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  3. [Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}

[Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}

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  • Rynoxarundefined Rynoxar

    Is it possible to get the bots to take away their weapons or make them stop shooting? 🕶

    Duui YTundefined Offline
    Duui YTundefined Offline
    Duui YT
    wrote on last edited by Duui YT
    #3

    Sorex ya we need something like that

    1 Reply Last reply
    1
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #4

      @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

      Rynoxarundefined 1 Reply Last reply
      0
      • Sorexundefined Sorex

        @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

        Rynoxarundefined Offline
        Rynoxarundefined Offline
        Rynoxar
        Contributor
        wrote on last edited by
        #5

        Sorex I found a solution to remove the weapons so that not a problem anymore 😄

        Duui YTundefined 1 Reply Last reply
        0
        • Rynoxarundefined Rynoxar

          Sorex I found a solution to remove the weapons so that not a problem anymore 😄

          Duui YTundefined Offline
          Duui YTundefined Offline
          Duui YT
          wrote on last edited by
          #6
          This post is deleted!
          1 Reply Last reply
          0
          • Sorexundefined Sorex

            In this post i'll realease all mine code
            Is possibile to finde al mine code on github
            Link: https://github.com/DoktorSAS/BO2-GSC

            Animated Welcome
            Developer: DoktorSAS
            Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
            Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

            
            onPlayerSpawned(){
            
            	self endon("disconnect");
            
            	level endon("game_ended");
            
            	self waittill("spawned_player");
            
            	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
            
            	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
            
            	WelcomeMessage("Welcome To *ServerName*\n Second Line");
            
                    self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
            
            	self thread AnimatedTextTOP("Welcome To *ServerName*");
            
            	self thread AnimatedTextCENTER("Welcome To *ServerName*");
            
            	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
            
                    self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
            
            	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
            
            	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
            
            	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
            
            	for(;;){
            
            		self waittill("spawned_player");
            
            		/*Put There if u need something there*/
            
            	}
            
            }
            
            WelcomeMessage(line1, line2, icon, glow){
            
            	hmb=spawnstruct();
            
            	hmb.titleText=line1;
            
            	hmb.notifyText=line2;
            
            	hmb.iconName=icon;
            
            	hmb.glowColor=glow;
            
            	hmb.hideWhenInMenu=true;
            
            	hmb.archived=false;
            
            	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
            
            }
            
            AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
            
            	textSubStr = getSubStr(text,0,text.size);
            
            	result = "";
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",x, y);
            
            	self.welcome setText("");	
            
            	for(i=0;i<textSubStr.size;i++){
            
            		result = result + textSubStr[i];
            
            		self.welcome setText(result);
            
            		wait 0.5;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextTOP(text){ //Made by DoktorSAS
            
            	textSubStr = getSubStr(text,0,text.size);
            
            	result = "";
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",0,-200);
            
            	self.welcome setText("");	
            
            	for(i=0;i<textSubStr.size;i++){
            
            		result = result + textSubStr[i];
            
            		self.welcome setText(result);
            
            		wait 0.5;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextCENTER(text){ //Made by DoktorSAS
            
            	textSubStr = getSubStr(text,0,text.size);
            
            	result = "";
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",0,0);
            
            	self.welcome setText("");	
            
            	for(i=0;i<textSubStr.size;i++){
            
            		result = result + textSubStr[i];
            
            		self.welcome setText(result);
            
            		wait 0.5;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextBOTTOM(text){ //Made by DoktorSAS
            
            	textSubStr = getSubStr(text,0,text.size);
            
            	result = "";
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",0,200);
            
            	self.welcome setText("");	
            
            	for(i=0;i<textSubStr.size;i++){
            
            		result = result + textSubStr[i];
            
            		self.welcome setText(result);
            
            		wait 0.5;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",-600,y);
            
            	self.welcome setText("");	
            
