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  3. [Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}

[Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #4

    @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

    Rynoxarundefined 1 Reply Last reply
    0
    • Sorexundefined Sorex

      @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

      Rynoxarundefined Offline
      Rynoxarundefined Offline
      Rynoxar
      Contributor
      wrote on last edited by
      #5

      Sorex I found a solution to remove the weapons so that not a problem anymore 😄

      Duui YTundefined 1 Reply Last reply
      0
      • Rynoxarundefined Rynoxar

        Sorex I found a solution to remove the weapons so that not a problem anymore 😄

        Duui YTundefined Offline
        Duui YTundefined Offline
        Duui YT
        wrote on last edited by
        #6
        This post is deleted!
        1 Reply Last reply
        0
        • Sorexundefined Sorex

          In this post i'll realease all mine code
          Is possibile to finde al mine code on github
          Link: https://github.com/DoktorSAS/BO2-GSC

          Animated Welcome
          Developer: DoktorSAS
          Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
          Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

          
          onPlayerSpawned(){
          
          	self endon("disconnect");
          
          	level endon("game_ended");
          
          	self waittill("spawned_player");
          
          	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
          
          	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
          
          	WelcomeMessage("Welcome To *ServerName*\n Second Line");
          
                  self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
          
          	self thread AnimatedTextTOP("Welcome To *ServerName*");
          
          	self thread AnimatedTextCENTER("Welcome To *ServerName*");
          
          	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
          
                  self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
          
          	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
          
          	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
          
          	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
          
          	for(;;){
          
          		self waittill("spawned_player");
          
          		/*Put There if u need something there*/
          
          	}
          
          }
          
          WelcomeMessage(line1, line2, icon, glow){
          
          	hmb=spawnstruct();
          
          	hmb.titleText=line1;
          
          	hmb.notifyText=line2;
          
          	hmb.iconName=icon;
          
          	hmb.glowColor=glow;
          
          	hmb.hideWhenInMenu=true;
          
          	hmb.archived=false;
          
          	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
          
          }
          
          AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
          
          	textSubStr = getSubStr(text,0,text.size);
          
          	result = "";
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",x, y);
          
          	self.welcome setText("");	
          
          	for(i=0;i<textSubStr.size;i++){
          
          		result = result + textSubStr[i];
          
          		self.welcome setText(result);
          
          		wait 0.5;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextTOP(text){ //Made by DoktorSAS
          
          	textSubStr = getSubStr(text,0,text.size);
          
          	result = "";
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",0,-200);
          
          	self.welcome setText("");	
          
          	for(i=0;i<textSubStr.size;i++){
          
          		result = result + textSubStr[i];
          
          		self.welcome setText(result);
          
          		wait 0.5;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextCENTER(text){ //Made by DoktorSAS
          
          	textSubStr = getSubStr(text,0,text.size);
          
          	result = "";
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",0,0);
          
          	self.welcome setText("");	
          
          	for(i=0;i<textSubStr.size;i++){
          
          		result = result + textSubStr[i];
          
          		self.welcome setText(result);
          
          		wait 0.5;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextBOTTOM(text){ //Made by DoktorSAS
          
          	textSubStr = getSubStr(text,0,text.size);
          
          	result = "";
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",0,200);
          
          	self.welcome setText("");	
          
          	for(i=0;i<textSubStr.size;i++){
          
          		result = result + textSubStr[i];
          
          		self.welcome setText(result);
          
          		wait 0.5;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",-600,y);
          
          	self.welcome setText("");	
          
          	for(pos=-600;pos<=600;pos = pos + 3){
          
          		self.welcome setPoint("CENTER","CENTER",pos,y);
          
          		self.welcome setText(text);
          
          		wait 0.02;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",-600,-200);
          
          	self.welcome setText("");	
          
          	for(pos=-600;pos<=600;pos = pos + 3){
          
          		self.welcome setPoint("CENTER","CENTER",pos,-200);
          
          		self.welcome setText(text);
          
          		wait 0.02;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",-600,0);
          
          	self.welcome setText("");	
          
          	for(pos=-600;pos<=600;pos = pos + 3){
          
          		self.welcome setPoint("CENTER","CENTER",pos,0);
          
          		self.welcome setText(text);
          
          		wait 0.02;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
          
          	self.welcome = self createFontString("objective",2);
          
          	self.welcome setPoint("CENTER","CENTER",-600,200);
          
          	self.welcome setText("");	
          
          	for(pos=-600;pos<=600;pos = pos + 3){
          
          		self.welcome setPoint("CENTER","CENTER",pos,0);
          
          		self.welcome setText(text);
          
          		wait 0.02;
          
