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  3. [Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}

[Resources] BO2 Trickshot Codes {Last Update: 24/05/2020}

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  • Rynoxar Offline
    Rynoxar Offline
    Rynoxar
    Contributor
    wrote on last edited by
    #2

    Is it possible to get the bots to take away their weapons or make them stop shooting? 🕶

    Duui YT 1 Reply Last reply
    1
    • Rynoxar Rynoxar

      Is it possible to get the bots to take away their weapons or make them stop shooting? 🕶

      Duui YT Offline
      Duui YT Offline
      Duui YT
      wrote on last edited by Duui YT
      #3

      Sorex ya we need something like that

      1 Reply Last reply
      1
      • Sorex Offline
        Sorex Offline
        Sorex
        Contributor
        wrote on last edited by
        #4

        @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

        Rynoxar 1 Reply Last reply
        0
        • Sorex Sorex

          @NOXSYS I added a system to remove bot score when they reach scorelimit - 1

          Rynoxar Offline
          Rynoxar Offline
          Rynoxar
          Contributor
          wrote on last edited by
          #5

          Sorex I found a solution to remove the weapons so that not a problem anymore 😄

          Duui YT 1 Reply Last reply
          0
          • Rynoxar Rynoxar

            Sorex I found a solution to remove the weapons so that not a problem anymore 😄

            Duui YT Offline
            Duui YT Offline
            Duui YT
            wrote on last edited by
            #6
            This post is deleted!
            1 Reply Last reply
            0
            • Sorex Sorex

              In this post i'll realease all mine code
              Is possibile to finde al mine code on github
              Link: https://github.com/DoktorSAS/BO2-GSC

              Animated Welcome
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
              Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

              
              onPlayerSpawned(){
              
              	self endon("disconnect");
              
              	level endon("game_ended");
              
              	self waittill("spawned_player");
              
              	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
              
              	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
              
              	WelcomeMessage("Welcome To *ServerName*\n Second Line");
              
                      self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
              
              	self thread AnimatedTextTOP("Welcome To *ServerName*");
              
              	self thread AnimatedTextCENTER("Welcome To *ServerName*");
              
              	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
              
                      self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
              
              	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
              
              	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
              
              	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
              
              	for(;;){
              
              		self waittill("spawned_player");
              
              		/*Put There if u need something there*/
              
              	}
              
              }
              
              WelcomeMessage(line1, line2, icon, glow){
              
              	hmb=spawnstruct();
              
              	hmb.titleText=line1;
              
              	hmb.notifyText=line2;
              
              	hmb.iconName=icon;
              
              	hmb.glowColor=glow;
              
              	hmb.hideWhenInMenu=true;
              
              	hmb.archived=false;
              
              	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
              
              }
              
              AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",x, y);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextTOP(text){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",0,-200);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextCENTER(text){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",0,0);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextBOTTOM(text){ //Made by DoktorSAS
              
              	textSubStr = getSubStr(text,0,text.size);
              
              	result = "";
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",0,200);
              
              	self.welcome setText("");	
              
              	for(i=0;i<textSubStr.size;i++){
              
              		result = result + textSubStr[i];
              
              		self.welcome setText(result);
              
              		wait 0.5;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,y);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,y);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,-200);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,-200);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,0);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,0);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
              
              	self.welcome = self createFontString("objective",2);
              
              	self.welcome setPoint("CENTER","CENTER",-600,200);
              
              	self.welcome setText("");	
              
              	for(pos=-600;pos<=600;pos = pos + 3){
              
              		self.welcome setPoint("CENTER","CENTER",pos,0);
              
              		self.welcome setText(text);
              
              		wait 0.02;
              
              	}
              
              	self.welcome setText("");
              
              }
              
              

              Bots If Empty
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
              Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.

              botsifempty(){ //Made by DoktorSAS
              
              	level endon("game_ended");
              
              	level waittill("connected", player);
              
              	wait 1;
              
              	cont = 0;
              
              	contB = 0;
              
              	foreach(p in level.players){
              
              		if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
              
              			contB++;
              
              		}else{
              
              			cont++;
              
              		}
              
              	}
              
              
              	if(cont < 5 && contB < 8){
              
              		if(cont == 1 && contB == 0){
              
              			player addBots( 7 );
              
