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  3. [T6] AdrX Test Weapons first OAT Port

[T6] AdrX Test Weapons first OAT Port

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  • FreshToad223undefined Offline
    FreshToad223undefined Offline
    FreshToad223
    wrote on last edited by
    #35

    If you gonna add special weapons like TITUS 6 or STORM PSR, please don't nerf.

    AdrX003undefined 1 Reply Last reply
    0
    • FreshToad223undefined FreshToad223

      If you gonna add special weapons like TITUS 6 or STORM PSR, please don't nerf.

      AdrX003undefined Offline
      AdrX003undefined Offline
      AdrX003
      wrote on last edited by
      #36

      FreshToad223 As soon i figure out their specific scripts. they have alot of stuff to them like the staffs. testing the crossbow first since its fewer stuff but on the same style, since all them have separate files to the bullets/bolts and scripts to them. still confused on how to "assure theyre all where it should be to work"

      1 Reply Last reply
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      • FreshToad223undefined Offline
        FreshToad223undefined Offline
        FreshToad223
        wrote on last edited by
        #37

        Will you combine this mod with Sehteria all weapons mod?

        1 Reply Last reply
        1
        • Maxizleoundefined Offline
          Maxizleoundefined Offline
          Maxizleo
          wrote on last edited by
          #38

          What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work

          AdrX003undefined 1 Reply Last reply
          0
          • Maxizleoundefined Maxizleo

            What the chances you'd be willing to show me how to get the packapunch camos working on custom weapons? I cant see to get mine to work

            AdrX003undefined Offline
            AdrX003undefined Offline
            AdrX003
            wrote on last edited by
            #39

            Maxizleo here:

            • in the weaponfile, ensure it has a name on the camo\ part on the end of the file like camo\camo_weaponname

            • at the camo folder, copy one of the JSON camos from a similar gun (or the gun youre doing from other nome, its prefeered to be same one so its closer to what it should be) and name it as the same name you put on the weaponfile, "camo_weaponname"

            • add this JSON file to the .zone where you are listing your camo materials used

            • now the "tricky" part that requires more attention and time: you gotta open the camo.json file and find which camo is missing and needs to be added, this is done by checking all of the exported materials where OAT exports/dumps to your zone_raw. all of the names can be seen in dumped zones starting with like material,mc/mtl_weapon_something, search all these, excluding the main weapon textures they usually have "camo" on the name too, copy all of these names somewhere, duplicate one of the camos from the camo.json file and replace by these new materials, so it will cover the whole gun/only the parts you put there. a problem here at least for me is that im still messing around all the values to check wich does what but thats mostly it.

            AdrX003undefined 1 Reply Last reply
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            • AdrX003undefined AdrX003

              Maxizleo here:

              • in the weaponfile, ensure it has a name on the camo\ part on the end of the file like camo\camo_weaponname

              • at the camo folder, copy one of the JSON camos from a similar gun (or the gun youre doing from other nome, its prefeered to be same one so its closer to what it should be) and name it as the same name you put on the weaponfile, "camo_weaponname"

              • add this JSON file to the .zone where you are listing your camo materials used

              • now the "tricky" part that requires more attention and time: you gotta open the camo.json file and find which camo is missing and needs to be added, this is done by checking all of the exported materials where OAT exports/dumps to your zone_raw. all of the names can be seen in dumped zones starting with like material,mc/mtl_weapon_something, search all these, excluding the main weapon textures they usually have "camo" on the name too, copy all of these names somewhere, duplicate one of the camos from the camo.json file and replace by these new materials, so it will cover the whole gun/only the parts you put there. a problem here at least for me is that im still messing around all the values to check wich does what but thats mostly it.

              AdrX003undefined Offline
              AdrX003undefined Offline
              AdrX003
              wrote on last edited by AdrX003
              #40

              AdrX003 if you just happen to be editing a gun from the game i tried to add most of the here

              https://drive.google.com/file/d/1j2ASS4tkDWMCYooqPqfiDBaif0CycrXt/view?usp=sharing

              what i actually wanted to do was to learn how to create entries in the game menu and as milti pack or something for any new camos like the DLC sections on MP, someday ig.