          	}
          
          	self.welcome setText("");
          
          }
          
          

          Bots If Empty
          Developer: DoktorSAS
          Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
          Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.

          botsifempty(){ //Made by DoktorSAS
          
          	level endon("game_ended");
          
          	level waittill("connected", player);
          
          	wait 1;
          
          	cont = 0;
          
          	contB = 0;
          
          	foreach(p in level.players){
          
          		if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
          
          			contB++;
          
          		}else{
          
          			cont++;
          
          		}
          
          	}
          
          
          	if(cont < 5 && contB < 8){
          
          		if(cont == 1 && contB == 0){
          
          			player addBots( 7 );
          
          		}else player addBots( (contB-cont) );
          
          	}
          
          	while(!level.gameended){
          		cont = 0;
          		contB = 0;
          		level waittill("connected", player);
          		foreach(p in level.players){
          			if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
          				contB++;
          			}else
          				cont++;
          		}
          		 if(cont > 5 && contB > 0){
          				player kickBots( 1 );
          		}else if(cont <= 12 && contB < 8)
          			player addBots(7-contB);
          	}
          }
          
          kickBots( num ){ //Made by DoktorSAS
          
          	i = level.players.size;
          
          	while(i > -1 && num > 0){
          
          		if(level.players[i].pers["isBot"]){
          
          		    kickSelf(level.players[i]);
          
          			num--;
          
          		}
          
          		i++;
          
          	}
          
          }
          
          kickSelf( p ){ //Made by DoktorSAS
          
          	kick(p getentitynumber(), "EXE_PLAYERKICKED");
          
          }
          
          addBots( num ){ //Made by DoktorSAS
          
          	while(num > -1){
          
          		self thread maps\mp\bots\_bot::spawn_bot("autoassign");
          
          		wait 1;
          
          		num--;
          
          	}
          
          }
          

          Floaters ON/OFF
          Developer: DoktorSAS
          Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
          Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something else

          init(){ //Made by DoktorSAS
          
          	level thread Floaters(); //Remeber to add this line\
          
          }
          
          //Floater
          
          Floaters(){
          
          	level waittill("game_ended");
          
          	foreach(player in level.players){
          
                         if(isAlive(player) && !player isOnGround() && player.fon){
          
                          	player thread FloatDown();
          
                          }
          
                  }
          
          }
          
          FloatDown(){
          
              z = 0;
          
              startingOrigin = self getOrigin();
          
              floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20));
          
              playerAngles = self getPlayerAngles();
          
              floaterPlatform.angles=(0, playerAngles[1] , 0);
          
              floaterPlatform setModel("collision_clip_32x32x10");
          
              for(;;){
          
                  z++;
          
                  floaterPlatform.origin=(startingOrigin - (0, 0, z*1 ));
          
                  wait .01;
          
              }
          
          }
          
          //Floater ON/OFF
          
          floateronoff(){
          
          	if(self.fon == true){
          
          		self iprintln("Floater ^1OFF");
          
          		self.fon = false;
          
          	}else if(self.fon == false){
          
          		self iprintln("Floaters ^2ON");
          
          		self.fon = true;
          
          	}
          
          }
          

          Bots Can't win
          Developer: DoktorSAS
          Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
          Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0

          onPlayerConnect()
          {
              for(;;){
                  level waittill("connected", player);
          		/*Remeber to add this 2 Lines in onPlayerConnected function*/
                  if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
          			player thread botCantWin();
          		else	
                 	player thread onPlayerSpawned();
              }
          }
          