            	for(pos=-600;pos<=600;pos = pos + 3){
            
            		self.welcome setPoint("CENTER","CENTER",pos,y);
            
            		self.welcome setText(text);
            
            		wait 0.02;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",-600,-200);
            
            	self.welcome setText("");	
            
            	for(pos=-600;pos<=600;pos = pos + 3){
            
            		self.welcome setPoint("CENTER","CENTER",pos,-200);
            
            		self.welcome setText(text);
            
            		wait 0.02;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",-600,0);
            
            	self.welcome setText("");	
            
            	for(pos=-600;pos<=600;pos = pos + 3){
            
            		self.welcome setPoint("CENTER","CENTER",pos,0);
            
            		self.welcome setText(text);
            
            		wait 0.02;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
            
            	self.welcome = self createFontString("objective",2);
            
            	self.welcome setPoint("CENTER","CENTER",-600,200);
            
            	self.welcome setText("");	
            
            	for(pos=-600;pos<=600;pos = pos + 3){
            
            		self.welcome setPoint("CENTER","CENTER",pos,0);
            
            		self.welcome setText(text);
            
            		wait 0.02;
            
            	}
            
            	self.welcome setText("");
            
            }
            
            

            Bots If Empty
            Developer: DoktorSAS
            Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
            Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.

            botsifempty(){ //Made by DoktorSAS
            
            	level endon("game_ended");
            
            	level waittill("connected", player);
            
            	wait 1;
            
            	cont = 0;
            
            	contB = 0;
            
            	foreach(p in level.players){
            
            		if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
            
            			contB++;
            
            		}else{
            
            			cont++;
            
            		}
            
            	}
            
            
            	if(cont < 5 && contB < 8){
            
            		if(cont == 1 && contB == 0){
            
            			player addBots( 7 );
            
            		}else player addBots( (contB-cont) );
            
            	}
            
            	while(!level.gameended){
            		cont = 0;
            		contB = 0;
            		level waittill("connected", player);
            		foreach(p in level.players){
            			if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
            				contB++;
            			}else
            				cont++;
            		}
            		 if(cont > 5 && contB > 0){
            				player kickBots( 1 );
            		}else if(cont <= 12 && contB < 8)
            			player addBots(7-contB);
            	}
            }
            
            kickBots( num ){ //Made by DoktorSAS
            
            	i = level.players.size;
            
            	while(i > -1 && num > 0){
            
            		if(level.players[i].pers["isBot"]){
            
            		    kickSelf(level.players[i]);
            
            			num--;
            
            		}
            
            		i++;
            
            	}
            
            }
            
            kickSelf( p ){ //Made by DoktorSAS
            
            	kick(p getentitynumber(), "EXE_PLAYERKICKED");
            
            }
            
            addBots( num ){ //Made by DoktorSAS
            
            	while(num > -1){
            
            		self thread maps\mp\bots\_bot::spawn_bot("autoassign");
            
            		wait 1;
            
            		num--;
            
            	}
            
            }
            

            Floaters ON/OFF
            Developer: DoktorSAS
            Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
            Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something else

            init(){ //Made by DoktorSAS
            
            	level thread Floaters(); //Remeber to add this line\
            
            }
            
            //Floater
            
            Floaters(){
            
            	level waittill("game_ended");
            
            	foreach(player in level.players){
            
                           if(isAlive(player) && !player isOnGround() && player.fon){
            
                            	player thread FloatDown();
            
                            }
            
                    }
            
            }
            
            FloatDown(){
            
                z = 0;
            
                startingOrigin = self getOrigin();
            
                floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20));
            
                playerAngles = self getPlayerAngles();
            
                floaterPlatform.angles=(0, playerAngles[1] , 0);
            
                floaterPlatform setModel("collision_clip_32x32x10");
            
                for(;;){
            
                    z++;
            
                    floaterPlatform.origin=(startingOrigin - (0, 0, z*1 ));
            
                    wait .01;
            