              1 Reply Last reply
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              • Parzival 141undefined Offline
                Parzival 141undefined Offline
                Parzival 141
                wrote on last edited by
                #41

                ive been trying to do that and nothings working

                1 Reply Last reply
                0
                • RONALDO SIUUundefined Offline
                  RONALDO SIUUundefined Offline
                  RONALDO SIUU
                  wrote on last edited by
                  #42

                  hey i can drinkk only 4 perks why

                  1 Reply Last reply
                  1
                  • MannieFreshundefined Offline
                    MannieFreshundefined Offline
                    MannieFresh
                    wrote on last edited by
                    #43

                    Is there an update for this mod?

                    1 Reply Last reply
                    0
                    • MannieFreshundefined Offline
                      MannieFreshundefined Offline
                      MannieFresh
                      wrote on last edited by
                      #44

                      This mod is really cool but it dont work

                      1 Reply Last reply
                      0
                      • AdrX003undefined AdrX003

                        A simple mod adding weapons and some other stuff based of sehteria 's ZM-Weapons for me to learn the tools and all of the structure on building a mod, sent cause some friends asked me to.

                        ---> Download

                        ---> Alternative

                        Added Weapons:

                        • Peacekeeper (without flashlight model)
                        • SPAS-12
                        • Browning HP
                        • Dragunov
                        • M60
                        • Makarov
                        • Mauser C96 added to other maps

                        Stats are pretty much just test values since the mod was not meant to be playable ig.

                        Patches:

                        • (Probably) More damage for Refitted 8700 Mechanical Cranium Sequencer
                        • (Probably) More damage and ammo for Dystopic Demolisher
                        • (Probably) More damage and ammo for RPG & Rocket Propelled Grievance
                        • 2025 ACOG is now fully covered by all PAP Camos

                        Issues:

                        • Cant knife wile ADS'ing with the Boomhilda

                        Other Mod Additions:

                        • Sehteris's own ZM Perks included in

                        Plans for the future include pretty much adding all the guns that are not on zombies but are on all the other BO2 Modes and camo coverage for all the guns and attachments.

                        Will keep testing and updating stuff on my discord/other networks that can be found on bio

                        Glitching HDundefined Offline
                        Glitching HDundefined Offline
                        Glitching HD
                        wrote last edited by
                        #45

                        AdrX003 Hey do you think you could remove perk limit with this mod only thing i feel its missing

                        AndreTOQU3undefined 1 Reply Last reply
                        0
                        • Glitching HDundefined Glitching HD

                          AdrX003 Hey do you think you could remove perk limit with this mod only thing i feel its missing

                          AndreTOQU3undefined Offline
                          AndreTOQU3undefined Offline
                          AndreTOQU3
                          wrote last edited by
                          #46

                          Glitching HD with a easy script.

                          Glitching HDundefined 1 Reply Last reply
                          0
                          • AndreTOQU3undefined AndreTOQU3

                            Glitching HD with a easy script.

                            Glitching HDundefined Offline
                            Glitching HDundefined Offline
                            Glitching HD
                            wrote last edited by
                            #47

                            AndreTOQU3 what script is it called? can you help me?

                            AndreTOQU3undefined 1 Reply Last reply
                            0
                            • Glitching HDundefined Glitching HD

                              AndreTOQU3 what script is it called? can you help me?

                              AndreTOQU3undefined Offline
                              AndreTOQU3undefined Offline
                              AndreTOQU3
                              wrote last edited by
                              #48

                              Glitching HD

                              Just create a .gsc file and paste this script code. Then, place this file in the "scripts" folder located at %localappdata%\plutonium\storage\t6 (create the "scripts" folder inside the t6 folder if it doesn't already exist).

                              script code:

                              init()
                              {
                                  thread remove_perk_limit();
                                  for(;;)
                                  {
                                      level waittill("connected", player);
                                  }
                              }
                              
                              remove_perk_limit()
                              {
                                  level waittill( "start_of_round" );
                                  level.perk_purchase_limit = 11;
                              }
                              
                              

                              Warning: If you are a multiplayer player, create a folder named "zm" inside the scripts folder and place the gsc scripts inside it.

                              If you don't know how to create a .gsc file, just create a .txt text file, paste the script code, and rename the file to .gsc at the end, like noperklimit.gsc

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