              		}else player addBots( (contB-cont) );
              
              	}
              
              	while(!level.gameended){
              		cont = 0;
              		contB = 0;
              		level waittill("connected", player);
              		foreach(p in level.players){
              			if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
              				contB++;
              			}else
              				cont++;
              		}
              		 if(cont > 5 && contB > 0){
              				player kickBots( 1 );
              		}else if(cont <= 12 && contB < 8)
              			player addBots(7-contB);
              	}
              }
              
              kickBots( num ){ //Made by DoktorSAS
              
              	i = level.players.size;
              
              	while(i > -1 && num > 0){
              
              		if(level.players[i].pers["isBot"]){
              
              		    kickSelf(level.players[i]);
              
              			num--;
              
              		}
              
              		i++;
              
              	}
              
              }
              
              kickSelf( p ){ //Made by DoktorSAS
              
              	kick(p getentitynumber(), "EXE_PLAYERKICKED");
              
              }
              
              addBots( num ){ //Made by DoktorSAS
              
              	while(num > -1){
              
              		self thread maps\mp\bots\_bot::spawn_bot("autoassign");
              
              		wait 1;
              
              		num--;
              
              	}
              
              }
              

              Floaters ON/OFF
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
              Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something else

              init(){ //Made by DoktorSAS
              
              	level thread Floaters(); //Remeber to add this line\
              
              }
              
              //Floater
              
              Floaters(){
              
              	level waittill("game_ended");
              
              	foreach(player in level.players){
              
                             if(isAlive(player) && !player isOnGround() && player.fon){
              
                              	player thread FloatDown();
              
                              }
              
                      }
              
              }
              
              FloatDown(){
              
                  z = 0;
              
                  startingOrigin = self getOrigin();
              
                  floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20));
              
                  playerAngles = self getPlayerAngles();
              
                  floaterPlatform.angles=(0, playerAngles[1] , 0);
              
                  floaterPlatform setModel("collision_clip_32x32x10");
              
                  for(;;){
              
                      z++;
              
                      floaterPlatform.origin=(startingOrigin - (0, 0, z*1 ));
              
                      wait .01;
              
                  }
              
              }
              
              //Floater ON/OFF
              
              floateronoff(){
              
              	if(self.fon == true){
              
              		self iprintln("Floater ^1OFF");
              
              		self.fon = false;
              
              	}else if(self.fon == false){
              
              		self iprintln("Floaters ^2ON");
              
              		self.fon = true;
              
              	}
              
              }
              

              Bots Can't win
              Developer: DoktorSAS
              Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
              Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0

              onPlayerConnect()
              {
                  for(;;){
                      level waittill("connected", player);
              		/*Remeber to add this 2 Lines in onPlayerConnected function*/
                      if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
              			player thread botCantWin();
              		else	
                     	player thread onPlayerSpawned();
                  }
              }
              
              /*
              	This code don't remove weapon, but the bot can't reache the score limit, the can kill and 
              	get some points but when they reace scorelimit-1 the bot go back to 0
              */
              botCantWin(){ //Made By DoktorSAS
               	self endon("disconnect");
              	level endon("game_ended");
                  for(;;)
                  {
                  	wait 0.25;
                  	if(self.pers["pointstowin"] >= level.scorelimit - 1){
                  		self.pointstowin = 0;
              			self.pers["pointstowin"] = self.pointstowin;
              			self.score = 0;
              			self.pers["score"] = self.score;
              			self.kills = 0;
              			self.deaths = 0;
              			self.headshots = 0;
              			self.pers["kills"] = self.kills;
              			self.pers["deaths"] = self.deaths;
              			self.pers["headshots"] = self.headshots;
                  	}
                  }
              }
              
              Zeid2005 Offline
              Zeid2005 Offline
              Zeid2005
              wrote on last edited by
              #7

              Sorex I tried to put it in the code and it keeps saying bad syntax on line (___) <------- it had different numbers each time.