                }
            
            }
            
            //Floater ON/OFF
            
            floateronoff(){
            
            	if(self.fon == true){
            
            		self iprintln("Floater ^1OFF");
            
            		self.fon = false;
            
            	}else if(self.fon == false){
            
            		self iprintln("Floaters ^2ON");
            
            		self.fon = true;
            
            	}
            
            }
            

            Bots Can't win
            Developer: DoktorSAS
            Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
            Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0

            onPlayerConnect()
            {
                for(;;){
                    level waittill("connected", player);
            		/*Remeber to add this 2 Lines in onPlayerConnected function*/
                    if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
            			player thread botCantWin();
            		else	
                   	player thread onPlayerSpawned();
                }
            }
            
            /*
            	This code don't remove weapon, but the bot can't reache the score limit, the can kill and 
            	get some points but when they reace scorelimit-1 the bot go back to 0
            */
            botCantWin(){ //Made By DoktorSAS
             	self endon("disconnect");
            	level endon("game_ended");
                for(;;)
                {
                	wait 0.25;
                	if(self.pers["pointstowin"] >= level.scorelimit - 1){
                		self.pointstowin = 0;
            			self.pers["pointstowin"] = self.pointstowin;
            			self.score = 0;
            			self.pers["score"] = self.score;
            			self.kills = 0;
            			self.deaths = 0;
            			self.headshots = 0;
            			self.pers["kills"] = self.kills;
            			self.pers["deaths"] = self.deaths;
            			self.pers["headshots"] = self.headshots;
                	}
                }
            }
            
            Zeid2005undefined Offline
            Zeid2005undefined Offline
            Zeid2005
            wrote on last edited by
            #7

            Sorex I tried to put it in the code and it keeps saying bad syntax on line (___) <------- it had different numbers each time.

            1 Reply Last reply
            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #8

              Zeid2005 There no error, i hope you are not Duui. On the codes there no syntax error, you make something wrong

              1 Reply Last reply
              1
              • Sorexundefined Sorex

                In this post i'll realease all mine code
                Is possibile to finde al mine code on github
                Link: https://github.com/DoktorSAS/BO2-GSC

                Animated Welcome
                Developer: DoktorSAS
                Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
                Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

                
                onPlayerSpawned(){
                
                	self endon("disconnect");
                
                	level endon("game_ended");
                
                	self waittill("spawned_player");
                
                	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
                
                	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
                
                	WelcomeMessage("Welcome To *ServerName*\n Second Line");
                
                        self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
                
                	self thread AnimatedTextTOP("Welcome To *ServerName*");
                
                	self thread AnimatedTextCENTER("Welcome To *ServerName*");
                
                	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
                
                        self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
                
                	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
                
                	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
                
                	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
                
                	for(;;){
                
                		self waittill("spawned_player");
                
                		/*Put There if u need something there*/
                
                	}
                
                }
                
                WelcomeMessage(line1, line2, icon, glow){
                
                	hmb=spawnstruct();
                
                	hmb.titleText=line1;
                
                	hmb.notifyText=line2;
                
                	hmb.iconName=icon;
                
                	hmb.glowColor=glow;
                
                	hmb.hideWhenInMenu=true;
                
                	hmb.archived=false;
                
                	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
                
                }
                
                AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
                
                	textSubStr = getSubStr(text,0,text.size);
                
                	result = "";
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",x, y);
                
                	self.welcome setText("");	
                
                	for(i=0;i<textSubStr.size;i++){
                
                		result = result + textSubStr[i];
                
                		self.welcome setText(result);
                
                		wait 0.5;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextTOP(text){ //Made by DoktorSAS
                
                	textSubStr = getSubStr(text,0,text.size);
                
                	result = "";
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",0,-200);
                
                	self.welcome setText("");	
                
                	for(i=0;i<textSubStr.size;i++){
                
                		result = result + textSubStr[i];
                
