last reply
            0
            • AlexInVrundefined AlexInVr

              After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

              It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

              Install instructions:

              • Turn on file extensions in your windows explorer, see this link if you don't know how

              • Press windows + r, a dialog box will open

              • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

              • Create a folder with the name of the map you want to play

              • Kino: zombie_theater

              • Asc: zombie_cosmodrome

              • Shang: zombie_temple

              • Moon: zombie_moon

              • Cotd: zombie_coast

              Waw maps:

              • Nacht: zombie_cod5_prototype

              • Verruckt: zombie_cod5_asylum

              • Shi no: zombie_cod5_sumpf

              • Der riese: zombie_cod5_factory

              • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

              • copy and paste the code inside your gsc file

              launch your game and enjoy !

              I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

              #include maps\_utility;
              #include common_scripts\utility;
              #include maps\_zombiemode_utility;
              
              
              init()
              {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                      {
              			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                          level thread onPlayerConnect();
                      }
              
              }
              
              
              custom_round_think()
              {
              	for( ;; )
              	{
              		//////////////////////////////////////////
              		//designed by prod DT#36173
              		maxreward = 50 * level.round_number;
              		if ( maxreward > 500 )
              			maxreward = 500;
              		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
              		//////////////////////////////////////////
              
              		level.pro_tips_start_time = GetTime();
              		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
              
                      level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
              		maps\_zombiemode::chalk_one_up();
              		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
              
              		maps\_zombiemode_powerups::powerup_round_start();
              
              		players = get_players();
              		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
              
              		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
              
              		level thread maps\_zombiemode::award_grenades_for_survivors();
              
              		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
              
              		level.round_start_time = GetTime();
              		level thread [[level.round_spawn_func]]();
              
              		level notify( "start_of_round" );
              
              		[[level.round_wait_func]]();
              
              		level.first_round = false;
              		level notify( "end_of_round" );
              
              		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
              
              		UploadStats();
              
              		if ( 1 != players.size )
              		{
              			level thread maps\_zombiemode::spectators_respawn();
              			//level thread last_stand_revive();
              		}
              
              		//		round_text( &"ZOMBIE_ROUND_END" );
              		level maps\_zombiemode::chalk_round_over();
              
              		// here's the difficulty increase over time area
              		timer = level.zombie_vars["zombie_spawn_delay"];
              		if ( timer > 0.08 )
              		{
              			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
              		}
              		else if ( timer < 0.08 )
              		{
              			level.zombie_vars["zombie_spawn_delay"] = 0.08;
              		}
              
              		//
              		// Increase the zombie move speed
              		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
              
              		level.round_number++;
              
              		level notify( "between_round_over" );
              	}
              }
              
              
              
              game_timer()
              {
              	hud = create_simple_hud( self );
              	hud.foreground = true;
              	hud.sort = 1;
              	hud.hidewheninmenu = true;
              	hud.alignX = "left";
              	hud.alignY = "top";
              	hud.horzAlign = "user_left";
              	hud.vertAlign = "user_top";
              	hud.alpha = 1;
              	//=======================CUSTOM SECTION==============
              	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
              	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
              	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
              	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
              	//=========================================
              	time_text = string(GetTime() / 1000);
              	flag_wait("all_players_spawned");
              	while (1){
              		hud setTimerUp(1);
              		hud setTimer(time_text);
              	}
              
              }
              
              round_timer()
              {
              	timerHud = create_simple_hud( self );
              	timerHud.foreground = true;
              	timerHud.sort = 1;
              	timerHud.hidewheninmenu = true;
              	timerHud.alignX = "left";
              	timerHud.alignY = "top";
              	timerHud.horzAlign = "user_left";
              	timerHud.vertAlign = "user_top";
              	//=======================CUSTOM SECTION==============
              	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
              	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
              	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
              	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
              	//=========================================
              	timerHud.alpha = 1;
              	flag_wait("all_players_spawned");
              	for (;;){
              		start_time = GetTime() / 1000;
              		timerHud setTimerUp(0);
              		level waittill("end_of_round");
              		end_time = GetTime() / 1000;
              		time = end_time - start_time;
              		set_time_frozen(timerHud, time);
              	}
              
              }
              
              set_time_frozen(hud, time)
              {
              	level endon("start_of_round");
              	time = time - 0.1;
              	while(1)
              	{
              		hud settimer(time);
              		wait(0.5);
              	}
              }
              
              onPlayerConnect()
              {
              	for(;;)
              	{
              		level waittill ("connecting", player);
              		player thread onPlayerSpawned();
              	}
              }
              
              onPlayerSpawned()
              {
              	for(;;)
              	{
              		self waittill("spawned_player");
              		self thread game_timer(); //Thread the global timer
              		self thread round_timer(); //Thread the round timer
              		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
              	}
              }
              
              haki_markusundefined Offline
              haki_markusundefined Offline
              haki_markus
              wrote on last edited by
              #13
              This post is deleted!
              1 Reply Last reply
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              • asherisisundefined asherisis

                Is there a script for just backspeed/strafe fix?

                AlexInVrundefined Offline
                AlexInVrundefined Offline
                AlexInVr
                wrote on last edited by
                #14

                asherisis open console:

                player_strafeSpeedScale 1

                player_backSpeedScale 1

                1 Reply Last reply
                0
                • Claaarkundefined Claaark

                  and for five is there a name for the folder?

                  Sugah2undefined Offline
                  Sugah2undefined Offline
                  Sugah2
                  wrote on last edited by
                  #15
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • Hatbat133undefined Offline
                    Hatbat133undefined Offline
                    Hatbat133
                    wrote on last edited by
                    #16

                    what do i do with the folder i created? do i put the gsc file in it?

