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  3. [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

[ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

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  • Ktuluuundefined Offline
    Ktuluuundefined Offline
    Ktuluu
    wrote on last edited by
    #6

    Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

    AlexInVrundefined 1 Reply Last reply
    0
    • Ktuluuundefined Offline
      Ktuluuundefined Offline
      Ktuluu
      wrote on last edited by
      #7

      I was also able to move the timer location to be in the top left corner for people with 1080p monitors. Ive never used a 1440p monitor so you might have to tweak a little more for those

      For the game timer fix the X-Y on lines 105 & 106 to:

      hud.x = hud.x - 1;
      hud.y = hud.y + -5;

      For the Round timer fix the X-Y on lines 130 & 131 to:

      hud.x = hud.x - 1;
      hud.y = hud.y + 9;

      I would also change the fontscale from 1.2 to 1.6 on lines 107 & 132 just so the timers can be a tad bigger.

      I also changed "settimerup" from 1 to 0 on line 113 just so the timers can start together (Just personal preference)

      The timer should now look like the photo I shared.20241006150607_1.jpg

      1 Reply Last reply
      1
      • Ktuluuundefined Ktuluu

        Script works perfectly! Just wondering what the "custom Round Think" lines do? (lines 17-87) and if they're essential or just QoL fixes (Not very knowledgeable on these kinds of things so apologies if this is a silly question)

        AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #8

        @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

        Ktuluuundefined 1 Reply Last reply
        1
        • AlexInVrundefined AlexInVr

          @Hulkster So basically the custom round think is just so I could add in the notifiers for the round timer, I basically copy pasted the regular method, and added 2 notifiers lmao

          Ktuluuundefined Offline
          Ktuluuundefined Offline
          Ktuluu
          wrote on last edited by
          #9

          AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

          AlexInVrundefined 1 Reply Last reply
          0
          • Ktuluuundefined Ktuluu

            AlexInVr Ohh I see. Thanks for clarifying! And thank you for the script as well!

            AlexInVrundefined Offline
            AlexInVrundefined Offline
            AlexInVr
            wrote on last edited by
            #10

            @Hulkster you're welcome man, enjoy !

            1 Reply Last reply
            1
            • Claaarkundefined Offline
              Claaarkundefined Offline
              Claaark
              wrote on last edited by
              #11

              and for five is there a name for the folder?

              Sugah2undefined 1 Reply Last reply
              0
              • asherisisundefined Offline
                asherisisundefined Offline
                asherisis
                wrote on last edited by
                #12

                Is there a script for just backspeed/strafe fix?

                AlexInVrundefined 1 Reply Last reply
                0
                • AlexInVrundefined AlexInVr

                  After a request on Discord, I decided to release the script for everyone to use, because a lot of patches are being gatekept or not a lot of patchers release their stuff.

                  It's a pluto only version but I have a steam version also that I can release, it's just harder to customize if you don't know what you are doing:

                  Install instructions:

                  • Turn on file extensions in your windows explorer, see this link if you don't know how

                  • Press windows + r, a dialog box will open

                  • Inside it type in %LOCALAPPDATA%\Plutonium\storage\t5\scripts\sp

                  • Create a folder with the name of the map you want to play

                  • Kino: zombie_theater

                  • Asc: zombie_cosmodrome

                  • Shang: zombie_temple

                  • Moon: zombie_moon

                  • Cotd: zombie_coast

                  Waw maps:

                  • Nacht: zombie_cod5_prototype

                  • Verruckt: zombie_cod5_asylum

                  • Shi no: zombie_cod5_sumpf

                  • Der riese: zombie_cod5_factory

                  • Create a new file with the name of your choice, and make its file extension .gsc (example: patch.gsc)

                  • copy and paste the code inside your gsc file

                  launch your game and enjoy !

