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Call of the dead easter egg not working in private match

Scheduled Pinned Locked Moved BO1 Client Support
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  • WalmartFEMAcampundefined Offline
    WalmartFEMAcampundefined Offline
    WalmartFEMAcamp
    wrote on last edited by
    #1

    The step where you turn the wheel and pull the levers in the power room is broken. Interacting with them does nothing. I have tried different hosts and it does work in solo as well

    Hadi77KSAundefined 1 Reply Last reply
    0
    • 3rdWorldCountryundefined Offline
      3rdWorldCountryundefined Offline
      3rdWorldCountry
      wrote on last edited by
      #2

      we have the exact same issue

      1 Reply Last reply
      0
      • Priceeeundefined Offline
        Priceeeundefined Offline
        Priceee
        wrote on last edited by
        #3

        how does this even get messed up bruh what a shit update

        1 Reply Last reply
        0
        • WalmartFEMAcampundefined WalmartFEMAcamp

          The step where you turn the wheel and pull the levers in the power room is broken. Interacting with them does nothing. I have tried different hosts and it does work in solo as well

          Hadi77KSAundefined Online
          Hadi77KSAundefined Online
          Hadi77KSA
          Contributor
          wrote on last edited by Hadi77KSA
          #4

          Update (2025/04/09)

          Resolved as of r4822.

          Original Message

          This is caused by Plutonium's override of c_overseer not calling the function maps\zombie_coast_eggs::engage properly (it's using an incorrect name for it). Feel free to make a bug report over at https://github.com/plutoniummod/issue-tracker/issues

          For now, you could get the person hosting to create a file containing the below snippet of code (name it cotd_coop_fix.gsc or anything) and place it in %localappdata%\Plutonium\storage\t5\raw\scripts\sp

          #include common_scripts\utility;
          
          main()
          {
          	if ( GetDvarInt( "scr_disableHotJoinFixes" ) )
          		return;
          
          	if ( getDvarInt( "onlinegame" ) && getDvarInt( "zombiemode" ) && getdvar( "mapname" ) == "zombie_coast" )
          		replaceFunc( getFunction( "maps/zombie_coast_eggs", "c_overseer" ), ::c_overseer );
          }
          
          c_overseer()
          {
          	wait( 0.2 );
          
          	flag_wait( "all_players_connected" );
          	level._e_group = true;
          
          	level [[ getFunction( "maps/zombie_coast_eggs", "summon_the_shamans" ) ]]();
          
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "knock_on_door" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "engage" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "noisemakers" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "rotary_styles" ) ]]();
          
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "cancer" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "aries" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "pisces" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "leo" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "capricorn" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "virgo" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "denlo" ) ]]();
          	level thread [[ getFunction( "maps/zombie_coast_eggs", "libra" ) ]]();
          }
          
          WalmartFEMAcampundefined 1 Reply Last reply
          0
          • WalmartFEMAcampundefined Offline
            WalmartFEMAcampundefined Offline
            WalmartFEMAcamp
            wrote on last edited by WalmartFEMAcamp
            #5
            This post is deleted!
            1 Reply Last reply
            0
            • Hadi77KSAundefined Hadi77KSA

              Update (2025/04/09)

              Resolved as of r4822.

              Original Message

              This is caused by Plutonium's override of c_overseer not calling the function maps\zombie_coast_eggs::engage properly (it's using an incorrect name for it). Feel free to make a bug report over at https://github.com/plutoniummod/issue-tracker/issues

              For now, you could get the person hosting to create a file containing the below snippet of code (name it cotd_coop_fix.gsc or anything) and place it in %localappdata%\Plutonium\storage\t5\raw\scripts\sp

              #include common_scripts\utility;
              
              main()
              {
              	if ( GetDvarInt( "scr_disableHotJoinFixes" ) )
              		return;
              
              	if ( getDvarInt( "onlinegame" ) && getDvarInt( "zombiemode" ) && getdvar( "mapname" ) == "zombie_coast" )
              		replaceFunc( getFunction( "maps/zombie_coast_eggs", "c_overseer" ), ::c_overseer );
              }
              
              c_overseer()
              {
              	wait( 0.2 );
              
              	flag_wait( "all_players_connected" );
              	level._e_group = true;
              
              	level [[ getFunction( "maps/zombie_coast_eggs", "summon_the_shamans" ) ]]();
              
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "knock_on_door" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "engage" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "noisemakers" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "rotary_styles" ) ]]();
              