          /*
          	This code don't remove weapon, but the bot can't reache the score limit, the can kill and 
          	get some points but when they reace scorelimit-1 the bot go back to 0
          */
          botCantWin(){ //Made By DoktorSAS
           	self endon("disconnect");
          	level endon("game_ended");
              for(;;)
              {
              	wait 0.25;
              	if(self.pers["pointstowin"] >= level.scorelimit - 1){
              		self.pointstowin = 0;
          			self.pers["pointstowin"] = self.pointstowin;
          			self.score = 0;
          			self.pers["score"] = self.score;
          			self.kills = 0;
          			self.deaths = 0;
          			self.headshots = 0;
          			self.pers["kills"] = self.kills;
          			self.pers["deaths"] = self.deaths;
          			self.pers["headshots"] = self.headshots;
              	}
              }
          }
          
          Zeid2005undefined Offline
          Zeid2005undefined Offline
          Zeid2005
          wrote on last edited by
          #7

          Sorex I tried to put it in the code and it keeps saying bad syntax on line (___) <------- it had different numbers each time.

          1 Reply Last reply
          0
          • Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #8

            Zeid2005 There no error, i hope you are not Duui. On the codes there no syntax error, you make something wrong

            1 Reply Last reply
            1
            • Sorexundefined Sorex

              In this post i'll realease all mine code
              Is possibile to finde al mine code on github
              Link: https://github.com/DoktorSAS/BO2-GSC

              Animated Welcome
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
              Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

              
              onPlayerSpawned(){
              
              	self endon("disconnect");
              
              	level endon("game_ended");
              
              	self waittill("spawned_player");
              
              	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
              
              	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
              
              	WelcomeMessage("Welcome To *ServerName*\n Second Line");
              
                      self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
              
              	self thread AnimatedTextTOP("Welcome To *ServerName*");
              
              	self thread AnimatedTextCENTER("Welcome To *ServerName*");
              
              	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
              
                      self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
              
              	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
              
              	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
              
              	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
              
              	for(;;){
              
              		self waittill("spawned_player");
              
              		/*Put There if u need something there*/
              
              	}
              
              }
              
              WelcomeMessage(line1, line2, icon, glow){
              
              	hmb=spawnstruct();
              
              	hmb.titleText=line1;
              
              	hmb.notifyText=line2;
              
              	hmb.iconName=icon;
              
              	hmb.glowColor=glow;
              
              	hmb.hideWhenInMenu=true;
              
              	hmb.archived=false;
              
              	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
              
              }
              
              AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",x, y);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextTOP(text){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",0,-200);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextCENTER(text){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",0,0);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextBOTTOM(text){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",0,200);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,y);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,y);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,-200);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,-200);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,0);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,0);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,200);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,0);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              

              Bots If Empty
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
              Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.

              botsifempty(){ //Made by DoktorSAS
              
              	level endon("game_ended");
              
              	level waittill("connected", player);
              
              	wait 1;
              
              	cont = 0;
              
              	contB = 0;
              
              	foreach(p in level.players){
              
              		if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
              
              			contB++;
              
              		}else{
              
              			cont++;
              
              		}
              
              	}
              
              
              	if(cont < 5 && contB < 8){
              
              		if(cont == 1 && contB == 0){
              
              			player addBots( 7 );
              
              		}else player addBots( (contB-cont) );
              
              	}
              
              	while(!level.gameended){
              		cont = 0;
              		contB = 0;
              		level waittill("connected", player);
              		foreach(p in level.players){
              			if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
              				contB++;
              			}else
              				cont++;
              		}
              		 if(cont > 5 && contB > 0){
              				player kickBots( 1 );
              		}else if(cont <= 12 && contB < 8)
              			player addBots(7-contB);
              	}
              }
              
              kickBots( num ){ //Made by DoktorSAS
              
              	i = level.players.size;
              
              	while(i > -1 && num > 0){
              
              		if(level.players[i].pers["isBot"]){
              
              		    kickSelf(level.players[i]);
              
              			num--;
              
              		}
              
              		i++;
              
              	}
              
              }
              
              kickSelf( p ){ //Made by DoktorSAS
              
              	kick(p getentitynumber(), "EXE_PLAYERKICKED");
              