                  I did not include the splash texts as some people don't like that, and I can understand, I'd just appreciate if you could leave a like on the post if my patch helped you 🙂

                  #include maps\_utility;
                  #include common_scripts\utility;
                  #include maps\_zombiemode_utility;
                  
                  
                  init()
                  {
                          if ( GetDvar( #"zombiemode" ) == "1" )
                          {
                  			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                              level thread onPlayerConnect();
                          }
                  
                  }
                  
                  
                  custom_round_think()
                  {
                  	for( ;; )
                  	{
                  		//////////////////////////////////////////
                  		//designed by prod DT#36173
                  		maxreward = 50 * level.round_number;
                  		if ( maxreward > 500 )
                  			maxreward = 500;
                  		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                  		//////////////////////////////////////////
                  
                  		level.pro_tips_start_time = GetTime();
                  		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                  
                          level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                  		maps\_zombiemode::chalk_one_up();
                  		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                  
                  		maps\_zombiemode_powerups::powerup_round_start();
                  
                  		players = get_players();
                  		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                  
                  		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                  
                  		level thread maps\_zombiemode::award_grenades_for_survivors();
                  
                  		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                  
                  		level.round_start_time = GetTime();
                  		level thread [[level.round_spawn_func]]();
                  
                  		level notify( "start_of_round" );
                  
                  		[[level.round_wait_func]]();
                  
                  		level.first_round = false;
                  		level notify( "end_of_round" );
                  
                  		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                  
                  		UploadStats();
                  
                  		if ( 1 != players.size )
                  		{
                  			level thread maps\_zombiemode::spectators_respawn();
                  			//level thread last_stand_revive();
                  		}
                  
                  		//		round_text( &"ZOMBIE_ROUND_END" );
                  		level maps\_zombiemode::chalk_round_over();
                  
                  		// here's the difficulty increase over time area
                  		timer = level.zombie_vars["zombie_spawn_delay"];
                  		if ( timer > 0.08 )
                  		{
                  			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                  		}
                  		else if ( timer < 0.08 )
                  		{
                  			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                  		}
                  
                  		//
                  		// Increase the zombie move speed
                  		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                  
                  		level.round_number++;
                  
                  		level notify( "between_round_over" );
                  	}
                  }
                  
                  
                  
                  game_timer()
                  {
                  	hud = create_simple_hud( self );
                  	hud.foreground = true;
                  	hud.sort = 1;
                  	hud.hidewheninmenu = true;
                  	hud.alignX = "left";
                  	hud.alignY = "top";
                  	hud.horzAlign = "user_left";
                  	hud.vertAlign = "user_top";
                  	hud.alpha = 1;
                  	//=======================CUSTOM SECTION==============
                  	hud.x = hud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                  	hud.y = hud.y + 35; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                  	hud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
                  	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                  	//=========================================
                  	time_text = string(GetTime() / 1000);
                  	flag_wait("all_players_spawned");
                  	while (1){
                  		hud setTimerUp(1);
                  		hud setTimer(time_text);
                  	}
                  
                  }
                  
                  round_timer()
                  {
                  	timerHud = create_simple_hud( self );
                  	timerHud.foreground = true;
                  	timerHud.sort = 1;
                  	timerHud.hidewheninmenu = true;
                  	timerHud.alignX = "left";
                  	timerHud.alignY = "top";
                  	timerHud.horzAlign = "user_left";
                  	timerHud.vertAlign = "user_top";
                  	//=======================CUSTOM SECTION==============
                  	timerHud.x = timerHud.x - -720; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                  	timerHud.y = timerHud.y + 45; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                  	timerHud.fontscale = 1.2; //This is for the font size, increase it by whatever you want and see what you like
                  	timerHud.color =  (255, 0, 0); //This is for the color using RGB, use a website for that
                  	//=========================================
                  	timerHud.alpha = 1;
                  	flag_wait("all_players_spawned");
                  	for (;;){
                  		start_time = GetTime() / 1000;
                  		timerHud setTimerUp(0);
                  		level waittill("end_of_round");
                  		end_time = GetTime() / 1000;
                  		time = end_time - start_time;
                  		set_time_frozen(timerHud, time);
                  	}
                  