                    1 Reply Last reply
                    0
                    • Hatbat133undefined Offline
                      Hatbat133undefined Offline
                      Hatbat133
                      wrote on last edited by
                      #17

                      nvm i got it

                      1 Reply Last reply
                      0
                      • 420swagundefined Offline
                        420swagundefined Offline
                        420swag
                        wrote last edited by 420swag
                        #18

                        seems to work fine if you just place in folder titled "zom" instead of making map specific folders.

                        here is mine, timers are scale 1.0 (small) and aligned top left on 1080p display. round timer color is electric blue, easy to change colors yourself on line 108/133. thanks for script.

                        #include maps\_utility;
                        #include common_scripts\utility;
                        #include maps\_zombiemode_utility;
                        
                        
                        init()
                        {
                                if ( GetDvar( #"zombiemode" ) == "1" )
                                {
                        			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                                    level thread onPlayerConnect();
                                }
                        
                        }
                        
                        
                        custom_round_think()
                        {
                        	for( ;; )
                        	{
                        		//////////////////////////////////////////
                        		//designed by prod DT#36173
                        		maxreward = 50 * level.round_number;
                        		if ( maxreward > 500 )
                        			maxreward = 500;
                        		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                        		//////////////////////////////////////////
                        
                        		level.pro_tips_start_time = GetTime();
                        		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                        
                                level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                        		maps\_zombiemode::chalk_one_up();
                        		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                        
                        		maps\_zombiemode_powerups::powerup_round_start();
                        
                        		players = get_players();
                        		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                        
                        		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                        
                        		level thread maps\_zombiemode::award_grenades_for_survivors();
                        
                        		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                        
                        		level.round_start_time = GetTime();
                        		level thread [[level.round_spawn_func]]();
                        
                        		level notify( "start_of_round" );
                        
                        		[[level.round_wait_func]]();
                        
                        		level.first_round = false;
                        		level notify( "end_of_round" );
                        
                        		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                        
                        		UploadStats();
                        
                        		if ( 1 != players.size )
                        		{
                        			level thread maps\_zombiemode::spectators_respawn();
                        			//level thread last_stand_revive();
                        		}
                        
                        		//		round_text( &"ZOMBIE_ROUND_END" );
                        		level maps\_zombiemode::chalk_round_over();
                        
                        		// here's the difficulty increase over time area
                        		timer = level.zombie_vars["zombie_spawn_delay"];
                        		if ( timer > 0.08 )
                        		{
                        			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                        		}
                        		else if ( timer < 0.08 )
                        		{
                        			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                        		}
                        
                        		//
                        		// Increase the zombie move speed
                        		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                        
                        		level.round_number++;
                        
                        		level notify( "between_round_over" );
                        	}
                        }
                        
                        
                        
                        game_timer()
                        {
                        	hud = create_simple_hud( self );
                        	hud.foreground = true;
                        	hud.sort = 1;
                        	hud.hidewheninmenu = true;
                        	hud.alignX = "left";
                        	hud.alignY = "top";
                        	hud.horzAlign = "user_left";
                        	hud.vertAlign = "user_top";
                        	hud.alpha = 1;
                        	//=======================CUSTOM SECTION==============
                        	hud.x = hud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                        	hud.y = hud.y + 0; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                        	hud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                        	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                        	//=========================================
                        	time_text = string(GetTime() / 1000);
                        	flag_wait("all_players_spawned");
                        	while (1){
                        		hud setTimerUp(1);
                        		hud setTimer(time_text);
                        	}
                        
                        }
                        
                        round_timer()
                        {
                        	timerHud = create_simple_hud( self );
                        	timerHud.foreground = true;
                        	timerHud.sort = 1;
                        	timerHud.hidewheninmenu = true;
                        	timerHud.alignX = "left";
                        	timerHud.alignY = "top";
                        	timerHud.horzAlign = "user_left";
                        	timerHud.vertAlign = "user_top";
                        	//=======================CUSTOM SECTION==============
                        	timerHud.x = timerHud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                        	timerHud.y = timerHud.y + 9; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                        	timerHud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                        	timerHud.color =  (0, 255, 209); //This is for the color using RGB, use a website for that
                        	//=========================================
                        	timerHud.alpha = 1;
                        	flag_wait("all_players_spawned");
                        	for (;;){
                        		start_time = GetTime() / 1000;
                        		timerHud setTimerUp(0);
                        		level waittill("end_of_round");
                        		end_time = GetTime() / 1000;
                        		time = end_time - start_time;
                        		set_time_frozen(timerHud, time);
                        	}
                        
                        }
                        
                        set_time_frozen(hud, time)
                        {
                        	level endon("start_of_round");
                        	time = time - 0.1;
                        	while(1)
                        	{
                        		hud settimer(time);
                        		wait(0.5);
                        	}
                        }
                        
                        onPlayerConnect()
                        {
                        	for(;;)
                        	{
                        		level waittill ("connecting", player);
                        		player thread onPlayerSpawned();
                        	}
                        }
                        
                        onPlayerSpawned()
                        {
                        	for(;;)
                        	{
                        		self waittill("spawned_player");
                        		self thread game_timer(); //Thread the global timer
                        		self thread round_timer(); //Thread the round timer
                        		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                        	}
                        }
                        
                        
                        1 Reply Last reply
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                        • AlexInVrundefined Offline
                          AlexInVrundefined Offline
                          AlexInVr
                          wrote last edited by
                          #19

                          420swag Welcome man, enjoy ! you can also place it into raw/sp/scripts/map_folder

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