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  3. [T6] AdrX Test Weapons first OAT Port

[T6] AdrX Test Weapons first OAT Port

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Parzival 141undefined Offline
    Parzival 141undefined Offline
    Parzival 141
    wrote on last edited by
    #41

    ive been trying to do that and nothings working

    1 Reply Last reply
    0
    • RONALDO SIUUundefined Offline
      RONALDO SIUUundefined Offline
      RONALDO SIUU
      wrote on last edited by
      #42

      hey i can drinkk only 4 perks why

      1 Reply Last reply
      1
      • MannieFreshundefined Offline
        MannieFreshundefined Offline
        MannieFresh
        wrote on last edited by
        #43

        Is there an update for this mod?

        1 Reply Last reply
        0
        • MannieFreshundefined Offline
          MannieFreshundefined Offline
          MannieFresh
          wrote on last edited by
          #44

          This mod is really cool but it dont work

          1 Reply Last reply
          0
          • AdrX003undefined AdrX003

            A simple mod adding weapons and some other stuff based of sehteria 's ZM-Weapons for me to learn the tools and all of the structure on building a mod, sent cause some friends asked me to.

            ---> Download

            ---> Alternative

            Added Weapons:

            • Peacekeeper (without flashlight model)
            • SPAS-12
            • Browning HP
            • Dragunov
            • M60
            • Makarov
            • Mauser C96 added to other maps

            Stats are pretty much just test values since the mod was not meant to be playable ig.

            Patches:

            • (Probably) More damage for Refitted 8700 Mechanical Cranium Sequencer
            • (Probably) More damage and ammo for Dystopic Demolisher
            • (Probably) More damage and ammo for RPG & Rocket Propelled Grievance
            • 2025 ACOG is now fully covered by all PAP Camos

            Issues:

            • Cant knife wile ADS'ing with the Boomhilda

            Other Mod Additions:

            • Sehteris's own ZM Perks included in

            Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.

            Will keep testing and updating stuff on my discord/other networks that can be found on bio

            Glitching HDundefined Offline
            Glitching HDundefined Offline
            Glitching HD
            wrote on last edited by
            #45

            AdrX003 Hey do you think you could remove perk limit with this mod only thing i feel its missing

            AndreTOQU3undefined 1 Reply Last reply
            0
            • Glitching HDundefined Glitching HD

              AdrX003 Hey do you think you could remove perk limit with this mod only thing i feel its missing

              AndreTOQU3undefined Offline
              AndreTOQU3undefined Offline
              AndreTOQU3
              wrote on last edited by
              #46

              Glitching HD with a easy script.

              Glitching HDundefined 1 Reply Last reply
              0
              • AndreTOQU3undefined AndreTOQU3

                Glitching HD with a easy script.

                Glitching HDundefined Offline
                Glitching HDundefined Offline
                Glitching HD
                wrote on last edited by
                #47

                AndreTOQU3 what script is it called? can you help me?

                AndreTOQU3undefined 1 Reply Last reply
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                • Glitching HDundefined Glitching HD

                  AndreTOQU3 what script is it called? can you help me?

                  AndreTOQU3undefined Offline
                  AndreTOQU3undefined Offline
                  AndreTOQU3
                  wrote on last edited by
                  #48

                  Glitching HD

                  Just create a .gsc file and paste this script code. Then, place this file in the "scripts" folder located at %localappdata%\plutonium\storage\t6 (create the "scripts" folder inside the t6 folder if it doesn't already exist).

                  script code:

                  init()
                  {
                      thread remove_perk_limit();
                      for(;;)
                      {
                          level waittill("connected", player);
                      }
                  }
                  
                  remove_perk_limit()
                  {
                      level waittill( "start_of_round" );
                      level.perk_purchase_limit = 11;
                  }
                  
                  

                  Warning: If you are a multiplayer player, create a folder named "zm" inside the scripts folder and place the gsc scripts inside it.

                  If you don't know how to create a .gsc file, just create a .txt text file, paste the script code, and rename the file to .gsc at the end, like noperklimit.gsc

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