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  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

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  • Ktuluuundefined Offline
    Ktuluuundefined Offline
    Ktuluu
    wrote on last edited by
    #6

    Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

    AlexInVrundefined 1 Reply Last reply
    0
    • Ktuluuundefined Offline
      Ktuluuundefined Offline
      Ktuluu
      wrote on last edited by
      #7

      I was also able to move the timer location to be in the top left corner for people with 1080p monitors. Ive never used a 1440p monitor so you might have to tweak a little more for those

      For the game timer fix the X-Y on lines 105 & 106 to:

      hud.x = hud.x - 1;
      hud.y = hud.y + -5;

      For the Round timer fix the X-Y on lines 130 & 131 to:

      hud.x = hud.x - 1;
      hud.y = hud.y + 9;

      I would also change the fontscale from 1.2 to 1.6 on lines 107 & 132 just so the timers can be a tad bigger.

      I also changed "settimerup" from 1 to 0 on line 113 just so the timers can start together (Just personal preference)

      The timer should now look like the photo I shared.20241006150607_1.jpg

      1 Reply Last reply
      1
      • Ktuluuundefined Ktuluu

        Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

        AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #8

        @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

        Ktuluuundefined 1 Reply Last reply
        1
        • AlexInVrundefined AlexInVr

          @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

          Ktuluuundefined Offline
          Ktuluuundefined Offline
          Ktuluu
          wrote on last edited by
          #9

          AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

          AlexInVrundefined 1 Reply Last reply
          0
          • Ktuluuundefined Ktuluu

            AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

            AlexInVrundefined Offline
            AlexInVrundefined Offline
            AlexInVr
            wrote on last edited by
            #10

            @Hulkster you're welcome man, enjoy !

            1 Reply Last reply
            1
            • Claaarkundefined Offline
              Claaarkundefined Offline
              Claaark
              wrote on last edited by
              #11

              and for five is there a name for the folder?

              Sugah2undefined 1 Reply Last reply
              0
              • asherisisundefined Offline
                asherisisundefined Offline
                asherisis
                wrote on last edited by
                #12

                Is there a script for just backspeed/strafe fix?

                AlexInVrundefined 1 Reply Last reply
                0
                • AlexInVrundefined AlexInVr

                  After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

                  It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

                  Install instructions:

                  • Turn on file extensions in your windows explorer, see this link if you don't know how

                  • Press windows + r, a dialog box will open

                  • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

                  • Create a folder with the name of the map you want to play

                  • Kino: zombie_theater

                  • Asc: zombie_cosmodrome

                  • Shang: zombie_temple

                  • Moon: zombie_moon

                  • Cotd: zombie_coast

                  Waw maps:

                  • Nacht: zombie_cod5_prototype

                  • Verruckt: zombie_cod5_asylum

                  • Shi no: zombie_cod5_sumpf

                  • Der riese: zombie_cod5_factory

                  • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

                  • copy and paste the code inside your gsc file

                  launch your game and enjoy !

                  I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

                  #include maps\_utility;
                  #include common_scripts\utility;
                  #include maps\_zombiemode_utility;
                  
                  
                  init()
                  {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                          {
                  			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                              level thread onPlayerConnect();
                          }
                  
                  }
                  
                  
                  custom_round_think()
                  {
                  	for( ;; )
                  	{
                  		//////////////////////////////////////////
                  		//designed by prod DT#36173
                  		maxreward = 50 * level.round_number;
                  		if ( maxreward > 500 )
                  			maxreward = 500;
                  		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                  		//////////////////////////////////////////
                  
                  		level.pro_tips_start_time = GetTime();
                  		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                  
                          level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                  		maps\_zombiemode::chalk_one_up();
                  		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                  
                  		maps\_zombiemode_powerups::powerup_round_start();
                  
                  		players = get_players();
                  		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                  
                  		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                  
                  		level thread maps\_zombiemode::award_grenades_for_survivors();
                  
                  		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                  
                  		level.round_start_time = GetTime();
                  		level thread [[level.round_spawn_func]]();
                  
                  		level notify( "start_of_round" );
                  
                  		[[level.round_wait_func]]();
                  
                  		level.first_round = false;
                  		level notify( "end_of_round" );
                  
