Call of the dead easter egg not working in private match
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The step where you turn the wheel and pull the levers in the power room is broken. Interacting with them does nothing. I have tried different hosts and it does work in solo as well
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we have the exact same issue
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how does this even get messed up bruh what a shit update
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Update (2025/04/09)
Resolved as of r4822.
Original Message
This is caused by Plutonium's override of
c_overseer
not calling the functionmaps\zombie_coast_eggs::engage
properly (it's using an incorrect name for it). Feel free to make a bug report over at https://github.com/plutoniummod/issue-tracker/issuesFor now, you could get the person hosting to create a file containing the below snippet of code (name it
cotd_coop_fix.gsc
or anything) and place it in%localappdata%\Plutonium\storage\t5\raw\scripts\sp
#include common_scripts\utility; main() { if ( GetDvarInt( "scr_disableHotJoinFixes" ) ) return; if ( getDvarInt( "onlinegame" ) && getDvarInt( "zombiemode" ) && getdvar( "mapname" ) == "zombie_coast" ) replaceFunc( getFunction( "maps/zombie_coast_eggs", "c_overseer" ), ::c_overseer ); } c_overseer() { wait( 0.2 ); flag_wait( "all_players_connected" ); level._e_group = true; level [[ getFunction( "maps/zombie_coast_eggs", "summon_the_shamans" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "knock_on_door" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "engage" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "noisemakers" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "rotary_styles" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "cancer" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "aries" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "pisces" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "leo" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "capricorn" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "virgo" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "denlo" ) ]](); level thread [[ getFunction( "maps/zombie_coast_eggs", "libra" ) ]](); }
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This post is deleted!
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I have yet to check if the code worked for the private match, but it did completely invert everything in the game. Essentially making the game unplayable. How do I reverse the code added lol? I also have video of what it looks like now if you need it
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WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk
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Hadi77KSA lmaooooooo what the hell. Thank you so much for the help
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Hadi77KSA I'm new to Plutonium, like I just downloaded it last night. I downloaded a mod to do solo easter eggs and got it working last night but after the update today the mods are gone from my menu. Is that part of the joke lol or is there something I need to do to fix it? I tried removing and re adding the mod files to the t5 folder but it hasn't worked.
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crystain mods show fine for me. You might’ve not installed it as a mod folder but instead installed its contents to the
storage\t5
directory e.g.storage\t5\maps
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Hadi77KSA maybe I'm doing something wrong, I created a mods folder to put the individual mods into but it still doesn't show up even after deleting and reinstalling them. I followed the same process I did last night when it worked fine, but it doesn't want to work again for some reason.
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WalmartFEMAcamp did the new code he gave work
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crystain please make a new thread and include screenshots in it, as your problem is unrelated to this thread’s topic.
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the code snippet worked for us running coop.