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  3. Call of the dead easter egg not working in private match

Call of the dead easter egg not working in private match

Scheduled Pinned Locked Moved BO1 Client Support
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  • 3rdWorldCountryundefined Offline
    3rdWorldCountryundefined Offline
    3rdWorldCountry
    wrote on last edited by
    #2

    we have the exact same issue

    1 Reply Last reply
    0
    • Priceeeundefined Offline
      Priceeeundefined Offline
      Priceee
      wrote on last edited by
      #3

      how does this even get messed up bruh what a shit update

      1 Reply Last reply
      0
      • WalmartFEMAcampundefined WalmartFEMAcamp

        The step where you turn the wheel and pull the levers in the power room is broken. Interacting with them does nothing. I have tried different hosts and it does work in solo as well

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by Hadi77KSA
        #4

        Update (2025/04/09)

        Resolved as of r4822.

        Original Message

        This is caused by Plutonium's override of c_overseer not calling the function maps\zombie_coast_eggs::engage properly (it's using an incorrect name for it). Feel free to make a bug report over at https://github.com/plutoniummod/issue-tracker/issues

        For now, you could get the person hosting to create a file containing the below snippet of code (name it cotd_coop_fix.gsc or anything) and place it in %localappdata%\Plutonium\storage\t5\raw\scripts\sp

        #include common_scripts\utility;
        
        main()
        {
        	if ( GetDvarInt( "scr_disableHotJoinFixes" ) )
        		return;
        
        	if ( getDvarInt( "onlinegame" ) && getDvarInt( "zombiemode" ) && getdvar( "mapname" ) == "zombie_coast" )
        		replaceFunc( getFunction( "maps/zombie_coast_eggs", "c_overseer" ), ::c_overseer );
        }
        
        c_overseer()
        {
        	wait( 0.2 );
        
        	flag_wait( "all_players_connected" );
        	level._e_group = true;
        
        	level [[ getFunction( "maps/zombie_coast_eggs", "summon_the_shamans" ) ]]();
        
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "knock_on_door" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "engage" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "noisemakers" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "rotary_styles" ) ]]();
        
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "cancer" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "aries" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "pisces" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "leo" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "capricorn" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "virgo" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "denlo" ) ]]();
        	level thread [[ getFunction( "maps/zombie_coast_eggs", "libra" ) ]]();
        }
        
        WalmartFEMAcampundefined 1 Reply Last reply
        0
        • WalmartFEMAcampundefined Offline
          WalmartFEMAcampundefined Offline
          WalmartFEMAcamp
          wrote on last edited by WalmartFEMAcamp
          #5
          This post is deleted!
          1 Reply Last reply
          0
          • Hadi77KSAundefined Hadi77KSA

            Update (2025/04/09)

            Resolved as of r4822.

            Original Message

            This is caused by Plutonium's override of c_overseer not calling the function maps\zombie_coast_eggs::engage properly (it's using an incorrect name for it). Feel free to make a bug report over at https://github.com/plutoniummod/issue-tracker/issues

            For now, you could get the person hosting to create a file containing the below snippet of code (name it cotd_coop_fix.gsc or anything) and place it in %localappdata%\Plutonium\storage\t5\raw\scripts\sp

            #include common_scripts\utility;
            
            main()
            {
            	if ( GetDvarInt( "scr_disableHotJoinFixes" ) )
            		return;
            
            	if ( getDvarInt( "onlinegame" ) && getDvarInt( "zombiemode" ) && getdvar( "mapname" ) == "zombie_coast" )
            		replaceFunc( getFunction( "maps/zombie_coast_eggs", "c_overseer" ), ::c_overseer );
            }
            
            c_overseer()
            {
            	wait( 0.2 );
            
            	flag_wait( "all_players_connected" );
            	level._e_group = true;
            
            	level [[ getFunction( "maps/zombie_coast_eggs", "summon_the_shamans" ) ]]();
            
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "knock_on_door" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "engage" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "noisemakers" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "rotary_styles" ) ]]();
            
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "cancer" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "aries" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "pisces" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "leo" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "capricorn" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "virgo" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "denlo" ) ]]();
            	level thread [[ getFunction( "maps/zombie_coast_eggs", "libra" ) ]]();
            }
            