              1 Reply Last reply
              0
              • Sorex Offline
                Sorex Offline
                Sorex
                Contributor
                wrote on last edited by
                #8

                Zeid2005 There no error, i hope you are not Duui. On the codes there no syntax error, you make something wrong

                1 Reply Last reply
                1
                • Sorex Sorex

                  In this post i'll realease all mine code
                  Is possibile to finde al mine code on github
                  Link: https://github.com/DoktorSAS/BO2-GSC

                  Animated Welcome
                  Developer: DoktorSAS
                  Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/AllKindOfWelcome.c
                  Description: I made a few functions to make animated welcome messages, all information about the code are inside the code, for any problems write a post under this.

                  
                  onPlayerSpawned(){
                  
                  	self endon("disconnect");
                  
                  	level endon("game_ended");
                  
                  	self waittill("spawned_player");
                  
                  	self iprintln("Welcome To *ServerName*\nSecond Line\nThird Line");
                  
                  	self iprintlnbold("Welcome To *ServerName*\nSecond Line\nThird Line");
                  
                  	WelcomeMessage("Welcome To *ServerName*\n Second Line");
                  
                          self thread AnimatedTextCUSTOMPOS("Welcome To *ServerName*", <insertXpos>, <insertYpos>);
                  
                  	self thread AnimatedTextTOP("Welcome To *ServerName*");
                  
                  	self thread AnimatedTextCENTER("Welcome To *ServerName*");
                  
                  	self thread AnimatedTextBOTTOM("Welcome To *ServerName*");
                  
                          self thread AnimatedTextCUSTOMPOSScrolling("Welcome To *ServerName*", <insertYpos>);
                  
                  	self thread AnimatedTextTOPScrolling("Welcome To *ServerName*");
                  
                  	self thread AnimatedTextCENTERScrolling("Welcome To *ServerName*");
                  
                  	self thread AnimatedTextBOTTOMScrolling("Welcome To *ServerName*");
                  
                  	for(;;){
                  
                  		self waittill("spawned_player");
                  
                  		/*Put There if u need something there*/
                  
                  	}
                  
                  }
                  
                  WelcomeMessage(line1, line2, icon, glow){
                  
                  	hmb=spawnstruct();
                  
                  	hmb.titleText=line1;
                  
                  	hmb.notifyText=line2;
                  
                  	hmb.iconName=icon;
                  
                  	hmb.glowColor=glow;
                  
                  	hmb.hideWhenInMenu=true;
                  
                  	hmb.archived=false;
                  
                  	self thread maps\mp\gametypes\_hud_message::notifyMessage(hmb);
                  
                  }
                  
                  AnimatedTextCUSTOMPOS(text, x, y){ //Made by DoktorSAS
                  
                  	textSubStr = getSubStr(text,0,text.size);
                  
                  	result = "";
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",x, y);
                  
                  	self.welcome setText("");	
                  
                  	for(i=0;i<textSubStr.size;i++){
                  
                  		result = result + textSubStr[i];
                  
                  		self.welcome setText(result);
                  
                  		wait 0.5;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextTOP(text){ //Made by DoktorSAS
                  
                  	textSubStr = getSubStr(text,0,text.size);
                  
                  	result = "";
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",0,-200);
                  
                  	self.welcome setText("");	
                  
                  	for(i=0;i<textSubStr.size;i++){
                  
                  		result = result + textSubStr[i];
                  
                  		self.welcome setText(result);
                  
                  		wait 0.5;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextCENTER(text){ //Made by DoktorSAS
                  
                  	textSubStr = getSubStr(text,0,text.size);
                  
                  	result = "";
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",0,0);
                  
                  	self.welcome setText("");	
                  
                  	for(i=0;i<textSubStr.size;i++){
                  
                  		result = result + textSubStr[i];
                  
                  		self.welcome setText(result);
                  
                  		wait 0.5;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextBOTTOM(text){ //Made by DoktorSAS
                  
                  	textSubStr = getSubStr(text,0,text.size);
                  
                  	result = "";
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",0,200);
                  
                  	self.welcome setText("");	
                  
                  	for(i=0;i<textSubStr.size;i++){
                  
                  		result = result + textSubStr[i];
                  
                  		self.welcome setText(result);
                  
                  		wait 0.5;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextCUSTOMPOSScrolling(text, y){ //Made by DoktorSAS
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",-600,y);
                  
                  	self.welcome setText("");	
                  