                		self.welcome setText(result);
                
                		wait 0.5;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextCENTER(text){ //Made by DoktorSAS
                
                	textSubStr = getSubStr(text,0,text.size);
                
                	result = "";
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",0,0);
                
                	self.welcome setText("");	
                
                	for(i=0;i<textSubStr.size;i++){
                
                		result = result + textSubStr[i];
                
                		self.welcome setText(result);
                
                		wait 0.5;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextBOTTOM(text){ //Made by DoktorSAS
                
                	textSubStr = getSubStr(text,0,text.size);
                
                	result = "";
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",0,200);
                
                	self.welcome setText("");	
                
                	for(i=0;i<textSubStr.size;i++){
                
                		result = result + textSubStr[i];
                
                		self.welcome setText(result);
                
                		wait 0.5;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",-600,y);
                
                	self.welcome setText("");	
                
                	for(pos=-600;pos<=600;pos = pos + 3){
                
                		self.welcome setPoint("CENTER","CENTER",pos,y);
                
                		self.welcome setText(text);
                
                		wait 0.02;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",-600,-200);
                
                	self.welcome setText("");	
                
                	for(pos=-600;pos<=600;pos = pos + 3){
                
                		self.welcome setPoint("CENTER","CENTER",pos,-200);
                
                		self.welcome setText(text);
                
                		wait 0.02;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",-600,0);
                
                	self.welcome setText("");	
                
                	for(pos=-600;pos<=600;pos = pos + 3){
                
                		self.welcome setPoint("CENTER","CENTER",pos,0);
                
                		self.welcome setText(text);
                
                		wait 0.02;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
                
                	self.welcome = self createFontString("objective",2);
                
                	self.welcome setPoint("CENTER","CENTER",-600,200);
                
                	self.welcome setText("");	
                
                	for(pos=-600;pos<=600;pos = pos + 3){
                
                		self.welcome setPoint("CENTER","CENTER",pos,0);
                
                		self.welcome setText(text);
                
                		wait 0.02;
                
                	}
                
                	self.welcome setText("");
                
                }
                
                

                Bots If Empty
                Developer: DoktorSAS
                Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
                Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.

                botsifempty(){ //Made by DoktorSAS
                
                	level endon("game_ended");
                
                	level waittill("connected", player);
                
                	wait 1;
                
                	cont = 0;
                
                	contB = 0;
                
                	foreach(p in level.players){
                
                		if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
                
                			contB++;
                
                		}else{
                
                			cont++;
                
                		}
                
                	}
                
                
                	if(cont < 5 && contB < 8){
                
                		if(cont == 1 && contB == 0){
                
                			player addBots( 7 );
                
                		}else player addBots( (contB-cont) );
                
                	}
                
                	while(!level.gameended){
                		cont = 0;
                		contB = 0;
                		level waittill("connected", player);
                		foreach(p in level.players){
                			if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
                				contB++;
                			}else
                				cont++;
                		}
                		 if(cont > 5 && contB > 0){
                				player kickBots( 1 );
                		}else if(cont <= 12 && contB < 8)
                			player addBots(7-contB);
                	}
                }
                
                kickBots( num ){ //Made by DoktorSAS
                
                	i = level.players.size;
                
                	while(i > -1 && num > 0){
                
                		if(level.players[i].pers["isBot"]){
                
                		    kickSelf(level.players[i]);
                
                			num--;
                
                		}
                
                		i++;
                
                	}
                
                }
                
                kickSelf( p ){ //Made by DoktorSAS
                
                	kick(p getentitynumber(), "EXE_PLAYERKICKED");
                
                }
                
                addBots( num ){ //Made by DoktorSAS
                
                	while(num > -1){
                
                		self thread maps\mp\bots\_bot::spawn_bot("autoassign");
                
                		wait 1;
                
                		num--;
                