                  }
                  
                  set_time_frozen(hud, time)
                  {
                  	level endon("start_of_round");
                  	time = time - 0.1;
                  	while(1)
                  	{
                  		hud settimer(time);
                  		wait(0.5);
                  	}
                  }
                  
                  onPlayerConnect()
                  {
                  	for(;;)
                  	{
                  		level waittill ("connecting", player);
                  		player thread onPlayerSpawned();
                  	}
                  }
                  
                  onPlayerSpawned()
                  {
                  	for(;;)
                  	{
                  		self waittill("spawned_player");
                  		self thread game_timer(); //Thread the global timer
                  		self thread round_timer(); //Thread the round timer
                  		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                  	}
                  }
                  
                  haki_markusundefined Offline
                  haki_markusundefined Offline
                  haki_markus
                  wrote on last edited by
                  #13
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • asherisisundefined asherisis

                    Is there a script for just backspeed/strafe fix?

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #14

                    asherisis open console:

                    player_strafeSpeedScale 1

                    player_backSpeedScale 1

                    1 Reply Last reply
                    0
                    • Claaarkundefined Claaark

                      and for five is there a name for the folder?

                      Sugah2undefined Offline
                      Sugah2undefined Offline
                      Sugah2
                      wrote on last edited by
                      #15
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Hatbat133undefined Offline
                        Hatbat133undefined Offline
                        Hatbat133
                        wrote on last edited by
                        #16

                        what do i do with the folder i created? do i put the gsc file in it?

                        1 Reply Last reply
                        0
                        • Hatbat133undefined Offline
                          Hatbat133undefined Offline
                          Hatbat133
                          wrote on last edited by
                          #17

                          nvm i got it

                          1 Reply Last reply
                          0
                          • 420swagundefined Offline
                            420swagundefined Offline
                            420swag
                            wrote last edited by 420swag
                            #18

                            seems to work fine if you just place in folder titled "zom" instead of making map specific folders.

                            here is mine, timers are scale 1.0 (small) and aligned top left on 1080p display. round timer color is electric blue, easy to change colors yourself on line 108/133. thanks for script.

                            #include maps\_utility;
                            #include common_scripts\utility;
                            #include maps\_zombiemode_utility;
                            
                            
                            init()
                            {
                                    if ( GetDvar( #"zombiemode" ) == "1" )
                                    {
                            			replacefunc(maps\_zombiemode::round_think, ::custom_round_think);
                                        level thread onPlayerConnect();
                                    }
                            
                            }
                            
                            
                            custom_round_think()
                            {
                            	for( ;; )
                            	{
                            		//////////////////////////////////////////
                            		//designed by prod DT#36173
                            		maxreward = 50 * level.round_number;
                            		if ( maxreward > 500 )
                            			maxreward = 500;
                            		level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
                            		//////////////////////////////////////////
                            
                            		level.pro_tips_start_time = GetTime();
                            		level.zombie_last_run_time = GetTime();	// Resets the last time a zombie ran
                            
                                    level thread maps\_zombiemode_audio::change_zombie_music( "round_start" );
                            		maps\_zombiemode::chalk_one_up();
                            		//		round_text( &"ZOMBIE_ROUND_BEGIN" );
                            
                            		maps\_zombiemode_powerups::powerup_round_start();
                            
                            		players = get_players();
                            		array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset );
                            
                            		//array_thread( players, maps\_zombiemode_ability::giveHardpointItems );
                            
                            		level thread maps\_zombiemode::award_grenades_for_survivors();
                            
                            		bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size );
                            
                            		level.round_start_time = GetTime();
                            		level thread [[level.round_spawn_func]]();
                            
                            		level notify( "start_of_round" );
                            
                            		[[level.round_wait_func]]();
                            
                            		level.first_round = false;
                            		level notify( "end_of_round" );
                            