                  	for(pos=-600;pos<=600;pos = pos + 3){
                  
                  		self.welcome setPoint("CENTER","CENTER",pos,y);
                  
                  		self.welcome setText(text);
                  
                  		wait 0.02;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextTOPScrolling(text){ //Made by DoktorSAS
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",-600,-200);
                  
                  	self.welcome setText("");	
                  
                  	for(pos=-600;pos<=600;pos = pos + 3){
                  
                  		self.welcome setPoint("CENTER","CENTER",pos,-200);
                  
                  		self.welcome setText(text);
                  
                  		wait 0.02;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextCENTERScrolling(text){ //Made by DoktorSAS
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",-600,0);
                  
                  	self.welcome setText("");	
                  
                  	for(pos=-600;pos<=600;pos = pos + 3){
                  
                  		self.welcome setPoint("CENTER","CENTER",pos,0);
                  
                  		self.welcome setText(text);
                  
                  		wait 0.02;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  AnimatedTextBOTTOMScrolling(text){ //Made by DoktorSAS
                  
                  	self.welcome = self createFontString("objective",2);
                  
                  	self.welcome setPoint("CENTER","CENTER",-600,200);
                  
                  	self.welcome setText("");	
                  
                  	for(pos=-600;pos<=600;pos = pos + 3){
                  
                  		self.welcome setPoint("CENTER","CENTER",pos,0);
                  
                  		self.welcome setText(text);
                  
                  		wait 0.02;
                  
                  	}
                  
                  	self.welcome setText("");
                  
                  }
                  
                  

                  Bots If Empty
                  Developer: DoktorSAS
                  Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/botsifempty.c
                  Description: This code spawn max 8 bots when there less then 4 players in, the bot respawn only when player connect, is a simple code ready to use for all.

                  botsifempty(){ //Made by DoktorSAS
                  
                  	level endon("game_ended");
                  
                  	level waittill("connected", player);
                  
                  	wait 1;
                  
                  	cont = 0;
                  
                  	contB = 0;
                  
                  	foreach(p in level.players){
                  
                  		if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
                  
                  			contB++;
                  
                  		}else{
                  
                  			cont++;
                  
                  		}
                  
                  	}
                  
                  
                  	if(cont < 5 && contB < 8){
                  
                  		if(cont == 1 && contB == 0){
                  
                  			player addBots( 7 );
                  
                  		}else player addBots( (contB-cont) );
                  
                  	}
                  
                  	while(!level.gameended){
                  		cont = 0;
                  		contB = 0;
                  		level waittill("connected", player);
                  		foreach(p in level.players){
                  			if(isDefined(p.pers["isBot"]) && p.pers["isBot"]){	
                  				contB++;
                  			}else
                  				cont++;
                  		}
                  		 if(cont > 5 && contB > 0){
                  				player kickBots( 1 );
                  		}else if(cont <= 12 && contB < 8)
                  			player addBots(7-contB);
                  	}
                  }
                  
                  kickBots( num ){ //Made by DoktorSAS
                  
                  	i = level.players.size;
                  
                  	while(i > -1 && num > 0){
                  
                  		if(level.players[i].pers["isBot"]){
                  
                  		    kickSelf(level.players[i]);
                  
                  			num--;
                  
                  		}
                  
                  		i++;
                  
                  	}
                  
                  }
                  
                  kickSelf( p ){ //Made by DoktorSAS
                  
                  	kick(p getentitynumber(), "EXE_PLAYERKICKED");
                  
                  }
                  
                  addBots( num ){ //Made by DoktorSAS
                  
                  	while(num > -1){
                  
                  		self thread maps\mp\bots\_bot::spawn_bot("autoassign");
                  
                  		wait 1;
                  
                  		num--;
                  
                  	}
                  
                  }
                  

                  Floaters ON/OFF
                  Developer: DoktorSAS
                  Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/Trickshot/FloatersON%26OFF.c
                  Description: This code is not all mine, the floater code is not mine i foudn it online i only added a system to turn it of for a player, exemple if player dont like floater he can turn it of for him selff (tahts mean if he hit the killcam heve no floaters) using menu options or something else

                  init(){ //Made by DoktorSAS
                  
                  	level thread Floaters(); //Remeber to add this line\
                  
                  }
                  
                  //Floater
                  
                  Floaters(){
                  
                  	level waittill("game_ended");
                  
                  	foreach(player in level.players){
                  
                                 if(isAlive(player) && !player isOnGround() && player.fon){
                  
                                  	player thread FloatDown();
                  
