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  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

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  • Ktuluuundefined Ktuluu

    Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

    AlexInVrundefined Offline
    AlexInVrundefined Offline
    AlexInVr
    wrote on last edited by
    #8

    @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

    Ktuluuundefined 1 Reply Last reply
    1
    • AlexInVrundefined AlexInVr

      @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

      Ktuluuundefined Offline
      Ktuluuundefined Offline
      Ktuluu
      wrote on last edited by
      #9

      AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

      AlexInVrundefined 1 Reply Last reply
      0
      • Ktuluuundefined Ktuluu

        AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

        AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #10

        @Hulkster you're welcome man, enjoy !

        1 Reply Last reply
        1
        • Claaarkundefined Offline
          Claaarkundefined Offline
          Claaark
          wrote on last edited by
          #11

          and for five is there a name for the folder?

          Sugah2undefined 1 Reply Last reply
          0
          • asherisisundefined Offline
            asherisisundefined Offline
            asherisis
            wrote on last edited by
            #12

            Is there a script for just backspeed/strafe fix?

            AlexInVrundefined 1 Reply Last reply
            0
            • AlexInVrundefined AlexInVr

              After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

              It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

              Install instructions:

              • Turn on file extensions in your windows explorer, see this link if you don't know how

              • Press windows + r, a dialog box will open

              • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

              • Create a folder with the name of the map you want to play

              • Kino: zombie_theater

              • Asc: zombie_cosmodrome

              • Shang: zombie_temple

              • Moon: zombie_moon

              • Cotd: zombie_coast

              Waw maps:

              • Nacht: zombie_cod5_prototype

              • Verruckt: zombie_cod5_asylum

              • Shi no: zombie_cod5_sumpf

              • Der riese: zombie_cod5_factory

              • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

              • copy and paste the code inside your gsc file

              launch your game and enjoy !

              I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

              #include maps\_utility;
              #include common_scripts\utility;
              #include maps\_zombiemode_utility;
              
              
              init()
              {
                      if ( GetDvar( #"zombiemode" ) == "1" )
                      {
              			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                          level thread onPlayerConnect();
                      }
              
              }
              
              
              custom_round_think()
              {
              	for( ;; )
              	{
              		//////////////////////////////////////////
              		//designed by prod DT#36173
              		maxreward = 50 * level.round_number;
              		if ( maxreward > 500 )
              			maxreward = 500;
              		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
              		//////////////////////////////////////////
              
              		level.pro_tips_start_time = GetTime();
              		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
              
                      level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
              		maps\_zombiemode::chalk_one_up();
              		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
              
              		maps\_zombiemode_powerups::powerup_round_start();
              
              		players = get_players();
              		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
              
              		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
              
              		level thread maps\_zombiemode::award_grenades_for_survivors();
              
              		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
              
              		level.round_start_time = GetTime();
              		level thread [[level.round_spawn_func]]();
              
              		level notify( "start_of_round" );
              
              		[[level.round_wait_func]]();
              
              		level.first_round = false;
              		level notify( "end_of_round" );
              
              		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
              
              		UploadStats();
              
              		if ( 1 != players.size )
              		{
              			level thread maps\_zombiemode::spectators_respawn();
              			//level thread last_stand_revive();
              		}
              
              		//		round_text( &"ZOMBIE_ROUND_END" );
              		level maps\_zombiemode::chalk_round_over();
              
              		// here's the difficulty increase over time area
              		timer = level.zombie_vars["zombie_spawn_delay"];
              		if ( timer > 0.08 )
              		{
              			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
              		}
              		else if ( timer < 0.08 )
              		{
              			level.zombie_vars["zombie_spawn_delay"] = 0.08;
              		}
              
              		//
              		// Increase the zombie move speed
              		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
              
              		level.round_number++;
              
              		level notify( "between_round_over" );
              	}
              }
              
              
              
              game_timer()
              {
              	hud = create_simple_hud( self );
              	hud.foreground = true;
              	hud.sort = 1;
              	hud.hidewheninmenu = true;
              	hud.alignX = "left";
              	hud.alignY = "top";
              	hud.horzAlign = "user_left";
              	hud.vertAlign = "user_top";
              	hud.alpha = 1;
              	//=======================CUSTOM SECTION==============
              	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
              	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
              	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
              	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
              	//=========================================
              	time_text = string(GetTime() / 1000);
              	flag_wait("all_players_spawned");
              	while (1){
              		hud setTimerUp(1);
              		hud setTimer(time_text);
              	}
              
              }
              
              round_timer()
              {
              	timerHud = create_simple_hud( self );
              	timerHud.foreground = true;
              	timerHud.sort = 1;
              	timerHud.hidewheninmenu = true;
              	timerHud.alignX = "left";
              	timerHud.alignY = "top";
              	timerHud.horzAlign = "user_left";
              	timerHud.vertAlign = "user_top";
              	//=======================CUSTOM SECTION==============
              	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
              	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
              	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
              	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
              	//=========================================
              	timerHud.alpha = 1;
              	flag_wait("all_players_spawned");
              	for (;;){
              		start_time = GetTime() / 1000;
              		timerHud setTimerUp(0);
              		level waittill("end_of_round");
              		end_time = GetTime() / 1000;
              		time = end_time - start_time;
              		set_time_frozen(timerHud, time);
              	}
              
              }
              
              set_time_frozen(hud, time)
              {
              	level endon("start_of_round");
              	time = time - 0.1;
              	while(1)
              	{
              		hud settimer(time);
              		wait(0.5);
              	}
              }
              
              onPlayerConnect()
              {
              	for(;;)
              	{
              		level waittill ("connecting", player);
              		player thread onPlayerSpawned();
              	}
              }
              
              onPlayerSpawned()
              {
              	for(;;)
              	{
              		self waittill("spawned_player");
              		self thread game_timer(); //Thread the global timer
              		self thread round_timer(); //Thread the round timer
              		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
              	}
              }
              
              haki_markusundefined Offline
              haki_markusundefined Offline
              haki_markus
              wrote on last edited by
              #13
              This post is deleted!
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              • asherisisundefined asherisis

                Is there a script for just backspeed/strafe fix?

                AlexInVrundefined Offline
                AlexInVrundefined Offline
                AlexInVr
                wrote on last edited by
                #14

                asherisis open console:

                player_strafeSpeedScale 1

                player_backSpeedScale 1

                1 Reply Last reply
                0
                • Claaarkundefined Claaark

                  and for five is there a name for the folder?

                  Sugah2undefined Offline
                  Sugah2undefined Offline
                  Sugah2
                  wrote on last edited by
                  #15
                  This post is deleted!
                  1 Reply Last reply
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                  • Hatbat133undefined Offline
                    Hatbat133undefined Offline
                    Hatbat133
                    wrote on last edited by
                    #16

                    what do i do with the folder i created? do i put the gsc file in it?

                    1 Reply Last reply
                    0
                    • Hatbat133undefined Offline
                      Hatbat133undefined Offline
                      Hatbat133
                      wrote on last edited by
                      #17

                      nvm i got it

                      1 Reply Last reply
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