                            		level thread maps\_zombiemode_audio::change_zombie_music( "round_end" );
                            
                            		UploadStats();
                            
                            		if ( 1 != players.size )
                            		{
                            			level thread maps\_zombiemode::spectators_respawn();
                            			//level thread last_stand_revive();
                            		}
                            
                            		//		round_text( &"ZOMBIE_ROUND_END" );
                            		level maps\_zombiemode::chalk_round_over();
                            
                            		// here's the difficulty increase over time area
                            		timer = level.zombie_vars["zombie_spawn_delay"];
                            		if ( timer > 0.08 )
                            		{
                            			level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
                            		}
                            		else if ( timer < 0.08 )
                            		{
                            			level.zombie_vars["zombie_spawn_delay"] = 0.08;
                            		}
                            
                            		//
                            		// Increase the zombie move speed
                            		level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
                            
                            		level.round_number++;
                            
                            		level notify( "between_round_over" );
                            	}
                            }
                            
                            
                            
                            game_timer()
                            {
                            	hud = create_simple_hud( self );
                            	hud.foreground = true;
                            	hud.sort = 1;
                            	hud.hidewheninmenu = true;
                            	hud.alignX = "left";
                            	hud.alignY = "top";
                            	hud.horzAlign = "user_left";
                            	hud.vertAlign = "user_top";
                            	hud.alpha = 1;
                            	//=======================CUSTOM SECTION==============
                            	hud.x = hud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                            	hud.y = hud.y + 0; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                            	hud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                            	hud.color =  (255, 255, 255); //This is for the color using RGB, use a website for that
                            	//=========================================
                            	time_text = string(GetTime() / 1000);
                            	flag_wait("all_players_spawned");
                            	while (1){
                            		hud setTimerUp(1);
                            		hud setTimer(time_text);
                            	}
                            
                            }
                            
                            round_timer()
                            {
                            	timerHud = create_simple_hud( self );
                            	timerHud.foreground = true;
                            	timerHud.sort = 1;
                            	timerHud.hidewheninmenu = true;
                            	timerHud.alignX = "left";
                            	timerHud.alignY = "top";
                            	timerHud.horzAlign = "user_left";
                            	timerHud.vertAlign = "user_top";
                            	//=======================CUSTOM SECTION==============
                            	timerHud.x = timerHud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right.
                            	timerHud.y = timerHud.y + 9; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up.
                            	timerHud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like
                            	timerHud.color =  (0, 255, 209); //This is for the color using RGB, use a website for that
                            	//=========================================
                            	timerHud.alpha = 1;
                            	flag_wait("all_players_spawned");
                            	for (;;){
                            		start_time = GetTime() / 1000;
                            		timerHud setTimerUp(0);
                            		level waittill("end_of_round");
                            		end_time = GetTime() / 1000;
                            		time = end_time - start_time;
                            		set_time_frozen(timerHud, time);
                            	}
                            
                            }
                            
                            set_time_frozen(hud, time)
                            {
                            	level endon("start_of_round");
                            	time = time - 0.1;
                            	while(1)
                            	{
                            		hud settimer(time);
                            		wait(0.5);
                            	}
                            }
                            
                            onPlayerConnect()
                            {
                            	for(;;)
                            	{
                            		level waittill ("connecting", player);
                            		player thread onPlayerSpawned();
                            	}
                            }
                            
                            onPlayerSpawned()
                            {
                            	for(;;)
                            	{
                            		self waittill("spawned_player");
                            		self thread game_timer(); //Thread the global timer
                            		self thread round_timer(); //Thread the round timer
                            		self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console
                            	}
                            }
                            
                            
                            1 Reply Last reply
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                            • AlexInVrundefined Offline
                              AlexInVrundefined Offline
                              AlexInVr
                              wrote last edited by
                              #19

                              420swag Welcome man, enjoy ! you can also place it into raw/sp/scripts/map_folder

                              1 Reply Last reply
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