              }
              
              addBots( num ){ //Made by DoktorSAS
              
              	while(num > -1){
              
              		self thread maps\mp\bots\_bot::spawn_bot("autoassign");
              
              		wait 1;
              
              		num--;
              
              	}
              
              }
              

              Floaters ON/OFF
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
              Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something else

              init(){ //Made by DoktorSAS
              
              	level thread Floaters(); //Remeber to add this line\
              
              }
              
              //Floater
              
              Floaters(){
              
              	level waittill("game_ended");
              
              	foreach(player in level.players){
              
                             if(isAlive(player) && !player isOnGround() && player.fon){
              
                              	player thread FloatDown();
              
                              }
              
                      }
              
              }
              
              FloatDown(){
              
                  z = 0;
              
                  startingOrigin = self getOrigin();
              
                  floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20));
              
                  playerAngles = self getPlayerAngles();
              
                  floaterPlatform.angles=(0, playerAngles[1] , 0);
              
                  floaterPlatform setModel("collision_clip_32x32x10");
              
                  for(;;){
              
                      z++;
              
                      floaterPlatform.origin=(startingOrigin - (0, 0, z*1 ));
              
                      wait .01;
              
                  }
              
              }
              
              //Floater ON/OFF
              
              floateronoff(){
              
              	if(self.fon == true){
              
              		self iprintln("Floater ^1OFF");
              
              		self.fon = false;
              
              	}else if(self.fon == false){
              
              		self iprintln("Floaters ^2ON");
              
              		self.fon = true;
              
              	}
              
              }
              

              Bots Can't win
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
              Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0

              onPlayerConnect()
              {
                  for(;;){
                      level waittill("connected", player);
              		/*Remeber to add this 2 Lines in onPlayerConnected function*/
                      if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
              			player thread botCantWin();
              		else	
                     	player thread onPlayerSpawned();
                  }
              }
              
              /*
              	This code don't remove weapon, but the bot can't reache the score limit, the can kill and 
              	get some points but when they reace scorelimit-1 the bot go back to 0
              */
              botCantWin(){ //Made By DoktorSAS
               	self endon("disconnect");
              	level endon("game_ended");
                  for(;;)
                  {
                  	wait 0.25;
                  	if(self.pers["pointstowin"] >= level.scorelimit - 1){
                  		self.pointstowin = 0;
              			self.pers["pointstowin"] = self.pointstowin;
              			self.score = 0;
              			self.pers["score"] = self.score;
              			self.kills = 0;
              			self.deaths = 0;
              			self.headshots = 0;
              			self.pers["kills"] = self.kills;
              			self.pers["deaths"] = self.deaths;
              			self.pers["headshots"] = self.headshots;
                  	}
                  }
              }
              
              Vkay Rocked Wrpundefined Offline
              Vkay Rocked Wrpundefined Offline
              Vkay Rocked Wrp
              wrote on last edited by
              #9

              Sorex i want to use this code i just dont know where to put it i have more things to ask abt making a trick shoting server so just dm heatslash#6323 on discord please

              1 Reply Last reply
              2
              • SufferingSquidundefined Offline
                SufferingSquidundefined Offline
                SufferingSquid
                wrote on last edited by
                #10

                How do i use the .c files on my server?

                Sorexundefined 1 Reply Last reply
                0
                • SufferingSquidundefined SufferingSquid

                  How do i use the .c files on my server?

                  Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #11

                  @yRxbbie you can't, you need to use the .gsc file, the .c is only to make the code colorfull. Because this codes are only codes and this codes can't work if tou don't add it in your mods

                  1 Reply Last reply
                  0
                  • Scriptoundefined Offline
                    Scriptoundefined Offline
                    Scripto
                    wrote on last edited by
                    #12

                    I'm trying to add just 2 bots for an SND server and it keeps making it 17 bots. is there anyway u can help me?

                    1 Reply Last reply
                    0
                    • Syxzieundefined Offline
                      Syxzieundefined Offline
                      Syxzie
                      wrote on last edited by
                      #13

                      fix your links

                      1 Reply Last reply
                      0
                      Reply
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