            WalmartFEMAcampundefined Offline
            WalmartFEMAcampundefined Offline
            WalmartFEMAcamp
            wrote on last edited by WalmartFEMAcamp
            #6

            Hadi77KSA

            I have yet to check if the code worked for the private match, but it did completely invert everything in the game. Essentially making the game unplayable. How do I reverse the code added lol? I also have video of what it looks like now if you need it

            what.JPG

            Hadi77KSAundefined 1 Reply Last reply
            0
            • WalmartFEMAcampundefined WalmartFEMAcamp

              Hadi77KSA

              I have yet to check if the code worked for the private match, but it did completely invert everything in the game. Essentially making the game unplayable. How do I reverse the code added lol? I also have video of what it looks like now if you need it

              what.JPG

              Hadi77KSAundefined Offline
              Hadi77KSAundefined Offline
              Hadi77KSA
              Contributor
              wrote on last edited by
              #7

              WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk

              WalmartFEMAcampundefined crystainundefined 2 Replies Last reply
              0
              • Hadi77KSAundefined Hadi77KSA

                WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk

                WalmartFEMAcampundefined Offline
                WalmartFEMAcampundefined Offline
                WalmartFEMAcamp
                wrote on last edited by WalmartFEMAcamp
                #8

                Hadi77KSA lmaooooooo what the hell. Thank you so much for the help

                3rdWorldCountryundefined 1 Reply Last reply
                0
                • Hadi77KSAundefined Hadi77KSA

                  WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk

                  crystainundefined Offline
                  crystainundefined Offline
                  crystain
                  wrote on last edited by
                  #9

                  Hadi77KSA I'm new to Plutonium, like I just downloaded it last night. I downloaded a mod to do solo easter eggs and got it working last night but after the update today the mods are gone from my menu. Is that part of the joke lol or is there something I need to do to fix it? I tried removing and re adding the mod files to the t5 folder but it hasn't worked.

                  Hadi77KSAundefined 1 Reply Last reply
                  0
                  • crystainundefined crystain

                    Hadi77KSA I'm new to Plutonium, like I just downloaded it last night. I downloaded a mod to do solo easter eggs and got it working last night but after the update today the mods are gone from my menu. Is that part of the joke lol or is there something I need to do to fix it? I tried removing and re adding the mod files to the t5 folder but it hasn't worked.

                    Hadi77KSAundefined Offline
                    Hadi77KSAundefined Offline
                    Hadi77KSA
                    Contributor
                    wrote on last edited by
                    #10

                    crystain mods show fine for me. You might’ve not installed it as a mod folder but instead installed its contents to the storage\t5 directory e.g. storage\t5\maps.

                    crystainundefined 1 Reply Last reply
                    0
                    • Hadi77KSAundefined Hadi77KSA

                      crystain mods show fine for me. You might’ve not installed it as a mod folder but instead installed its contents to the storage\t5 directory e.g. storage\t5\maps.

                      crystainundefined Offline
                      crystainundefined Offline
                      crystain
                      wrote on last edited by crystain
                      #11

                      Hadi77KSA maybe I'm doing something wrong, I created a mods folder to put the individual mods into but it still doesn't show up even after deleting and reinstalling them. I followed the same process I did last night when it worked fine, but it doesn't want to work again for some reason.

                      Hadi77KSAundefined 1 Reply Last reply
                      0
                      • WalmartFEMAcampundefined WalmartFEMAcamp

                        Hadi77KSA lmaooooooo what the hell. Thank you so much for the help

                        3rdWorldCountryundefined Offline
                        3rdWorldCountryundefined Offline
                        3rdWorldCountry
                        wrote on last edited by
                        #12

                        WalmartFEMAcamp did the new code he gave work

                        1 Reply Last reply
                        0
                        • crystainundefined crystain

                          Hadi77KSA maybe I'm doing something wrong, I created a mods folder to put the individual mods into but it still doesn't show up even after deleting and reinstalling them. I followed the same process I did last night when it worked fine, but it doesn't want to work again for some reason.

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by
                          #13

                          crystain please make a new thread and include screenshots in it, as your problem is unrelated to this thread’s topic.

                          1 Reply Last reply
                          0
                          • mr_zombastic tvundefined Offline
                            mr_zombastic tvundefined Offline
                            mr_zombastic tv
                            wrote on last edited by
                            #14

                            the code snippet worked for us running coop.

                            1 Reply Last reply
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