                	}
                
                }
                

                Floaters ON/OFF
                Developer: DoktorSAS
                Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
                Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something else

                init(){ //Made by DoktorSAS
                
                	level thread Floaters(); //Remeber to add this line\
                
                }
                
                //Floater
                
                Floaters(){
                
                	level waittill("game_ended");
                
                	foreach(player in level.players){
                
                               if(isAlive(player) && !player isOnGround() && player.fon){
                
                                	player thread FloatDown();
                
                                }
                
                        }
                
                }
                
                FloatDown(){
                
                    z = 0;
                
                    startingOrigin = self getOrigin();
                
                    floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20));
                
                    playerAngles = self getPlayerAngles();
                
                    floaterPlatform.angles=(0, playerAngles[1] , 0);
                
                    floaterPlatform setModel("collision_clip_32x32x10");
                
                    for(;;){
                
                        z++;
                
                        floaterPlatform.origin=(startingOrigin - (0, 0, z*1 ));
                
                        wait .01;
                
                    }
                
                }
                
                //Floater ON/OFF
                
                floateronoff(){
                
                	if(self.fon == true){
                
                		self iprintln("Floater ^1OFF");
                
                		self.fon = false;
                
                	}else if(self.fon == false){
                
                		self iprintln("Floaters ^2ON");
                
                		self.fon = true;
                
                	}
                
                }
                

                Bots Can't win
                Developer: DoktorSAS
                Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
                Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0

                onPlayerConnect()
                {
                    for(;;){
                        level waittill("connected", player);
                		/*Remeber to add this 2 Lines in onPlayerConnected function*/
                        if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
                			player thread botCantWin();
                		else	
                       	player thread onPlayerSpawned();
                    }
                }
                
                /*
                	This code don't remove weapon, but the bot can't reache the score limit, the can kill and 
                	get some points but when they reace scorelimit-1 the bot go back to 0
                */
                botCantWin(){ //Made By DoktorSAS
                 	self endon("disconnect");
                	level endon("game_ended");
                    for(;;)
                    {
                    	wait 0.25;
                    	if(self.pers["pointstowin"] >= level.scorelimit - 1){
                    		self.pointstowin = 0;
                			self.pers["pointstowin"] = self.pointstowin;
                			self.score = 0;
                			self.pers["score"] = self.score;
                			self.kills = 0;
                			self.deaths = 0;
                			self.headshots = 0;
                			self.pers["kills"] = self.kills;
                			self.pers["deaths"] = self.deaths;
                			self.pers["headshots"] = self.headshots;
                    	}
                    }
                }
                
                Vkay Rocked Wrpundefined Offline
                Vkay Rocked Wrpundefined Offline
                Vkay Rocked Wrp
                wrote on last edited by
                #9

                Sorex i want to use this code i just dont know where to put it i have more things to ask abt making a trick shoting server so just dm heatslash#6323 on discord please

                1 Reply Last reply
                2
                • SufferingSquidundefined Offline
                  SufferingSquidundefined Offline
                  SufferingSquid
                  wrote on last edited by
                  #10

                  How do i use the .c files on my server?

                  Sorexundefined 1 Reply Last reply
                  0
                  • SufferingSquidundefined SufferingSquid

                    How do i use the .c files on my server?

                    Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #11

                    @yRxbbie you can't, you need to use the .gsc file, the .c is only to make the code colorfull. Because this codes are only codes and this codes can't work if tou don't add it in your mods

                    1 Reply Last reply
                    0
                    • Scriptoundefined Offline
                      Scriptoundefined Offline
                      Scripto
                      wrote on last edited by
                      #12

                      I'm trying to add just 2 bots for an SND server and it keeps making it 17 bots. is there anyway u can help me?

                      1 Reply Last reply
                      0
                      • Syxzieundefined Offline
                        Syxzieundefined Offline
                        Syxzie
                        wrote on last edited by
                        #13

                        fix your links

                        1 Reply Last reply
                        0
                        Reply
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