                  		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                  
                  		UploadStats();
                  
                  		if ( 1 != players.size )
                  		{
                  			level thread maps\_zombiemode::spectators_respawn();
                  			//level thread last_stand_revive();
                  		}
                  
                  		//		round_text( &"ZOMBIE_ROUND_END" );
                  		level maps\_zombiemode::chalk_round_over();
                  
                  		// here's the difficulty increase over time area
                  		timer = level.zombie_vars["zombie_spawn_delay"];
                  		if ( timer > 0.08 )
                  		{
                  			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                  		}
                  		else if ( timer < 0.08 )
                  		{
                  			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                  		}
                  
                  		//
                  		// Increase the zombie move speed
                  		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                  
                  		level.round_number++;
                  
                  		level notify( "between_round_over" );
                  	}
                  }
                  
                  
                  
                  game_timer()
                  {
                  	hud = create_simple_hud( self );
                  	hud.foreground = true;
                  	hud.sort = 1;
                  	hud.hidewheninmenu = true;
                  	hud.alignX = "left";
                  	hud.alignY = "top";
                  	hud.horzAlign = "user_left";
                  	hud.vertAlign = "user_top";
                  	hud.alpha = 1;
                  	//=======================CUSTOM SECTION==============
                  	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                  	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                  	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
                  	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                  	//=========================================
                  	time_text = string(GetTime() / 1000);
                  	flag_wait("all_players_spawned");
                  	while (1){
                  		hud setTimerUp(1);
                  		hud setTimer(time_text);
                  	}
                  
                  }
                  
                  round_timer()
                  {
                  	timerHud = create_simple_hud( self );
                  	timerHud.foreground = true;
                  	timerHud.sort = 1;
                  	timerHud.hidewheninmenu = true;
                  	timerHud.alignX = "left";
                  	timerHud.alignY = "top";
                  	timerHud.horzAlign = "user_left";
                  	timerHud.vertAlign = "user_top";
                  	//=======================CUSTOM SECTION==============
                  	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                  	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                  	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
                  	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
                  	//=========================================
                  	timerHud.alpha = 1;
                  	flag_wait("all_players_spawned");
                  	for (;;){
                  		start_time = GetTime() / 1000;
                  		timerHud setTimerUp(0);
                  		level waittill("end_of_round");
                  		end_time = GetTime() / 1000;
                  		time = end_time - start_time;
                  		set_time_frozen(timerHud, time);
                  	}
                  
                  }
                  
                  set_time_frozen(hud, time)
                  {
                  	level endon("start_of_round");
                  	time = time - 0.1;
                  	while(1)
                  	{
                  		hud settimer(time);
                  		wait(0.5);
                  	}
                  }
                  
                  onPlayerConnect()
                  {
                  	for(;;)
                  	{
                  		level waittill ("connecting", player);
                  		player thread onPlayerSpawned();
                  	}
                  }
                  
                  onPlayerSpawned()
                  {
                  	for(;;)
                  	{
                  		self waittill("spawned_player");
                  		self thread game_timer(); //Thread the global timer
                  		self thread round_timer(); //Thread the round timer
                  		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                  	}
                  }
                  
                  haki_markusundefined Offline
                  haki_markusundefined Offline
                  haki_markus
                  wrote on last edited by
                  #13
                  This post is deleted!
                  1 Reply Last reply
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                  • asherisisundefined asherisis

                    Is there a script for just backspeed/strafe fix?

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #14

                    asherisis open console:

                    player_strafeSpeedScale 1

                    player_backSpeedScale 1

                    1 Reply Last reply
                    0
                    • Claaarkundefined Claaark

                      and for five is there a name for the folder?

                      Sugah2undefined Offline
                      Sugah2undefined Offline
                      Sugah2
                      wrote on last edited by
                      #15
                      This post is deleted!
                      1 Reply Last reply
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                      • Hatbat133undefined Offline
                        Hatbat133undefined Offline
                        Hatbat133
                        wrote on last edited by
                        #16

                        what do i do with the folder i created? do i put the gsc file in it?

                        1 Reply Last reply
                        0
                        • Hatbat133undefined Offline
                          Hatbat133undefined Offline
                          Hatbat133
                          wrote on last edited by
                          #17

                          nvm i got it

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