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "cancer" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "aries" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "pisces" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "leo" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "capricorn" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "virgo" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "denlo" ) ]]();
              	level thread [[ getFunction( "maps/zombie_coast_eggs", "libra" ) ]]();
              }
              
              WalmartFEMAcampundefined Offline
              WalmartFEMAcampundefined Offline
              WalmartFEMAcamp
              wrote on last edited by WalmartFEMAcamp
              #6

              Hadi77KSA

              I have yet to check if the code worked for the private match, but it did completely invert everything in the game. Essentially making the game unplayable. How do I reverse the code added lol? I also have video of what it looks like now if you need it

              what.JPG

              Hadi77KSAundefined 1 Reply Last reply
              0
              • WalmartFEMAcampundefined WalmartFEMAcamp

                Hadi77KSA

                I have yet to check if the code worked for the private match, but it did completely invert everything in the game. Essentially making the game unplayable. How do I reverse the code added lol? I also have video of what it looks like now if you need it

                what.JPG

                Hadi77KSAundefined Online
                Hadi77KSAundefined Online
                Hadi77KSA
                Contributor
                wrote on last edited by
                #7

                WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk

                WalmartFEMAcampundefined crystainundefined 2 Replies Last reply
                0
                • Hadi77KSAundefined Hadi77KSA

                  WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk

                  WalmartFEMAcampundefined Offline
                  WalmartFEMAcampundefined Offline
                  WalmartFEMAcamp
                  wrote on last edited by WalmartFEMAcamp
                  #8

                  Hadi77KSA lmaooooooo what the hell. Thank you so much for the help

                  3rdWorldCountryundefined 1 Reply Last reply
                  0
                  • Hadi77KSAundefined Hadi77KSA

                    WalmartFEMAcamp April Fools update https://youtu.be/Gg_pOcm5wYk

                    crystainundefined Offline
                    crystainundefined Offline
                    crystain
                    wrote on last edited by
                    #9

                    Hadi77KSA I'm new to Plutonium, like I just downloaded it last night. I downloaded a mod to do solo easter eggs and got it working last night but after the update today the mods are gone from my menu. Is that part of the joke lol or is there something I need to do to fix it? I tried removing and re adding the mod files to the t5 folder but it hasn't worked.

                    Hadi77KSAundefined 1 Reply Last reply
                    0
                    • crystainundefined crystain

                      Hadi77KSA I'm new to Plutonium, like I just downloaded it last night. I downloaded a mod to do solo easter eggs and got it working last night but after the update today the mods are gone from my menu. Is that part of the joke lol or is there something I need to do to fix it? I tried removing and re adding the mod files to the t5 folder but it hasn't worked.

                      Hadi77KSAundefined Online
                      Hadi77KSAundefined Online
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #10

                      crystain mods show fine for me. You might’ve not installed it as a mod folder but instead installed its contents to the storage\t5 directory e.g. storage\t5\maps.

                      crystainundefined 1 Reply Last reply
                      0
                      • Hadi77KSAundefined Hadi77KSA

                        crystain mods show fine for me. You might’ve not installed it as a mod folder but instead installed its contents to the storage\t5 directory e.g. storage\t5\maps.

                        crystainundefined Offline
                        crystainundefined Offline
                        crystain
                        wrote on last edited by crystain
                        #11

                        Hadi77KSA maybe I'm doing something wrong, I created a mods folder to put the individual mods into but it still doesn't show up even after deleting and reinstalling them. I followed the same process I did last night when it worked fine, but it doesn't want to work again for some reason.

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • WalmartFEMAcampundefined WalmartFEMAcamp

                          Hadi77KSA lmaooooooo what the hell. Thank you so much for the help

                          3rdWorldCountryundefined Offline
                          3rdWorldCountryundefined Offline
                          3rdWorldCountry
                          wrote on last edited by
                          #12

                          WalmartFEMAcamp did the new code he gave work

                          1 Reply Last reply
                          0
                          • crystainundefined crystain

                            Hadi77KSA maybe I'm doing something wrong, I created a mods folder to put the individual mods into but it still doesn't show up even after deleting and reinstalling them. I followed the same process I did last night when it worked fine, but it doesn't want to work again for some reason.

                            Hadi77KSAundefined Online
                            Hadi77KSAundefined Online
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #13

                            crystain please make a new thread and include screenshots in it, as your problem is unrelated to this thread’s topic.

                            1 Reply Last reply
                            0
                            • mr_zombastic tvundefined Offline
                              mr_zombastic tvundefined Offline
                              mr_zombastic tv
                              wrote on last edited by
                              #14

                              the code snippet worked for us running coop.

                              1 Reply Last reply
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