                                  }
                  
                          }
                  
                  }
                  
                  FloatDown(){
                  
                      z = 0;
                  
                      startingOrigin = self getOrigin();
                  
                      floaterPlatform = spawn("script_model", startingOrigin - (0, 0, 20));
                  
                      playerAngles = self getPlayerAngles();
                  
                      floaterPlatform.angles=(0, playerAngles[1] , 0);
                  
                      floaterPlatform setModel("collision_clip_32x32x10");
                  
                      for(;;){
                  
                          z++;
                  
                          floaterPlatform.origin=(startingOrigin - (0, 0, z*1 ));
                  
                          wait .01;
                  
                      }
                  
                  }
                  
                  //Floater ON/OFF
                  
                  floateronoff(){
                  
                  	if(self.fon == true){
                  
                  		self iprintln("Floater ^1OFF");
                  
                  		self.fon = false;
                  
                  	}else if(self.fon == false){
                  
                  		self iprintln("Floaters ^2ON");
                  
                  		self.fon = true;
                  
                  	}
                  
                  }
                  

                  Bots Can't win
                  Developer: DoktorSAS
                  Link: https://github.com/DoktorSAS/BO2-GSC/blob/master/botcantwin.h
                  Description: This code don't remove weapon, but the bot can't reache the score limit, the can kill and get some points but when they reace scorelimit-1 the bot go back to 0

                  onPlayerConnect()
                  {
                      for(;;){
                          level waittill("connected", player);
                  		/*Remeber to add this 2 Lines in onPlayerConnected function*/
                          if(isDefined(player.pers["isBot"]) && player.pers["isBot"])
                  			player thread botCantWin();
                  		else	
                         	player thread onPlayerSpawned();
                      }
                  }
                  
                  /*
                  	This code don't remove weapon, but the bot can't reache the score limit, the can kill and 
                  	get some points but when they reace scorelimit-1 the bot go back to 0
                  */
                  botCantWin(){ //Made By DoktorSAS
                   	self endon("disconnect");
                  	level endon("game_ended");
                      for(;;)
                      {
                      	wait 0.25;
                      	if(self.pers["pointstowin"] >= level.scorelimit - 1){
                      		self.pointstowin = 0;
                  			self.pers["pointstowin"] = self.pointstowin;
                  			self.score = 0;
                  			self.pers["score"] = self.score;
                  			self.kills = 0;
                  			self.deaths = 0;
                  			self.headshots = 0;
                  			self.pers["kills"] = self.kills;
                  			self.pers["deaths"] = self.deaths;
                  			self.pers["headshots"] = self.headshots;
                      	}
                      }
                  }
                  
                  Vkay Rocked Wrp Offline
                  Vkay Rocked Wrp Offline
                  Vkay Rocked Wrp
                  wrote on last edited by
                  #9

                  Sorex i want to use this code i just dont know where to put it i have more things to ask abt making a trick shoting server so just dm heatslash#6323 on discord please

                  1 Reply Last reply
                  2
                  • SufferingSquid Offline
                    SufferingSquid Offline
                    SufferingSquid
                    wrote on last edited by
                    #10

                    How do i use the .c files on my server?

                    Sorex 1 Reply Last reply
                    0
                    • SufferingSquid SufferingSquid

                      How do i use the .c files on my server?

                      Sorex Offline
                      Sorex Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #11

                      @yRxbbie you can't, you need to use the .gsc file, the .c is only to make the code colorfull. Because this codes are only codes and this codes can't work if tou don't add it in your mods

                      1 Reply Last reply
                      0
                      • Scripto Offline
                        Scripto Offline
                        Scripto
                        wrote on last edited by
                        #12

                        I'm trying to add just 2 bots for an SND server and it keeps making it 17 bots. is there anyway u can help me?

                        1 Reply Last reply
                        0
                        • Syxzie Offline
                          Syxzie Offline
                          Syxzie
                          wrote on last edited by
                          #13

                          fix your links

                          1 Reply Last reply
                          0

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